Player Matchup

Ares
Ares
ACosmicTsunami
Ares
Level 126
God Stats
4W - 5L
1,464 SR
Queue Stats
106W - 106L
1,582 Elo+
Party 3
Nut
Nut
IonicPilot
Nut
Level 104
God Stats
50W - 51L
1,523 SR
Queue Stats
155W - 148L
1,565 Elo+
Party 3
Cliodhna
Cliodhna
KFCNiteManager
Cliodhna
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 105L
1,545 Elo+
Solo
Merlin
Merlin
imshelbyxd
Merlin
Level 102
God Stats
4W - 9L
1,425 SR
Queue Stats
22W - 40L
1,474 Elo+
Party 3
Surtr
Surtr
kibby429
Surtr
Level 109
God Stats
5W - 5L
1,435 SR
Queue Stats
162W - 165L
1,570 Elo+
Party 3
Team Averages
Level 110
1,469 SR
1,547 Elo+

VS

Team Averages
Level 123
1,624 SR
1,537 Elo+
Ravana
Ravana
ASAP Rune
Ravana
Level 109
God Stats
5W - 2L
1,559 SR
Queue Stats
109W - 94L
1,500 Elo+
Party 2
Apollo
Apollo
Black Swordsman
Apollo
Level 157
God Stats
11W - 7L
1,730 SR
Queue Stats
73W - 67L
1,566 Elo+
Party 1
Sylvanus
Sylvanus
ChorionicAlert
Sylvanus
Level 139
God Stats
36W - 31L
1,576 SR
Queue Stats
107W - 104L
1,542 Elo+
Party 1
Hera
Hera
Dionysus nnv
Hera
Level 127
God Stats
4W - 3L
1,660 SR
Queue Stats
106W - 89L
1,500 Elo+
Party 2
Anubis
Anubis
Motjve
Anubis
Level 82
God Stats
42W - 33L
1,592 SR
Queue Stats
131W - 123L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,359
536
5,133
8,142
6,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 5 / 0
5,253
525
6,912
9,522
3,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
13
6 / 1 / 0
6,490
649
4,903
9,562
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
imshelbyxd
Merlin
10
0 / 2 / 3
5,242
524
1,775
5,091
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
kibby429
Surtr
10
1 / 3 / 0
5,771
577
5,051
10,367
6,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ASAP Rune
Ravana
11
2 / 1 / 1
6,299
630
6,207
7,183
4,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

11
3 / 1 / 2
5,947
595
5,352
7,082
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
11
3 / 2 / 3
5,413
541
4,821
9,470
6,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 2 / 3
6,018
602
4,041
6,357
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Motjve
Anubis
11
2 / 3 / 1
6,316
632
4,262
7,220
3,157
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
13
13
Deaths
9
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
Ravana
ASAP Rune
Ravana
2
1
1
2.5
W
3
1
2
4
W
Sylvanus
3
2
3
2.25
W
3
2
3
2.25
L
2
5
0
0.4
L
Cliodhna
6
1
0
6
W
Anubis
Motjve
Anubis
2
3
1
0.83
L
Merlin
imshelbyxd
Merlin
0
2
3
0.75
L
Surtr
kibby429
Surtr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,774
Damage
24,683
42,684
Taken
37,312
20,457
Mitigated
18,736
12,163
Healing
14,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,133
538
0
1,568
8,142
6,208
0
2,312
5,830
15,001
1,228
W
Ravana
ASAP Rune
Ravana
6,207
1,203
0
4,200
7,183
4,348
0
305
6,389
0
49,194
W
5,352
3,581
0
1,567
7,082
2,858
798
1,815
5,267
0
38,981
W
Sylvanus
4,821
1,822
882
2,937
9,470
6,673
0
2,465
7,005
19,930
9,041
W
4,041
1,008
0
2,588
6,357
1,700
499
150
6,207
38,090
0
L
6,912
4,410
0
2,841
9,522
3,567
0
2,953
6,569
0
37,012
L
Cliodhna
4,903
869
0
4,833
9,562
3,204
0
3,245
6,317
0
48,616
W
Anubis
Motjve
Anubis
4,262
381
0
1,980
7,220
3,157
420
2,256
4,964
48,253
1,471
L
Merlin
imshelbyxd
Merlin
1,775
52
0
250
5,091
1,291
0
3,035
2,056
36,218
0
L
Surtr
kibby429
Surtr
5,051
2,518
0
2,671
10,367
6,187
0
1,043
8,598
763
38,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,115
Gold Earned
29,993
297
Minions Killed
369
0
Camps Cleared
0
972,820
Distance Traveled
936,605
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,359
536
24
2
0
210,604
4
W
Ravana
6,299
630
101
10
0
199,555
0
W
Apollo
5,947
595
72
7
0
194,094
0
W
Sylvanus
5,413
541
47
5
0
175,785
3
W
Hera
6,018
602
66
7
0
210,231
0
L
Nut
5,253
525
63
6
0
147,643
0
L
Cliodhna
6,490
649
80
8
0
231,646
0
W
Anubis
6,316
632
83
8
0
156,940
2
L
Merlin
5,242
524
56
6
0
193,319
0
L
Surtr
5,771
577
74
7
0
189,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role