Player Matchup

Anubis
Anubis
Gold IV
EtG Cosmo
Anubis
Gold IV
Level 156
God Stats
15W - 3L
1,718 SR
Queue Stats
87W - 74L
1,521 MMR
Party 1
Anhur
Anhur
Gold III
IVIeticulous
Anhur
Gold III
Level 142
God Stats
11W - 10L
1,476 SR
Queue Stats
163W - 155L
1,354 MMR
Party 1
Geb
Geb
Silver I
Kaedie
Geb
Silver I
Level 129
God Stats
2W - 1L
1,503 SR
Queue Stats
43W - 48L
1,341 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,566 SR
1,405 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,520 SR
1,407 MMR
Tsukuyomi
Tsukuyomi
Silver II
Soulkge
Tsukuyomi
Silver II
Level 63
God Stats
13W - 20L
1,421 SR
Queue Stats
25W - 49L
1,375 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
dakskul
Sun Wukong
Bronze III
Level 80
God Stats
0W - 1L
1,292 SR
Queue Stats
4W - 7L
1,431 MMR
Solo
Cthulhu
Cthulhu
Gold V
temp-33653805
Cthulhu
Gold V
Level 144
God Stats
19W - 23L
1,846 SR
Queue Stats
387W - 446L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EtG Cosmo
Anubis
17
10 / 2 / 3
11,544
888
20,325
9,647
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
2 / 4 / 9
9,792
753
8,384
10,449
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
Kaedie
Geb
15
1 / 2 / 11
9,319
717
11,094
12,663
11,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ne ZhaThorKuzenboKukulkanAchilles

VS

Bans
MartichorasThothAthenaBaba YagaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Soulkge
Tsukuyomi
13
3 / 7 / 3
8,708
670
7,670
13,987
4,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
dakskul
Sun Wukong
14
2 / 4 / 6
8,816
678
6,036
15,881
9,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
15
3 / 2 / 4
9,483
729
9,715
14,629
5,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
13
Kills
8
8
Deaths
13
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
EtG Cosmo
Anubis
10
2
3
5.75
W
2
4
9
1.63
W
Geb
Kaedie
Geb
1
2
11
3.25
L
Tsukuyomi
Soulkge
Tsukuyomi
3
7
3
0.64
L
Sun Wukong
dakskul
Sun Wukong
2
4
6
1.25
L
Cthulhu
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,803
Damage
23,421
32,759
Taken
44,497
19,924
Mitigated
20,131
8,949
Healing
4,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
EtG Cosmo
Anubis
20,325
556
0
5,378
9,647
4,751
915
3,372
5,984
60,059
879
W
8,384
3,918
0
1,754
10,449
3,696
2,297
2,602
7,597
0
45,846
W
Geb
Kaedie
Geb
11,094
612
0
1,817
12,663
11,477
254
3,762
8,499
20,525
2,275
L
Tsukuyomi
Soulkge
Tsukuyomi
7,670
910
0
1,266
13,987
4,793
0
8,643
4,910
0
26,632
L
Sun Wukong
dakskul
Sun Wukong
6,036
920
0
2,146
15,881
9,843
0
9,483
5,909
0
17,942
L
Cthulhu
9,715
181
459
182
14,629
5,495
0
10,465
3,681
39,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,655
Gold Earned
27,007
180
Minions Killed
141
0
Camps Cleared
0
684,380
Distance Traveled
735,188
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,544
888
100
8
0
222,057
0
W
Anhur
9,792
753
63
5
0
204,037
0
W
Geb
9,319
717
17
1
0
258,286
0
L
Tsukuyomi
8,708
670
31
2
0
225,160
0
L
Sun Wukong
8,816
678
29
2
0
249,172
5
L
Cthulhu
9,483
729
81
6
0
260,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role