Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Samy_S177
Danzaburou
Level 86
God Stats
23W - 22L
1,412 SR
Queue Stats
359W - 366L
1,454 Elo+
Party 3
Bellona
Bellona
Sayzzed
Bellona
Level 49
God Stats
4W - 3L
1,738 SR
Queue Stats
29W - 37L
1,335 Elo+
Solo
Arachne
Arachne
iiRektBotzz
Arachne
Level 40
God Stats
12W - 10L
1,206 SR
Queue Stats
61W - 70L
1,457 Elo+
Solo
Kuzenbo
Kuzenbo
ySebxs
Kuzenbo
Level 89
God Stats
3W - 6L
1,100 SR
Queue Stats
168W - 170L
1,450 Elo+
Party 3
Team Averages
Level 74
1,391 SR
1,439 Elo+

VS

Team Averages
Level 56
1,524 SR
1,414 Elo+
Neith
Neith
 
Neith
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Crucialzz
Nemesis
Level 94
God Stats
30W - 18L
1,643 SR
Queue Stats
40W - 36L
1,497 Elo+
Party 2
Chronos
Chronos
LimesMercy
Chronos
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,281 Elo+
Party 1
Surtr
Surtr
Zazu23
Surtr
Level 44
God Stats
5W - 7L
1,712 SR
Queue Stats
33W - 28L
1,509 Elo+
Party 2
Kuzenbo
Kuzenbo
dragonfire080907
Kuzenbo
Level 26
God Stats
3W - 2L
1,266 SR
Queue Stats
6W - 10L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 0 / 1
6,953
632
5,629
2,669
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Samy_S177
Danzaburou
9
1 / 0 / 2
5,361
487
5,449
5,256
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Sayzzed
Bellona
8
2 / 2 / 1
5,622
511
4,548
10,361
7,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
iiRektBotzz
Arachne
9
1 / 2 / 2
5,292
481
6,059
9,856
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kuzenbo
ySebxs
Kuzenbo
9
1 / 0 / 2
5,990
545
3,220
5,397
5,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 0
5,112
465
3,388
6,849
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Crucialzz
Nemesis
11
1 / 1 / 1
5,604
509
5,956
9,206
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
LimesMercy
Chronos
8
0 / 3 / 1
4,595
418
1,596
7,108
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
Zazu23
Surtr
11
2 / 2 / 1
6,200
564
6,543
11,349
10,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 1 / 0
5,419
493
2,663
8,999
8,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
4
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
1
3.5
L
Neith
 
Neith
0
1
0
0
L
Nemesis
Crucialzz
Nemesis
1
1
1
1.5
L
Chronos
LimesMercy
Chronos
0
3
1
0.17
W
Danzaburou
Samy_S177
Danzaburou
1
0
2
2
W
Bellona
Sayzzed
Bellona
2
2
1
1.25
L
Surtr
Zazu23
Surtr
2
2
1
1.25
L
0
1
0
0
W
Arachne
iiRektBotzz
Arachne
1
2
2
1
W
Kuzenbo
ySebxs
Kuzenbo
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,905
Damage
20,146
33,539
Taken
43,511
18,939
Mitigated
28,287
10,000
Healing
9,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,629
134
0
773
2,669
978
265
1,037
1,632
45,902
1,810
L
Neith
 
Neith
3,388
876
0
3,470
6,849
2,661
570
2,131
4,626
0
41,835
L
Nemesis
Crucialzz
Nemesis
5,956
1,949
0
1,630
9,206
4,306
0
708
8,366
0
50,357
L
Chronos
LimesMercy
Chronos
1,596
733
0
495
7,108
2,187
0
3,228
3,664
16,933
0
W
Danzaburou
Samy_S177
Danzaburou
5,449
1,320
0
1,542
5,256
1,933
0
972
4,284
0
36,896
W
Bellona
Sayzzed
Bellona
4,548
2,346
0
3,927
10,361
7,258
0
440
9,391
0
27,012
L
Surtr
Zazu23
Surtr
6,543
2,998
0
3,156
11,349
10,754
0
0
11,349
312
35,251
L
2,663
1,075
149
946
8,999
8,379
162
2,141
6,823
15,793
786
W
Arachne
iiRektBotzz
Arachne
6,059
4,798
0
1,701
9,856
3,765
0
602
9,167
0
34,071
W
Kuzenbo
ySebxs
Kuzenbo
3,220
1,437
274
1,783
5,397
5,005
0
1,325
4,072
18,710
434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,218
Gold Earned
26,930
269
Minions Killed
274
0
Camps Cleared
0
1,053,990
Distance Traveled
1,104,488
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,953
632
96
9
0
214,254
2
L
Neith
5,112
465
86
8
0
189,531
0
L
Nemesis
5,604
509
74
7
0
277,146
0
L
Chronos
4,595
418
22
2
0
205,938
0
W
Danzaburou
5,361
487
53
5
0
193,124
0
W
Bellona
5,622
511
44
4
0
186,071
7
L
Surtr
6,200
564
65
6
0
207,466
3
L
Kuzenbo
5,419
493
27
2
0
224,407
0
W
Arachne
5,292
481
52
5
0
253,762
1
W
Kuzenbo
5,990
545
24
2
0
206,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role