Player Matchup

Bellona
Bellona
DrTanner
Bellona
Level 128
God Stats
8W - 4L
1,792 SR
Queue Stats
39W - 47L
1,492 Elo+
Party 1
Kukulkan
Kukulkan
SlimSethy
Kukulkan
Level 129
God Stats
7W - 3L
1,821 SR
Queue Stats
38W - 47L
1,487 Elo+
Party 1
Bacchus
Bacchus
The1Hyde
Bacchus
Level 85
God Stats
21W - 25L
1,540 SR
Queue Stats
25W - 30L
1,502 Elo+
Party 1
Artemis
Artemis
XxMrKyl3xX
Artemis
Level 107
God Stats
2W - 1L
1,717 SR
Queue Stats
37W - 42L
1,505 Elo+
Party 1
Arachne
Arachne
xXStewChainzzXx
Arachne
Level 102
God Stats
13W - 20L
1,452 SR
Queue Stats
18W - 32L
1,412 Elo+
Party 1
Team Averages
Level 110
1,664 SR
1,480 Elo+

VS

Team Averages
Level 108
1,572 SR
1,520 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KillerBlue3258
Ymir
Level 109
God Stats
6W - 5L
1,596 SR
Queue Stats
200W - 206L
1,487 Elo+
Solo
Heimdallr
Heimdallr
mountainjoe13
Heimdallr
Level 128
God Stats
18W - 11L
1,717 SR
Queue Stats
370W - 320L
1,621 Elo+
Solo
Awilix
Awilix
uwuLadyJelavix
Awilix
Level 125
God Stats
8W - 9L
1,548 SR
Queue Stats
65W - 49L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DrTanner
Bellona
8
1 / 0 / 0
4,710
785
824
3,369
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
SlimSethy
Kukulkan
8
0 / 0 / 0
4,279
713
584
2,009
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
The1Hyde
Bacchus
6
0 / 0 / 1
3,754
626
708
2,069
1,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
XxMrKyl3xX
Artemis
6
1 / 0 / 0
3,686
614
2,004
1,750
530
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 2
4,198
700
2,095
3,696
1,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 1 / 0
4,068
678
1,457
2,314
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
 
Cthulhu
3
0 / 1 / 0
3,080
513
502
1,897
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 1 / 0
3,681
614
660
3,969
2,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
mountainjoe13
Heimdallr
7
0 / 0 / 0
3,664
611
1,719
1,693
589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
3,765
628
493
3,434
1,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Bellona
DrTanner
Bellona
1
0
0
1
L
0
1
0
0
W
Kukulkan
SlimSethy
Kukulkan
0
0
0
0
W
Bacchus
The1Hyde
Bacchus
0
0
1
0.5
W
Artemis
XxMrKyl3xX
Artemis
1
0
0
1
L
Heimdallr
mountainjoe13
Heimdallr
0
0
0
0
L
0
0
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,215
Damage
4,831
12,893
Taken
13,307
6,442
Mitigated
6,346
6,065
Healing
3,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,457
257
0
625
2,314
679
0
502
1,730
25,829
1,448
L
Cthulhu
 
Cthulhu
502
104
0
750
1,897
897
0
0
1,897
7,596
296
W
Bellona
DrTanner
Bellona
824
238
0
2,059
3,369
2,330
0
475
2,894
0
26,246
L
660
51
0
1,101
3,969
2,856
0
708
3,261
8,158
338
W
Kukulkan
SlimSethy
Kukulkan
584
0
0
340
2,009
702
0
986
1,023
27,002
0
W
Bacchus
The1Hyde
Bacchus
708
144
0
962
2,069
1,665
0
314
1,755
8,134
0
W
Artemis
XxMrKyl3xX
Artemis
2,004
917
0
646
1,750
530
0
452
1,298
0
18,178
L
Heimdallr
mountainjoe13
Heimdallr
1,719
601
0
797
1,693
589
0
0
1,693
0
25,187
L
493
55
0
693
3,434
1,325
0
0
3,434
0
24,538
W
2,095
1,328
0
2,058
3,696
1,215
0
233
3,463
0
23,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,627
Gold Earned
18,258
208
Minions Killed
176
0
Camps Cleared
0
642,216
Distance Traveled
560,905
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,068
678
58
10
0
116,722
1
L
Cthulhu
3,080
513
18
3
0
45,299
0
W
Bellona
4,710
785
49
8
0
102,014
2
L
Ymir
3,681
614
17
3
0
124,046
2
W
Kukulkan
4,279
713
62
10
0
124,667
3
W
Bacchus
3,754
626
20
3
0
122,866
0
W
Artemis
3,686
614
34
6
0
108,473
0
L
Heimdallr
3,664
611
38
6
0
119,020
0
L
Awilix
3,765
628
45
8
0
155,818
0
W
Arachne
4,198
700
43
7
0
184,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role