Player Matchup

Baba Yaga
Baba Yaga
Aid not Acid
Baba Yaga
Level 140
God Stats
2W - 1L
1,278 SR
Queue Stats
54W - 49L
1,434 Elo+
Party 1
Bellona
Bellona
BOVLIN
Bellona
Level 83
God Stats
16W - 16L
1,664 SR
Queue Stats
51W - 48L
1,437 Elo+
Party 1
Bacchus
Bacchus
Grimwaldus
Bacchus
Level 136
God Stats
3W - 2L
1,743 SR
Queue Stats
34W - 34L
1,442 Elo+
Party 1
Sylvanus
Sylvanus
LordChameleo
Sylvanus
Level 127
God Stats
13W - 12L
1,874 SR
Queue Stats
62W - 58L
1,434 Elo+
Party 1
Hachiman
Hachiman
PostTerms
Hachiman
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
290W - 299L
1,481 Elo+
Solo
Team Averages
Level 115
1,612 SR
1,446 Elo+

VS

Team Averages
Level 79
1,552 SR
1,352 Elo+
Anhur
Anhur
Fx82MS
Anhur
Level 40
God Stats
0W - 1L
1,689 SR
Queue Stats
24W - 43L
1,319 Elo+
Solo
Susano
Susano
Juliaris
Susano
Level 126
God Stats
0W - 3L
1,307 SR
Queue Stats
70W - 71L
1,459 Elo+
Solo
Athena
Athena
MlDNlGHT_LUClFER
Athena
Level 86
God Stats
3W - 2L
1,765 SR
Queue Stats
123W - 124L
1,454 Elo+
Solo
Izanami
Izanami
Zamalor
Izanami
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Solo
Zhong Kui
Zhong Kui
marcoen
Zhong Kui
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Aid not Acid
Baba Yaga
19
5 / 0 / 9
11,916
567
14,756
13,353
6,357
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bellona
BOVLIN
Bellona
16
2 / 1 / 11
10,324
492
10,252
18,711
21,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Grimwaldus
Bacchus
17
4 / 2 / 12
10,533
502
13,884
22,700
19,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sylvanus
LordChameleo
Sylvanus
16
3 / 0 / 13
10,258
488
13,552
25,663
25,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
PostTerms
Hachiman
17
6 / 1 / 8
11,500
548
10,725
14,835
6,874
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fx82MS
Anhur
12
0 / 5 / 0
7,975
380
4,641
10,930
4,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
Juliaris
Susano
16
1 / 1 / 2
9,112
434
10,218
18,201
8,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 5 / 3
8,908
424
8,502
27,212
28,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Zamalor
Izanami
15
1 / 4 / 1
8,683
413
5,558
11,506
5,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
marcoen
Zhong Kui
16
2 / 5 / 0
10,527
501
13,923
22,975
22,931
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
10
20
Kills
4
4
Deaths
20
53
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
Aid not Acid
Baba Yaga
5
0
9
9.5
W
Bellona
BOVLIN
Bellona
2
1
11
7.5
L
Anhur
Fx82MS
Anhur
0
5
0
0
W
Bacchus
Grimwaldus
Bacchus
4
2
12
5
L
Susano
Juliaris
Susano
1
1
2
2
W
Sylvanus
LordChameleo
Sylvanus
3
0
13
9.5
L
0
5
3
0.3
W
Hachiman
PostTerms
Hachiman
6
1
8
10
L
Izanami
Zamalor
Izanami
1
4
1
0.38
L
Zhong Kui
marcoen
Zhong Kui
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,169
Damage
42,842
95,262
Taken
90,824
79,459
Mitigated
69,347
44,805
Healing
22,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
Aid not Acid
Baba Yaga
14,756
1,304
0
6,757
13,353
6,357
2,999
2,333
11,020
110,977
1,387
W
Bellona
BOVLIN
Bellona
10,252
2,227
558
2,173
18,711
21,848
636
7,925
10,786
0
63,530
L
Anhur
Fx82MS
Anhur
4,641
2,226
0
2,349
10,930
4,453
0
6,357
4,525
0
44,608
W
Bacchus
Grimwaldus
Bacchus
13,884
1,696
948
6,114
22,700
19,149
1,394
4,932
17,768
73,042
2,331
L
Susano
Juliaris
Susano
10,218
1,919
0
6,670
18,201
8,310
0
6,768
11,382
0
90,124
W
Sylvanus
LordChameleo
Sylvanus
13,552
3,951
9,184
13,660
25,663
25,231
889
9,491
16,172
51,292
18,326
L
8,502
870
600
4,741
27,212
28,560
53
13,142
13,733
35,905
0
W
Hachiman
PostTerms
Hachiman
10,725
7,260
0
5,411
14,835
6,874
3,769
1,726
13,109
0
88,145
L
Izanami
Zamalor
Izanami
5,558
2,878
0
732
11,506
5,093
0
4,983
6,472
0
56,990
L
Zhong Kui
marcoen
Zhong Kui
13,923
1,079
0
7,718
22,975
22,931
0
10,220
12,006
85,333
1,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,531
Gold Earned
45,205
533
Minions Killed
496
0
Camps Cleared
0
1,993,369
Distance Traveled
1,920,952
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
11,916
567
174
8
0
377,177
0
W
Bellona
10,324
492
89
4
0
444,896
0
L
Anhur
7,975
380
82
4
0
231,781
0
W
Bacchus
10,533
502
89
4
0
451,015
0
L
Susano
9,112
434
121
6
0
504,232
1
W
Sylvanus
10,258
488
83
4
0
364,971
0
L
Athena
8,908
424
49
2
0
424,544
5
W
Hachiman
11,500
548
98
5
0
355,310
0
L
Izanami
8,683
413
96
5
0
427,911
1
L
Zhong Kui
10,527
501
148
7
0
332,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role