Player Matchup

Neith
Neith
GangstaMT95
Neith
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 45L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Heavy Weenis
Baron Samedi
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 71L
1,396 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SupportNation
Ah Muzen Cab
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 74L
1,392 Elo+
Solo
Raijin
Raijin
Togethaaaa
Raijin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 67L
1,433 Elo+
Solo
Xbalanque
Xbalanque
v4nhel5ing12
Xbalanque
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 1
Team Averages
Level 17
1,500 SR
1,444 Elo+

VS

Team Averages
Level 31
1,500 SR
1,523 Elo+
Ah Puch
Ah Puch
BrotherKageTTV
Ah Puch
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,525 Elo+
Party 2
Artio
Artio
DELOW2COOL142
Artio
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,638 Elo+
Solo
Merlin
Merlin
SteakANator
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,403 Elo+
Party 2
Hachiman
Hachiman
TheShinyHunt3r
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,520 Elo+
Party 2
Bellona
Bellona
noobslayer420024
Bellona
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 51L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 4
8,604
662
8,344
16,775
7,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Heavy Weenis
Baron Samedi
15
3 / 5 / 6
9,154
704
6,655
11,011
6,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
SupportNation
Ah Muzen Cab
19
8 / 5 / 4
11,453
881
19,057
14,738
7,905
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
Togethaaaa
Raijin
14
4 / 6 / 3
8,774
675
12,930
12,146
4,879
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
v4nhel5ing12
Xbalanque
15
1 / 8 / 7
8,468
651
8,798
15,476
6,954
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 13
11,838
911
17,082
10,596
5,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 4 / 14
11,140
857
7,637
20,186
23,967
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
18
12 / 4 / 13
11,431
879
17,836
13,945
6,995
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hachiman
15
5 / 7 / 13
9,881
760
11,880
14,960
7,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 3 / 19
10,857
835
10,604
15,336
18,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
104
18
Kills
32
32
Deaths
19
24
Assists
72
Player
Kills
Deaths
Assists
KDA
W
7
1
13
13.5
W
4
4
14
2.75
L
2
8
4
0.5
L
Baron Samedi
Heavy Weenis
Baron Samedi
3
5
6
1.2
W
Merlin
12
4
13
4.63
L
Ah Muzen Cab
SupportNation
Ah Muzen Cab
8
5
4
2
W
Hachiman
5
7
13
1.64
L
Raijin
Togethaaaa
Raijin
4
6
3
0.92
W
4
3
19
4.5
L
Xbalanque
v4nhel5ing12
Xbalanque
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,784
Damage
65,039
70,146
Taken
75,023
33,482
Mitigated
61,986
14,962
Healing
27,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,082
451
1,137
4,829
10,596
5,091
1,320
3,177
7,419
46,825
0
W
7,637
343
4,818
5,952
20,186
23,967
414
3,470
16,716
17,042
2,396
L
8,344
2,205
122
2,658
16,775
7,358
0
10,026
6,329
0
19,401
L
Baron Samedi
Heavy Weenis
Baron Samedi
6,655
45
1,642
2,236
11,011
6,386
0
6,365
4,525
11,431
1,068
W
Merlin
17,836
721
1,075
2,040
13,945
6,995
1,921
4,792
9,153
31,233
0
L
Ah Muzen Cab
SupportNation
Ah Muzen Cab
19,057
9,940
65
2,542
14,738
7,905
0
8,085
6,460
0
43,126
W
Hachiman
11,880
8,927
56
1,205
14,960
7,421
2,919
3,831
11,129
0
16,142
L
Raijin
Togethaaaa
Raijin
12,930
665
293
2,651
12,146
4,879
0
7,456
4,614
18,800
0
W
10,604
2,386
2,483
3,713
15,336
18,512
988
4,130
11,206
0
21,307
L
Xbalanque
v4nhel5ing12
Xbalanque
8,798
6,834
177
2,576
15,476
6,954
0
9,199
6,087
0
15,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,453
Gold Earned
55,147
132
Minions Killed
170
0
Camps Cleared
0
935,465
Distance Traveled
1,193,852
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,838
911
71
5
0
269,050
4
W
Artio
11,140
857
17
1
0
220,351
0
L
Neith
8,604
662
18
1
0
203,163
0
L
Baron Samedi
9,154
704
19
1
0
157,043
0
W
Merlin
11,431
879
30
2
0
202,382
0
L
Ah Muzen Cab
11,453
881
64
5
0
218,080
0
W
Hachiman
9,881
760
19
1
0
203,010
0
L
Raijin
8,774
675
22
2
0
181,164
0
W
Bellona
10,857
835
33
3
0
299,059
0
L
Xbalanque
8,468
651
9
1
0
176,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role