Player Matchup

Sobek
Sobek
 
Sobek
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
KeyWielder
Bellona
Level 113
God Stats
0W - 1L
1,521 SR
Queue Stats
162W - 133L
1,486 Elo+
Solo
Scylla
Scylla
Shruiken
Scylla
Level 95
God Stats
1W - 2L
1,758 SR
Queue Stats
2W - 4L
1,560 Elo+
Solo
Bastet
Bastet
sheknows98
Bastet
Level 66
God Stats
3W - 1L
1,920 SR
Queue Stats
16W - 16L
1,573 Elo+
Party 1
Heimdallr
Heimdallr
smallnuts68
Heimdallr
Level 118
God Stats
17W - 10L
1,643 SR
Queue Stats
87W - 83L
1,557 Elo+
Party 1
Team Averages
Level 111
1,669 SR
1,535 Elo+

VS

Team Averages
Level 163
1,481 SR
1,561 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
HeavanlyHitman
Xing Tian
Level 158
God Stats
9W - 7L
1,405 SR
Queue Stats
129W - 119L
1,589 Elo+
Party 2
Loki
Loki
Javier_M_D
Loki
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
235W - 213L
1,579 Elo+
Solo
Rama
Rama
LukemiaLarry
Rama
Level 100
God Stats
4W - 9L
1,450 SR
Queue Stats
47W - 51L
1,566 Elo+
Solo
Bacchus
Bacchus
tomphoolery89
Bacchus
Level 263
God Stats
22W - 28L
1,553 SR
Queue Stats
686W - 655L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 1 / 3
8,351
491
6,633
19,270
19,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
KeyWielder
Bellona
13
0 / 5 / 1
8,007
471
9,388
18,745
18,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Shruiken
Scylla
1
0 / 0 / 0
3,227
190
0
0
0
Bastet
sheknows98
Bastet
16
7 / 3 / 0
9,099
535
12,883
18,818
9,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
smallnuts68
Heimdallr
17
5 / 3 / 3
10,189
599
15,913
15,734
8,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 3 / 1
8,415
495
8,725
7,971
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
HeavanlyHitman
Xing Tian
15
4 / 1 / 1
9,384
552
11,523
15,401
13,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 3 / 2
8,165
480
4,255
15,117
5,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 5 / 1
8,735
514
9,993
15,037
5,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
16
3 / 1 / 4
9,623
566
13,620
14,582
20,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
13
Kills
11
12
Deaths
13
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
3
2.5
W
Janus
 
Janus
1
3
1
0.5
W
Xing Tian
HeavanlyHitman
Xing Tian
4
1
1
4.5
W
1
3
2
0.67
L
Bellona
KeyWielder
Bellona
0
5
1
0.1
W
2
5
1
0.5
L
Scylla
Shruiken
Scylla
0
0
0
0
L
Bastet
sheknows98
Bastet
7
3
0
2.33
L
Heimdallr
smallnuts68
Heimdallr
5
3
3
2.17
W
Bacchus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,817
Damage
48,116
72,567
Taken
68,108
56,223
Mitigated
48,077
28,139
Healing
20,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,633
633
0
8,154
19,270
19,817
0
9,531
8,794
33,737
0
W
Janus
 
Janus
8,725
570
0
1,156
7,971
2,965
343
1,735
6,236
61,703
1,329
W
Xing Tian
HeavanlyHitman
Xing Tian
11,523
767
0
1,758
15,401
13,856
234
3,424
11,977
39,775
8,162
W
4,255
1,084
0
7,706
15,117
5,702
0
226
14,801
0
76,764
L
Bellona
KeyWielder
Bellona
9,388
2,876
0
5,631
18,745
18,081
0
10,108
7,145
0
62,911
W
9,993
8,298
0
4,051
15,037
5,485
0
885
14,152
0
62,113
L
Scylla
Shruiken
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Bastet
sheknows98
Bastet
12,883
3,478
0
6,809
18,818
9,623
0
6,278
12,195
0
75,421
L
Heimdallr
smallnuts68
Heimdallr
15,913
9,468
0
7,545
15,734
8,702
1,547
2,094
13,486
0
102,788
W
Bacchus
13,620
1,350
0
5,344
14,582
20,069
0
363
12,931
63,765
4,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,873
Gold Earned
44,322
401
Minions Killed
515
0
Camps Cleared
0
1,327,107
Distance Traveled
1,650,140
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,351
491
35
2
0
359,920
5
W
Janus
8,415
495
113
7
0
268,108
0
W
Xing Tian
9,384
552
44
3
0
345,542
0
W
Loki
8,165
480
126
7
0
354,948
0
L
Bellona
8,007
471
100
6
0
290,279
0
W
Rama
8,735
514
113
7
0
342,210
1
L
Scylla
3,227
190
0
0
0
0
0
L
Bastet
9,099
535
104
6
0
360,605
0
L
Heimdallr
10,189
599
162
10
0
316,303
0
W
Bacchus
9,623
566
119
7
0
339,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role