Player Matchup

Ah Puch
Ah Puch
BattousaiS77
Ah Puch
Level 62
God Stats
2W - 1L
1,452 SR
Queue Stats
2W - 1L
1,421 Elo+
Solo
Awilix
Awilix
Hollowserpent
Awilix
Level 60
God Stats
25W - 23L
1,521 SR
Queue Stats
102W - 110L
1,426 Elo+
Solo
Bellona
Bellona
LeManWithAPlan
Bellona
Level 68
God Stats
5W - 7L
1,185 SR
Queue Stats
15W - 39L
1,169 Elo+
Party 1
Yemoja
Yemoja
QueenWakaWaka
Yemoja
Level 97
God Stats
4W - 11L
1,224 SR
Queue Stats
18W - 47L
1,192 Elo+
Party 1
Danzaburou
Danzaburou
kingwakawaka
Danzaburou
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 48L
1,224 Elo+
Party 1
Team Averages
Level 79
1,376 SR
1,286 Elo+

VS

Team Averages
Level 45
1,500 SR
1,473 Elo+
Horus
Horus
AndroidTwenty
Horus
Level 48
God Stats
1W - 4L
1,500 SR
Queue Stats
44W - 36L
1,462 Elo+
Solo
Fenrir
Fenrir
Hydrosama
Fenrir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 107L
1,452 Elo+
Party 2
Anubis
Anubis
Joshua2good-
Anubis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,452 Elo+
Solo
Ravana
Ravana
Pranda
Ravana
Level 41
God Stats
6W - 8L
1,500 SR
Queue Stats
154W - 146L
1,449 Elo+
Party 2
Chernobog
Chernobog
SamuraiKuro02
Chernobog
Level 34
God Stats
3W - 8L
1,500 SR
Queue Stats
28W - 45L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BattousaiS77
Ah Puch
11
1 / 1 / 4
7,316
610
1,790
3,455
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 0 / 2
7,628
636
5,473
7,184
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 1
7,034
586
6,271
9,126
10,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 1 / 8
6,875
573
4,207
7,398
4,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
kingwakawaka
Danzaburou
11
6 / 2 / 2
7,131
594
9,752
8,011
3,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,695
475
4,617
10,896
5,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Hydrosama
Fenrir
9
2 / 6 / 0
5,824
485
4,367
14,250
9,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
3
0 / 3 / 0
4,276
356
84
2,237
731
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ravana
Pranda
Ravana
11
3 / 3 / 1
6,430
536
5,257
7,857
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
SamuraiKuro02
Chernobog
10
0 / 2 / 2
5,461
455
4,319
8,065
2,608
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
5
5
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Ah Puch
BattousaiS77
Ah Puch
1
1
4
3
W
6
0
2
7
L
Fenrir
Hydrosama
Fenrir
2
6
0
0.33
L
Anubis
0
3
0
0
W
1
1
1
1.5
L
Ravana
Pranda
Ravana
3
3
1
1.17
W
1
1
8
5
L
Chernobog
SamuraiKuro02
Chernobog
0
2
2
0.5
W
Danzaburou
kingwakawaka
Danzaburou
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,493
Damage
18,644
35,174
Taken
43,305
21,982
Mitigated
21,415
10,811
Healing
10,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,617
2,062
0
2,156
10,896
5,594
0
218
9,919
0
34,540
W
Ah Puch
BattousaiS77
Ah Puch
1,790
89
0
584
3,455
997
153
0
3,367
34,507
1,497
W
5,473
2,793
0
1,426
7,184
3,440
212
84
7,100
0
65,529
L
Fenrir
Hydrosama
Fenrir
4,367
1,062
0
3,449
14,250
9,395
0
3,061
11,189
0
18,693
L
Anubis
84
84
0
29
2,237
731
0
1,113
1,124
5,132
156
W
6,271
1,271
0
2,354
9,126
10,037
140
0
8,401
0
44,596
L
Ravana
Pranda
Ravana
5,257
1,254
0
1,705
7,857
3,087
0
847
6,938
0
37,216
W
4,207
674
2,193
1,692
7,398
4,504
548
0
7,398
19,400
0
L
Chernobog
SamuraiKuro02
Chernobog
4,319
2,515
0
3,455
8,065
2,608
0
769
7,296
0
43,464
W
Danzaburou
kingwakawaka
Danzaburou
9,752
5,280
0
2,562
8,011
3,004
1,855
0
8,011
27
43,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,984
Gold Earned
27,686
320
Minions Killed
241
0
Camps Cleared
0
1,079,184
Distance Traveled
1,011,553
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,695
475
56
5
0
227,583
0
W
Ah Puch
7,316
610
73
6
0
168,316
0
W
Awilix
7,628
636
94
8
0
294,048
0
L
Fenrir
5,824
485
30
3
0
221,699
0
L
Anubis
4,276
356
14
1
0
93,843
0
W
Bellona
7,034
586
72
6
0
214,782
0
L
Ravana
6,430
536
85
7
0
266,772
0
W
Yemoja
6,875
573
25
2
0
210,637
4
L
Chernobog
5,461
455
56
5
0
201,656
0
W
Danzaburou
7,131
594
56
5
0
191,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role