Player Matchup

Anubis
Anubis
Bronze I
He_Tii_Wera
Anubis
Bronze I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 56L
974 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 125
1,500 SR
974 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 88
1,285 SR
910 MMR
Sun Wukong
Sun Wukong
Bronze IV
LAGGIlIN
Sun Wukong
Bronze IV
Level 88
God Stats
2W - 2L
1,285 SR
Queue Stats
22W - 33L
910 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
1 / 5 / 0
15,545
864
11,777
18,457
17,885
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BakasuraAchillesAnhurCu ChulainnHou Yi

VS

Bans
GilgameshUllrOsirisMedusaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LAGGIlIN
Sun Wukong
20
5 / 1 / 0
16,528
918
13,090
19,929
17,510
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
5
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
5
0
0.2
W
Sun Wukong
LAGGIlIN
Sun Wukong
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,777
Damage
13,090
18,457
Taken
19,929
17,885
Mitigated
17,510
4,151
Healing
1,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
11,777
881
0
4,151
18,457
17,885
620
337
18,120
95,219
1,750
W
Sun Wukong
LAGGIlIN
Sun Wukong
13,090
3,337
0
1,699
19,929
17,510
2,590
11,906
6,805
0
84,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,545
Gold Earned
16,528
182
Minions Killed
135
9
Camps Cleared
3
273,750
Distance Traveled
340,054
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
15,545
864
182
10
9
273,750
2
W
Sun Wukong
16,528
918
135
8
3
340,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role