Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
I_Entei
Nut
Level 157
God Stats
7W - 11L
1,420 SR
Queue Stats
91W - 93L
1,576 Elo+
Solo
Bacchus
Bacchus
Int3rv3ntion
Bacchus
Level 154
God Stats
0W - 1L
1,727 SR
Queue Stats
11W - 7L
1,690 Elo+
Solo
Nu Wa
Nu Wa
ROD117RRM
Nu Wa
Level 126
God Stats
1W - 1L
1,730 SR
Queue Stats
69W - 57L
1,502 Elo+
Party 1
Amaterasu
Amaterasu
Sevacho
Amaterasu
Level 146
God Stats
14W - 12L
1,697 SR
Queue Stats
75W - 65L
1,543 Elo+
Party 1
Team Averages
Level 142
1,615 SR
1,562 Elo+

VS

Team Averages
Level 143
1,484 SR
1,495 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ForOhFour
Sylvanus
Level 148
God Stats
4W - 5L
1,767 SR
Queue Stats
89W - 96L
1,539 Elo+
Solo
Achilles
Achilles
Senpai6ix9ine
Achilles
Level 158
God Stats
1W - 1L
1,294 SR
Queue Stats
89W - 89L
1,540 Elo+
Solo
Loki
Loki
SnailActor
Loki
Level 156
God Stats
19W - 11L
1,357 SR
Queue Stats
51W - 22L
1,565 Elo+
Solo
Artemis
Artemis
Suckers1998
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 32L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
0 / 4 / 0
7,577
758
9,357
7,096
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
15
1 / 1 / 0
8,160
816
7,227
5,434
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Int3rv3ntion
Bacchus
13
0 / 1 / 1
7,364
736
8,246
12,618
15,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
ROD117RRM
Nu Wa
13
0 / 6 / 1
7,193
719
9,223
10,178
5,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
Sevacho
Amaterasu
13
0 / 3 / 0
7,366
737
5,530
13,361
12,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 0 / 6
8,340
834
7,355
12,846
6,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sylvanus
ForOhFour
Sylvanus
14
0 / 0 / 8
7,997
800
7,642
9,989
5,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Senpai6ix9ine
Achilles
16
9 / 0 / 2
9,283
928
11,509
12,807
16,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 5
8,902
890
8,437
9,315
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
Suckers1998
Artemis
16
1 / 1 / 4
8,648
865
7,919
9,691
4,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
15
15
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
4
0
0
W
Aphrodite
 
Aphrodite
1
0
6
4
W
Sylvanus
ForOhFour
Sylvanus
0
0
8
4
L
Nut
1
1
0
1
L
Bacchus
Int3rv3ntion
Bacchus
0
1
1
0.5
L
Nu Wa
ROD117RRM
Nu Wa
0
6
1
0.08
W
Achilles
Senpai6ix9ine
Achilles
9
0
2
10
L
Amaterasu
Sevacho
Amaterasu
0
3
0
0
W
4
0
5
6.5
W
Artemis
Suckers1998
Artemis
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,583
Damage
42,862
48,687
Taken
54,648
37,843
Mitigated
37,652
6,610
Healing
27,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,357
179
231
522
7,096
2,480
0
1,650
5,276
30,672
0
W
Aphrodite
 
Aphrodite
7,355
822
6,294
9,367
12,846
6,511
116
4,454
8,026
31,235
850
W
Sylvanus
ForOhFour
Sylvanus
7,642
1,104
3,540
3,792
9,989
5,541
908
6,040
3,615
20,849
0
L
Nut
7,227
2,210
0
530
5,434
2,363
0
1,176
4,258
0
30,987
L
Bacchus
Int3rv3ntion
Bacchus
8,246
474
0
1,354
12,618
15,528
0
2,973
9,343
20,908
0
L
Nu Wa
ROD117RRM
Nu Wa
9,223
2,823
0
1,047
10,178
5,137
0
4,178
5,850
20,189
0
W
Achilles
Senpai6ix9ine
Achilles
11,509
2,780
0
2,566
12,807
16,989
664
4,620
7,700
951
26,335
L
Amaterasu
Sevacho
Amaterasu
5,530
1,725
0
2,926
13,361
12,335
0
5,135
7,816
0
16,665
W
8,437
2,480
0
797
9,315
3,949
43
4,353
4,666
0
28,686
W
Artemis
Suckers1998
Artemis
7,919
4,196
0
1,153
9,691
4,662
596
6,403
2,980
0
36,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,660
Gold Earned
43,170
204
Minions Killed
237
0
Camps Cleared
0
964,260
Distance Traveled
1,098,246
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,577
758
54
5
0
157,891
0
W
Aphrodite
8,340
834
55
6
0
223,248
0
W
Sylvanus
7,997
800
32
3
0
204,275
0
L
Nut
8,160
816
65
7
0
182,152
0
L
Bacchus
7,364
736
23
2
0
222,879
0
L
Nu Wa
7,193
719
27
3
0
190,007
0
W
Achilles
9,283
928
38
4
0
219,619
0
L
Amaterasu
7,366
737
35
4
0
211,331
0
W
Loki
8,902
890
39
4
0
246,414
0
W
Artemis
8,648
865
73
7
0
204,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role