Player Matchup

Kukulkan
Kukulkan
Gold IV
 
Kukulkan
Gold IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver III
XeYoshi
Rama
Silver III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,477 MMR
Solo
Atlas
Atlas
Bronze III
bradass2012
Atlas
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,468 MMR
Solo
Thor
Thor
Platinum V
maRiXyaHka
Thor
Platinum V
Level 141
God Stats
0W - 2L
1,483 SR
Queue Stats
70W - 70L
1,444 MMR
Solo
Mulan
Mulan
Gold IV
schiattamuort
Mulan
Gold IV
Level 158
God Stats
28W - 41L
1,430 SR
Queue Stats
192W - 188L
1,434 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,483 SR
1,465 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,544 SR
1,462 MMR
Cthulhu
Cthulhu
Gold IV
BoM_BaSstiC29
Cthulhu
Gold IV
Level 158
God Stats
5W - 4L
1,548 SR
Queue Stats
289W - 282L
1,434 MMR
Solo
Scylla
Scylla
Gold V
LetEmCook
Scylla
Gold V
Level 76
God Stats
15W - 11L
1,184 SR
Queue Stats
197W - 195L
1,461 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
Milôrd
Morgan Le Fay
Platinum V
Level 158
God Stats
66W - 55L
1,644 SR
Queue Stats
164W - 160L
1,466 MMR
Solo
Arachne
Arachne
Gold III
SEZO-KING
Arachne
Gold III
Level 122
God Stats
7W - 2L
1,590 SR
Queue Stats
96W - 96L
1,466 MMR
Solo
Medusa
Medusa
Gold IV
ºPULLYº
Medusa
Gold IV
Level 143
God Stats
10W - 10L
1,753 SR
Queue Stats
486W - 493L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
0 / 7 / 0
8,276
460
6,164
12,826
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
XeYoshi
Rama
13
0 / 6 / 0
7,987
444
6,593
13,660
4,278
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 3 / 0
5,805
323
1,550
6,414
3,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 3 / 0
7,728
429
6,117
18,211
6,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 6 / 0
10,124
562
21,670
23,094
26,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BacchusThanatosMaman BrigitteAthena

VS

Bans
Ao KuangBake KujiraSusanoKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 0 / 12
10,065
559
4,992
16,694
18,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
LetEmCook
Scylla
20
10 / 0 / 3
11,485
638
14,539
11,795
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Morgan Le Fay
Milôrd
Morgan Le Fay
16
3 / 0 / 6
10,180
566
14,230
11,426
5,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Arachne
SEZO-KING
Arachne
16
3 / 5 / 1
10,282
571
8,645
18,462
8,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
ºPULLYº
Medusa
17
8 / 0 / 4
11,118
618
9,445
11,109
5,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
5
Kills
25
25
Deaths
5
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
7
0
0
W
Cthulhu
1
0
12
7
W
Scylla
LetEmCook
Scylla
10
0
3
11.5
W
Morgan Le Fay
Milôrd
Morgan Le Fay
3
0
6
6
W
Arachne
SEZO-KING
Arachne
3
5
1
0.7
L
Rama
XeYoshi
Rama
0
6
0
0
L
0
3
0
0
L
0
3
0
0
L
5
6
0
0.83
W
Medusa
ºPULLYº
Medusa
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,094
Damage
51,851
74,205
Taken
69,486
46,188
Mitigated
42,579
15,254
Healing
22,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,164
731
0
437
12,826
4,518
0
9,633
3,193
69,583
1,080
W
Cthulhu
4,992
313
0
3,927
16,694
18,113
403
3,173
13,521
36,627
596
W
Scylla
LetEmCook
Scylla
14,539
3,421
0
5,330
11,795
4,800
100
2,661
9,134
119,630
0
W
Morgan Le Fay
Milôrd
Morgan Le Fay
14,230
1,521
0
1,480
11,426
5,589
1,466
3,196
8,230
87,944
2,314
W
Arachne
SEZO-KING
Arachne
8,645
5,451
0
8,261
18,462
8,355
998
2,494
15,968
0
69,543
L
Rama
XeYoshi
Rama
6,593
5,529
0
3,317
13,660
4,278
34
4,815
8,845
0
62,950
L
1,550
624
59
1,308
6,414
3,712
0
1,584
4,830
9,147
0
L
6,117
1,340
0
5,930
18,211
6,998
0
9,009
9,202
0
66,804
L
21,670
3,246
0
4,203
23,094
26,682
142
8,502
14,592
14,998
78,883
W
Medusa
ºPULLYº
Medusa
9,445
4,555
0
3,839
11,109
5,722
3,140
1,598
9,511
0
86,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,920
Gold Earned
53,130
515
Minions Killed
617
0
Camps Cleared
0
1,358,544
Distance Traveled
1,806,577
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,276
460
130
7
0
304,502
4
W
Cthulhu
10,065
559
33
2
0
352,314
0
W
Scylla
11,485
638
177
10
0
384,725
0
W
Morgan Le Fay
10,180
566
137
8
0
363,050
0
W
Arachne
10,282
571
121
7
0
352,839
0
L
Rama
7,987
444
107
6
0
282,545
0
L
Atlas
5,805
323
8
0
0
141,219
0
L
Thor
7,728
429
106
6
0
364,603
0
L
Mulan
10,124
562
164
9
0
265,675
4
W
Medusa
11,118
618
149
8
0
353,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role