Player Matchup

Set
Set
Itherael911
Set
Level 125
God Stats
2W - 0L
1,789 SR
Queue Stats
9W - 17L
1,405 Elo+
Party 2
Sol
Sol
Peach2398
Sol
Level 84
God Stats
8W - 10L
1,884 SR
Queue Stats
31W - 23L
1,578 Elo+
Party 2
Ymir
Ymir
Scarecrow8061
Ymir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,554 Elo+
Party 2
Ishtar
Ishtar
lIMaNgOlI
Ishtar
Level 40
God Stats
3W - 9L
1,197 SR
Queue Stats
6W - 12L
1,294 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xDementedx420
Cu Chulainn
Level 122
God Stats
14W - 9L
1,569 SR
Queue Stats
475W - 464L
1,548 Elo+
Solo
Team Averages
Level 79
1,588 SR
1,476 Elo+

VS

Team Averages
Level 102
1,636 SR
1,497 Elo+
Athena
Athena
FudgeRippler
Athena
Level 44
God Stats
16W - 22L
1,525 SR
Queue Stats
321W - 363L
1,501 Elo+
Party 1
Sun Wukong
Sun Wukong
JorgKoT
Sun Wukong
Level 104
God Stats
5W - 11L
1,544 SR
Queue Stats
341W - 382L
1,502 Elo+
Party 1
Arachne
Arachne
Shadowrellik77
Arachne
Level 182
God Stats
15W - 6L
1,903 SR
Queue Stats
500W - 488L
1,534 Elo+
Solo
Nu Wa
Nu Wa
Sunnyparty31
Nu Wa
Level 69
God Stats
90W - 94L
1,505 SR
Queue Stats
155W - 138L
1,438 Elo+
Solo
Apollo
Apollo
Turkeymaser9000
Apollo
Level 109
God Stats
5W - 7L
1,703 SR
Queue Stats
419W - 441L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,338
489
5,379
14,080
7,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 2 / 0
7,958
531
8,456
11,860
4,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 7
8,227
548
7,499
11,613
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
lIMaNgOlI
Ishtar
11
0 / 6 / 0
7,048
470
2,605
9,421
3,282
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
xDementedx420
Cu Chulainn
15
8 / 0 / 2
10,231
682
15,733
12,090
10,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
4 / 2 / 5
7,554
504
4,725
11,590
12,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
JorgKoT
Sun Wukong
13
1 / 5 / 1
7,523
502
7,310
16,975
14,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

7
1 / 2 / 3
5,689
379
4,351
7,309
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 1
7,034
469
9,992
11,201
5,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 1 / 3
9,168
611
12,840
11,129
5,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
13
Kills
12
12
Deaths
13
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
4
2
5
3.25
W
1
3
5
1.17
L
Sun Wukong
JorgKoT
Sun Wukong
1
5
1
0.3
W
2
2
0
1
W
2
1
7
5.5
L
1
2
3
1.25
L
1
3
1
0.5
L
5
1
3
6.5
W
Ishtar
lIMaNgOlI
Ishtar
0
6
0
0
W
Cu Chulainn
xDementedx420
Cu Chulainn
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,672
Damage
39,218
59,064
Taken
58,204
37,319
Mitigated
41,085
14,186
Healing
9,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
4,725
1,181
0
1,087
11,590
12,114
9
4,952
6,638
20,519
0
W
5,379
2,504
0
2,992
14,080
7,362
260
2,844
11,236
0
52,692
L
Sun Wukong
JorgKoT
Sun Wukong
7,310
1,788
0
1,831
16,975
14,851
0
2,163
14,812
204
58,102
W
8,456
2,749
0
5,184
11,860
4,702
1,867
4,829
6,935
62,073
4,109
W
7,499
2,301
0
2,173
11,613
11,963
0
3,544
8,022
27,274
0
L
4,351
3,247
0
1,604
7,309
3,235
0
588
6,721
0
23,529
L
9,992
1,797
0
1,380
11,201
5,076
0
5,887
5,314
48,914
0
L
12,840
6,556
0
3,225
11,129
5,809
735
4,398
6,731
0
75,817
W
Ishtar
lIMaNgOlI
Ishtar
2,605
1,208
0
1,296
9,421
3,282
657
1,510
7,816
0
34,835
W
Cu Chulainn
xDementedx420
Cu Chulainn
15,733
2,072
0
2,541
12,090
10,010
218
2,194
9,293
11,682
71,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,802
Gold Earned
36,968
410
Minions Killed
369
0
Camps Cleared
0
1,348,173
Distance Traveled
1,388,304
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,554
504
25
2
0
313,070
4
W
Set
7,338
489
84
6
0
276,538
0
L
Sun Wukong
7,523
502
104
7
0
311,673
2
W
Sol
7,958
531
106
7
0
271,737
4
W
Ymir
8,227
548
24
2
0
287,331
4
L
Arachne
5,689
379
35
2
0
188,781
0
L
Nu Wa
7,034
469
82
5
0
274,775
0
L
Apollo
9,168
611
123
8
0
300,005
0
W
Ishtar
7,048
470
68
5
0
218,855
0
W
Cu Chulainn
10,231
682
128
9
0
293,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role