Player Matchup

Chiron
Chiron
Bronze III
 
Chiron
Bronze III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold IV
Tecconex
Eset
Gold IV
Level 144
God Stats
24W - 16L
1,660 SR
Queue Stats
29W - 25L
1,595 MMR
Party 1
Tyr
Tyr
Gold II
Vv_zNinjaz_vV
Tyr
Gold II
Level 156
God Stats
9W - 3L
1,617 SR
Queue Stats
94W - 90L
1,629 MMR
Party 1
Terra
Terra
Bronze III
modzsa
Terra
Bronze III
Level 176
God Stats
1W - 0L
1,782 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Bastet
Bastet
Gold III
tankop
Bastet
Gold III
Level 124
God Stats
7W - 1L
1,790 SR
Queue Stats
53W - 51L
1,527 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,670 SR
1,550 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,628 SR
1,536 MMR
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Mist_Lxo
Kukulkan
Bronze III
Level 117
God Stats
0W - 1L
1,835 SR
Queue Stats
1W - 2L
1,600 MMR
Party 2
Loki
Loki
Bronze III
Mist_t0by
Loki
Bronze III
Level 44
God Stats
0W - 2L
1,424 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Anhur
Anhur
Gold IV
Quiry
Anhur
Gold IV
Level 144
God Stats
4W - 2L
1,882 SR
Queue Stats
36W - 31L
1,588 MMR
Solo
Achilles
Achilles
Gold IV
raki33
Achilles
Gold IV
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 74L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 0 / 1
7,724
552
5,657
9,045
3,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Eset
13
3 / 0 / 7
7,951
568
10,080
6,080
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 1 / 2
8,292
592
11,629
11,865
12,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Terra
modzsa
Terra
12
1 / 0 / 5
7,290
521
3,333
7,135
5,360
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bastet
tankop
Bastet
13
4 / 0 / 2
7,744
553
6,505
10,972
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Bake KujiraAo KuangSusanoThor

VS

Bans
AnubisAthenaRavanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 0 / 1
5,898
421
4,336
8,924
7,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Mist_Lxo
Kukulkan
11
0 / 5 / 0
6,079
434
4,883
8,607
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Loki
12
0 / 5 / 0
6,148
439
1,474
13,075
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Anhur
Quiry
Anhur
13
0 / 1 / 0
7,041
503
6,497
8,301
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
raki33
Achilles
11
1 / 3 / 0
6,386
456
6,584
15,264
15,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
14
Kills
1
1
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
0
1
2.5
L
Sobek
 
Sobek
0
0
1
0.5
L
Kukulkan
Mist_Lxo
Kukulkan
0
5
0
0
L
Loki
0
5
0
0
L
Anhur
Quiry
Anhur
0
1
0
0
W
Eset
3
0
7
6.5
W
4
1
2
5
W
Terra
modzsa
Terra
1
0
5
3.5
L
Achilles
raki33
Achilles
1
3
0
0.33
W
Bastet
tankop
Bastet
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,204
Damage
23,774
45,097
Taken
54,171
28,375
Mitigated
34,457
16,271
Healing
14,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,657
1,986
220
3,252
9,045
3,171
0
548
8,497
0
70,691
L
Sobek
 
Sobek
4,336
478
0
2,960
8,924
7,284
0
3,359
5,375
14,959
0
L
Kukulkan
Mist_Lxo
Kukulkan
4,883
298
0
808
8,607
3,193
0
3,392
4,953
38,819
1,831
L
Loki
1,474
122
28
3,096
13,075
5,091
0
2,245
10,642
0
46,646
L
Anhur
Quiry
Anhur
6,497
3,716
0
2,625
8,301
3,475
0
380
7,921
0
71,383
W
Eset
10,080
729
266
1,378
6,080
2,932
0
3,086
2,956
65,807
0
W
11,629
1,421
0
3,555
11,865
12,016
365
2,188
8,566
0
57,990
W
Terra
modzsa
Terra
3,333
202
2,904
2,584
7,135
5,360
120
2,248
4,840
21,626
0
L
Achilles
raki33
Achilles
6,584
476
0
5,424
15,264
15,414
0
3,186
11,867
2,912
35,973
W
Bastet
tankop
Bastet
6,505
2,077
0
2,112
10,972
4,896
0
2,957
7,974
0
60,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,001
Gold Earned
31,552
450
Minions Killed
355
0
Camps Cleared
0
1,486,206
Distance Traveled
1,302,335
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,724
552
118
8
0
253,866
3
L
Sobek
5,898
421
10
1
0
284,117
2
L
Kukulkan
6,079
434
80
6
0
251,400
1
L
Loki
6,148
439
78
6
0
278,862
0
L
Anhur
7,041
503
125
9
0
238,088
2
W
Eset
7,951
568
115
8
0
292,564
4
W
Tyr
8,292
592
95
7
0
287,884
2
W
Terra
7,290
521
34
2
0
314,387
2
L
Achilles
6,386
456
62
4
0
249,868
3
W
Bastet
7,744
553
88
6
0
337,505
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role