Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dweeberz
Aphrodite
Level 145
God Stats
5W - 6L
1,704 SR
Queue Stats
327W - 363L
1,505 Elo+
Solo
Jing Wei
Jing Wei
ImProbblyHigh
Jing Wei
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 43L
1,397 Elo+
Solo
Hun Batz
Hun Batz
clamatiolla
Hun Batz
Level 100
God Stats
3W - 4L
1,500 SR
Queue Stats
117W - 117L
1,453 Elo+
Solo
Arachne
Arachne
isha1220
Arachne
Level 67
God Stats
4W - 2L
1,811 SR
Queue Stats
257W - 241L
1,484 Elo+
Solo
Team Averages
Level 111
1,603 SR
1,468 Elo+

VS

Team Averages
Level 70
1,444 SR
1,352 Elo+
Fenrir
Fenrir
BigBoySad1
Fenrir
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 58L
1,284 Elo+
Party 1
Mulan
Mulan
Gnox88
Mulan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,260 Elo+
Party 1
Scylla
Scylla
HawtKandy
Scylla
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 51L
1,511 Elo+
Solo
Tyr
Tyr
HollowOutcast1
Tyr
Level 129
God Stats
1W - 2L
1,220 SR
Queue Stats
47W - 45L
1,376 Elo+
Party 1
Hel
Hel
TSYpickle
Hel
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 79L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 2 / 10
9,301
775
5,345
14,342
16,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Dweeberz
Aphrodite
18
6 / 2 / 14
10,648
887
13,607
15,578
10,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
ImProbblyHigh
Jing Wei
18
4 / 1 / 18
10,263
855
16,634
10,332
5,095
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
clamatiolla
Hun Batz
18
13 / 2 / 10
11,391
949
21,798
10,304
9,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
isha1220
Arachne
15
3 / 3 / 14
9,321
777
11,273
17,247
17,675
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigBoySad1
Fenrir
13
1 / 8 / 3
7,617
635
4,893
15,425
7,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Gnox88
Mulan
13
2 / 8 / 3
7,849
654
8,325
16,825
8,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
HawtKandy
Scylla
15
1 / 6 / 5
8,223
685
10,693
13,077
5,212
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 1 / 6
8,678
723
11,784
17,491
19,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
3 / 4 / 3
8,825
735
10,846
12,105
6,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
28
27
Kills
8
10
Deaths
27
66
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
10
3
L
Fenrir
BigBoySad1
Fenrir
1
8
3
0.31
W
Aphrodite
Dweeberz
Aphrodite
6
2
14
6.5
L
Mulan
Gnox88
Mulan
2
8
3
0.44
L
Scylla
HawtKandy
Scylla
1
6
5
0.58
L
1
1
6
4
W
Jing Wei
ImProbblyHigh
Jing Wei
4
1
18
13
L
3
4
3
1.13
W
Hun Batz
clamatiolla
Hun Batz
13
2
10
9
W
Arachne
isha1220
Arachne
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,657
Damage
46,541
67,803
Taken
74,923
58,269
Mitigated
48,155
37,786
Healing
21,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,345
326
543
3,567
14,342
16,182
707
3,316
11,026
11,775
0
L
Fenrir
BigBoySad1
Fenrir
4,893
552
988
1,366
15,425
7,505
0
4,397
10,818
0
8,480
W
Aphrodite
Dweeberz
Aphrodite
13,607
729
12,084
9,685
15,578
10,063
0
4,163
11,415
31,302
0
L
Mulan
Gnox88
Mulan
8,325
2,016
0
297
16,825
8,964
0
5,637
11,010
96
16,481
L
Scylla
HawtKandy
Scylla
10,693
2,170
731
1,398
13,077
5,212
0
1,952
11,077
24,843
0
L
11,784
769
1,880
3,034
17,491
19,902
0
4,630
12,611
171
26,339
W
Jing Wei
ImProbblyHigh
Jing Wei
16,634
8,676
1,895
3,005
10,332
5,095
2,963
4,669
5,663
0
30,417
L
10,846
1,638
6,798
5,247
12,105
6,572
0
2,336
9,769
28,916
0
W
Hun Batz
clamatiolla
Hun Batz
21,798
934
2,128
689
10,304
9,254
140
2,660
7,644
0
39,126
W
Arachne
isha1220
Arachne
11,273
7,898
463
3,727
17,247
17,675
1,055
6,998
10,249
0
14,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,924
Gold Earned
41,192
157
Minions Killed
138
0
Camps Cleared
0
1,199,288
Distance Traveled
1,114,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,301
775
30
3
0
218,852
0
L
Fenrir
7,617
635
2
0
0
222,553
0
W
Aphrodite
10,648
887
49
4
0
267,462
0
L
Mulan
7,849
654
21
2
0
183,560
0
L
Scylla
8,223
685
37
3
0
202,640
0
L
Tyr
8,678
723
31
3
0
263,034
0
W
Jing Wei
10,263
855
27
2
0
243,338
0
L
Hel
8,825
735
47
4
0
242,681
0
W
Hun Batz
11,391
949
38
3
0
245,432
0
W
Arachne
9,321
777
13
1
0
224,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role