Player Matchup

Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
PutJesusInSmite1
Janus
Level 113
God Stats
2W - 3L
1,133 SR
Queue Stats
662W - 610L
1,591 Elo+
Party 2
Ishtar
Ishtar
ShiestySchmuck
Ishtar
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 26L
1,453 Elo+
Party 2
Loki
Loki
Venom2209
Loki
Level 145
God Stats
14W - 16L
1,529 SR
Queue Stats
256W - 244L
1,477 Elo+
Party 2
Sun Wukong
Sun Wukong
etmaA55
Sun Wukong
Level 16
God Stats
1W - 3L
1,293 SR
Queue Stats
8W - 24L
1,387 Elo+
Party 2
Team Averages
Level 96
1,391 SR
1,482 Elo+

VS

Team Averages
Level 92
1,632 SR
1,531 Elo+
Chaac
Chaac
Afroqu
Chaac
Level 48
God Stats
14W - 6L
1,677 SR
Queue Stats
32W - 21L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
BeachhenryN
Kuzenbo
Level 44
God Stats
2W - 0L
1,715 SR
Queue Stats
43W - 43L
1,501 Elo+
Solo
Anhur
Anhur
Wraith Kiourmi
Anhur
Level 109
God Stats
2W - 1L
1,759 SR
Queue Stats
70W - 50L
1,595 Elo+
Party 1
Janus
Janus
Xexal Power
Janus
Level 124
God Stats
12W - 8L
1,511 SR
Queue Stats
131W - 104L
1,563 Elo+
Party 1
Lancelot
Lancelot
sebastians_g
Lancelot
Level 137
God Stats
7W - 0L
1,500 SR
Queue Stats
94W - 81L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 4 / 4
6,712
420
3,372
14,195
9,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 2 / 2
7,668
479
7,458
9,145
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 4
7,153
447
5,960
8,761
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
10
1 / 3 / 3
6,547
409
3,565
8,931
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
etmaA55
Sun Wukong
13
0 / 4 / 0
6,909
432
3,545
13,291
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Afroqu
Chaac
15
4 / 0 / 5
9,672
605
10,605
10,578
9,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
BeachhenryN
Kuzenbo
11
1 / 2 / 6
7,711
482
5,680
10,693
11,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 1 / 1
8,821
551
4,386
8,462
3,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
5 / 0 / 5
10,002
625
7,156
5,605
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
sebastians_g
Lancelot
15
3 / 2 / 1
8,437
527
5,557
10,587
6,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
5
Kills
15
15
Deaths
5
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
4
0.75
W
Chaac
Afroqu
Chaac
4
0
5
6.5
W
Kuzenbo
BeachhenryN
Kuzenbo
1
2
6
2
L
2
2
2
1.5
L
1
2
4
1.5
L
Loki
1
3
3
0.83
W
2
1
1
2.5
W
5
0
5
7.5
L
Sun Wukong
etmaA55
Sun Wukong
0
4
0
0
W
Lancelot
sebastians_g
Lancelot
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,900
Damage
33,384
54,323
Taken
45,925
29,528
Mitigated
33,870
9,129
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,372
931
0
1,814
14,195
9,438
0
3,289
10,902
0
23,826
W
Chaac
Afroqu
Chaac
10,605
1,554
0
1,895
10,578
9,804
578
2,113
7,713
0
75,191
W
Kuzenbo
BeachhenryN
Kuzenbo
5,680
2,306
0
1,246
10,693
11,926
555
1,770
8,771
15,394
843
L
7,458
422
0
2,341
9,145
3,315
0
2,867
6,144
62,431
0
L
5,960
3,117
0
2,222
8,761
3,257
0
2,330
6,361
0
56,443
L
Loki
3,565
839
0
420
8,931
3,476
0
2,319
6,592
0
41,763
W
4,386
2,195
0
2,733
8,462
3,484
943
731
7,653
0
80,588
W
7,156
331
0
1,060
5,605
2,339
269
1,876
3,525
87,669
2,261
L
Sun Wukong
etmaA55
Sun Wukong
3,545
477
0
2,332
13,291
10,042
0
1,515
11,662
0
48,296
W
Lancelot
sebastians_g
Lancelot
5,557
966
0
529
10,587
6,317
28
236
10,263
0
79,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,989
Gold Earned
44,643
386
Minions Killed
551
0
Camps Cleared
0
1,559,437
Distance Traveled
1,675,168
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,712
420
37
2
0
293,957
6
W
Chaac
9,672
605
112
7
0
321,759
0
W
Kuzenbo
7,711
482
25
2
0
324,833
1
L
Janus
7,668
479
117
7
0
354,662
0
L
Ishtar
7,153
447
98
6
0
292,101
4
L
Loki
6,547
409
62
4
0
329,020
2
W
Anhur
8,821
551
133
8
0
300,364
0
W
Janus
10,002
625
163
10
0
365,371
3
L
Sun Wukong
6,909
432
72
5
0
289,697
0
W
Lancelot
8,437
527
118
7
0
362,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role