Player Matchup

Gilgamesh
Gilgamesh
Alxndr17s
Gilgamesh
Level 40
God Stats
1W - 3L
1,373 SR
Queue Stats
89W - 85L
1,520 Elo+
Solo
Nemesis
Nemesis
Aqwuhhh
Nemesis
Level 27
God Stats
5W - 2L
1,779 SR
Queue Stats
36W - 28L
1,513 Elo+
Party 2
Rama
Rama
MichaelBruh
Rama
Level 36
God Stats
7W - 3L
1,817 SR
Queue Stats
8W - 5L
1,607 Elo+
Party 2
Zeus
Zeus
kaIaka_shacal
Zeus
Level 100
God Stats
26W - 18L
1,603 SR
Queue Stats
316W - 306L
1,414 Elo+
Solo
Terra
Terra
xNicorex
Terra
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,501 Elo+
Party 2
Team Averages
Level 52
1,614 SR
1,511 Elo+

VS

Team Averages
Level 78
1,473 SR
1,447 Elo+
Tyr
Tyr
Ambrose7
Tyr
Level 38
God Stats
2W - 3L
1,317 SR
Queue Stats
93W - 92L
1,409 Elo+
Solo
Olorun
Olorun
BIGA0501
Olorun
Level 79
God Stats
9W - 7L
1,393 SR
Queue Stats
50W - 48L
1,431 Elo+
Party 1
Cabrakan
Cabrakan
YokoTheFoxSpirit
Cabrakan
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 47L
1,418 Elo+
Party 1
Thor
Thor
choruslove
Thor
Level 86
God Stats
0W - 2L
1,498 SR
Queue Stats
36W - 39L
1,427 Elo+
Party 1
Medusa
Medusa
jojomoney17
Medusa
Level 98
God Stats
4W - 5L
1,655 SR
Queue Stats
116W - 106L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alxndr17s
Gilgamesh
14
1 / 0 / 1
8,652
577
7,541
10,259
12,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Nemesis
Aqwuhhh
Nemesis
14
9 / 3 / 1
8,814
588
7,663
11,230
4,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 1 / 2
7,926
528
9,063
9,096
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 0 / 8
8,631
575
13,834
6,465
2,276
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
xNicorex
Terra
13
1 / 2 / 5
7,973
532
5,766
16,622
11,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,222
481
4,454
12,418
9,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
BIGA0501
Olorun
11
0 / 6 / 1
6,853
457
3,542
13,523
5,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
1 / 4 / 4
7,392
493
5,161
15,470
21,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 3 / 0
6,781
452
3,374
15,117
6,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
4 / 3 / 1
7,752
517
14,353
12,396
5,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
17
Kills
6
6
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Alxndr17s
Gilgamesh
1
0
1
1.5
L
0
1
0
0
W
Nemesis
Aqwuhhh
Nemesis
9
3
1
3.17
L
Olorun
BIGA0501
Olorun
0
6
1
0.08
W
4
1
2
5
L
1
4
4
0.75
L
1
3
0
0.33
L
Medusa
4
3
1
1.5
W
2
0
8
6
W
Terra
xNicorex
Terra
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,867
Damage
30,884
53,672
Taken
68,924
35,212
Mitigated
48,082
15,041
Healing
12,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Alxndr17s
Gilgamesh
7,541
1,135
0
2,836
10,259
12,689
0
189
10,070
3,764
54,404
L
4,454
504
0
4,234
12,418
9,170
0
1,477
10,038
139
42,494
W
Nemesis
Aqwuhhh
Nemesis
7,663
3,229
0
1,317
11,230
4,970
736
2,758
8,472
0
50,359
L
Olorun
BIGA0501
Olorun
3,542
1,801
0
2,773
13,523
5,655
144
8,889
4,634
44,168
4,293
W
9,063
7,787
0
1,918
9,096
3,384
694
579
8,517
0
55,985
L
5,161
933
0
729
15,470
21,533
108
3,058
12,412
23,582
2,129
L
3,374
634
0
2,023
15,117
6,553
0
3,395
11,633
50
58,798
L
Medusa
14,353
5,513
0
2,970
12,396
5,171
528
3,841
8,555
0
68,907
W
13,834
1,220
0
2,840
6,465
2,276
1,086
2,508
3,957
66,745
0
W
Terra
xNicorex
Terra
5,766
1,947
2,336
3,794
16,622
11,893
210
2,560
14,062
31,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,996
Gold Earned
36,000
416
Minions Killed
378
0
Camps Cleared
0
1,426,456
Distance Traveled
1,324,444
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,652
577
113
8
0
274,530
0
L
Tyr
7,222
481
78
5
0
328,560
0
W
Nemesis
8,814
588
79
5
0
321,971
0
L
Olorun
6,853
457
78
5
0
245,509
0
W
Rama
7,926
528
81
5
0
261,478
0
L
Cabrakan
7,392
493
33
2
0
244,342
0
L
Thor
6,781
452
86
6
0
275,199
0
L
Medusa
7,752
517
103
7
0
230,834
0
W
Zeus
8,631
575
91
6
0
256,430
2
W
Terra
7,973
532
52
3
0
312,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role