Player Matchup

Nut
Nut
 
Nut
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Anthonyjzg
Lancelot
Level 156
God Stats
6W - 5L
1,463 SR
Queue Stats
66W - 63L
1,389 Elo+
Solo
Vulcan
Vulcan
Chonchi348
Vulcan
Level 99
God Stats
8W - 9L
1,539 SR
Queue Stats
93W - 97L
1,494 Elo+
Party 1
Charybdis
Charybdis
darkloony
Charybdis
Level 154
God Stats
0W - 4L
1,333 SR
Queue Stats
49W - 58L
1,482 Elo+
Party 1
Atlas
Atlas
roquesrolando
Atlas
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 127L
1,491 Elo+
Party 1
Team Averages
Level 141
1,467 SR
1,471 Elo+

VS

Team Averages
Level 80
1,611 SR
1,544 Elo+
Anhur
Anhur
Kohamura
Anhur
Level 102
God Stats
16W - 16L
1,671 SR
Queue Stats
114W - 109L
1,614 Elo+
Party 3
Achilles
Achilles
Nick980818
Achilles
Level 89
God Stats
1W - 0L
1,686 SR
Queue Stats
23W - 21L
1,487 Elo+
Party 2
Heimdallr
Heimdallr
PancakesAreTasty
Heimdallr
Level 60
God Stats
7W - 10L
1,500 SR
Queue Stats
325W - 345L
1,500 Elo+
Party 3
Bacchus
Bacchus
Parsival1097
Bacchus
Level 61
God Stats
6W - 7L
1,541 SR
Queue Stats
11W - 13L
1,487 Elo+
Party 2
Sol
Sol
Sleet33
Sol
Level 89
God Stats
31W - 15L
1,658 SR
Queue Stats
83W - 60L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
0 / 3 / 3
8,050
474
9,290
14,546
5,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Lancelot
Anthonyjzg
Lancelot
14
2 / 3 / 0
8,644
508
14,508
16,389
13,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Chonchi348
Vulcan
14
1 / 7 / 0
8,350
491
5,761
10,369
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
darkloony
Charybdis
16
3 / 3 / 0
9,344
550
10,121
13,385
5,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 2 / 3
7,548
444
6,703
12,159
9,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kohamura
Anhur
17
9 / 1 / 2
10,171
598
10,398
16,593
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Nick980818
Achilles
15
3 / 2 / 1
9,144
538
10,125
18,257
18,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
14
2 / 2 / 4
7,774
457
7,840
13,185
6,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Parsival1097
Bacchus
14
1 / 0 / 7
8,993
529
11,705
12,983
15,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sol
16
3 / 1 / 5
9,465
557
6,373
15,180
5,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
18
18
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
3
3
0.5
L
Lancelot
Anthonyjzg
Lancelot
2
3
0
0.67
L
Vulcan
Chonchi348
Vulcan
1
7
0
0.14
W
Anhur
Kohamura
Anhur
9
1
2
10
W
Achilles
Nick980818
Achilles
3
2
1
1.75
W
Heimdallr
2
2
4
2
W
Bacchus
Parsival1097
Bacchus
1
0
7
4.5
W
Sol
3
1
5
5.5
L
Charybdis
darkloony
Charybdis
3
3
0
1
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,383
Damage
46,441
66,848
Taken
76,198
38,944
Mitigated
53,461
20,410
Healing
32,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
9,290
5,911
0
7,817
14,546
5,880
670
7,331
7,215
0
64,615
L
Lancelot
Anthonyjzg
Lancelot
14,508
1,953
0
6,334
16,389
13,381
0
471
14,708
0
71,036
L
Vulcan
Chonchi348
Vulcan
5,761
2,337
0
688
10,369
4,078
747
4,889
5,431
60,244
0
W
Anhur
Kohamura
Anhur
10,398
5,372
0
9,308
16,593
7,232
0
963
15,528
0
101,242
W
Achilles
Nick980818
Achilles
10,125
3,115
0
5,329
18,257
18,408
0
763
16,197
0
58,763
W
Heimdallr
7,840
4,109
357
4,955
13,185
6,377
0
3,606
9,579
0
56,910
W
Bacchus
Parsival1097
Bacchus
11,705
1,158
173
3,352
12,983
15,934
0
2,160
10,777
37,964
2,588
W
Sol
6,373
1,623
0
8,911
15,180
5,510
1,307
5,462
9,718
85,298
0
L
Charybdis
darkloony
Charybdis
10,121
4,574
0
3,394
13,385
5,636
1,209
2,657
10,728
0
89,277
L
6,703
2,064
0
2,177
12,159
9,969
0
2,027
10,081
30,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,936
Gold Earned
45,547
472
Minions Killed
514
0
Camps Cleared
0
1,693,564
Distance Traveled
1,605,119
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,050
474
119
7
0
284,562
0
L
Lancelot
8,644
508
100
6
0
354,676
2
L
Vulcan
8,350
491
100
6
0
299,159
0
W
Anhur
10,171
598
145
9
0
326,131
4
W
Achilles
9,144
538
105
6
0
333,271
0
W
Heimdallr
7,774
457
91
5
0
281,697
0
W
Bacchus
8,993
529
36
2
0
331,303
0
W
Sol
9,465
557
137
8
0
332,717
0
L
Charybdis
9,344
550
127
7
0
319,996
1
L
Atlas
7,548
444
26
2
0
435,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role