Player Matchup

Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AMeatMagnet
Freya
Level 68
God Stats
7W - 6L
1,413 SR
Queue Stats
157W - 148L
1,446 Elo+
Solo
Bellona
Bellona
Kamykaze053
Bellona
Level 30
God Stats
6W - 4L
1,800 SR
Queue Stats
318W - 421L
1,629 Elo+
Solo
Nut
Nut
Wett Dry
Nut
Level 86
God Stats
2W - 2L
1,527 SR
Queue Stats
18W - 13L
1,474 Elo+
Party 2
Surtr
Surtr
flapjacks223
Surtr
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 18L
1,462 Elo+
Party 2
Team Averages
Level 73
1,548 SR
1,502 Elo+

VS

Team Averages
Level 64
1,513 SR
1,466 Elo+
Ymir
Ymir
HeavenlyStrings
Ymir
Level 65
God Stats
7W - 8L
1,465 SR
Queue Stats
45W - 41L
1,444 Elo+
Party 1
Izanami
Izanami
PeachFlamingo
Izanami
Level 40
God Stats
1W - 2L
1,333 SR
Queue Stats
11W - 13L
1,405 Elo+
Solo
Ix Chel
Ix Chel
So_realbabe
Ix Chel
Level 125
God Stats
41W - 43L
1,624 SR
Queue Stats
832W - 864L
1,453 Elo+
Solo
Charybdis
Charybdis
VictorEstrella
Charybdis
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
105W - 108L
1,452 Elo+
Solo
Artemis
Artemis
extrafo
Artemis
Level 26
God Stats
18W - 15L
1,645 SR
Queue Stats
32W - 48L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 1 / 3
6,149
1,230
2,557
4,090
1,847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 1 / 4
6,717
1,343
7,540
4,841
2,073
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Kamykaze053
Bellona
11
0 / 1 / 3
5,645
1,129
2,117
2,662
2,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 0 / 1
7,082
1,416
4,401
2,072
882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 0 / 2
6,847
1,369
4,984
6,318
4,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

391

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,068
1,214
2,180
6,584
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
10
1 / 3 / 0
5,877
1,175
2,388
5,371
2,504
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
So_realbabe
Ix Chel
10
0 / 3 / 1
5,817
1,163
3,835
4,185
1,473
Charybdis
VictorEstrella
Charybdis
12
2 / 1 / 1
7,120
1,424
7,606
7,985
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
extrafo
Artemis
10
0 / 0 / 0
5,284
1,057
0
0
0

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
8
Kills
3
3
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
1
3
1.5
W
2
1
4
4
L
0
1
0
0
W
Bellona
Kamykaze053
Bellona
0
1
3
1.5
L
Izanami
1
3
0
0.33
L
Ix Chel
So_realbabe
Ix Chel
0
3
1
0.17
L
Charybdis
VictorEstrella
Charybdis
2
1
1
2.5
W
3
0
1
3.5
L
Artemis
extrafo
Artemis
0
0
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,599
Damage
16,009
19,983
Taken
24,125
11,428
Mitigated
12,530
2,891
Healing
2,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,557
487
0
1,109
4,090
1,847
0
337
3,681
19,160
391
W
7,540
2,675
0
673
4,841
2,073
0
1,101
3,566
17,331
0
L
2,180
97
0
432
6,584
5,517
0
2,132
4,283
13,983
0
W
Bellona
Kamykaze053
Bellona
2,117
633
0
244
2,662
2,051
0
462
2,154
0
2,476
L
Izanami
2,388
1,772
0
107
5,371
2,504
0
2,623
2,628
0
8,402
L
Ix Chel
So_realbabe
Ix Chel
3,835
490
644
320
4,185
1,473
0
1,016
2,968
8,938
0
L
Charybdis
VictorEstrella
Charybdis
7,606
4,012
0
1,265
7,985
3,036
0
4,522
3,212
0
25,992
W
4,401
1,901
0
0
2,072
882
0
1,057
959
0
17,587
L
Artemis
extrafo
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
4,984
2,180
0
865
6,318
4,575
0
2,540
3,608
301
10,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,440
Gold Earned
30,166
108
Minions Killed
99
5
Camps Cleared
6
473,469
Distance Traveled
328,314
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,149
1,230
28
6
1
93,885
0
W
Freya
6,717
1,343
12
2
3
97,672
2
L
Ymir
6,068
1,214
22
4
0
97,847
0
W
Bellona
5,645
1,129
0
0
0
83,745
0
L
Izanami
5,877
1,175
15
3
0
61,051
0
L
Ix Chel
5,817
1,163
20
4
1
72,498
0
L
Charybdis
7,120
1,424
42
8
5
96,918
0
W
Nut
7,082
1,416
42
8
0
89,693
0
L
Artemis
5,284
1,057
0
0
0
0
0
W
Surtr
6,847
1,369
26
5
1
108,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role