Player Matchup

Tyr
Tyr
Brokebackslaya
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,285 Elo+
Party 1
Loki
Loki
God_mode0686
Loki
Level 47
God Stats
2W - 7L
1,584 SR
Queue Stats
408W - 411L
1,401 Elo+
Solo
Anubis
Anubis
TH3_H4UNT3D_XD
Anubis
Level 78
God Stats
3W - 1L
1,825 SR
Queue Stats
50W - 47L
1,481 Elo+
Party 1
Team Averages
Level 48
1,636 SR
1,389 Elo+

VS

Team Averages
Level 48
1,456 SR
1,398 Elo+
Izanami
Izanami
Heroedeaccion
Izanami
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jexterbro
Cthulhu
Level 25
God Stats
8W - 6L
1,494 SR
Queue Stats
13W - 18L
1,347 Elo+
Party 2
Chang'e
Chang'e
Tinspeed95
Chang'e
Level 45
God Stats
10W - 9L
1,375 SR
Queue Stats
18W - 27L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,831
602
3,154
12,327
11,402
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 1 / 0
8,474
652
5,630
7,137
4,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 0
8,156
627
7,588
8,276
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
1 / 0 / 3
9,197
707
8,577
8,000
2,990
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Jexterbro
Cthulhu
14
3 / 0 / 0
8,878
683
6,159
8,971
6,603
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
Tinspeed95
Chang'e
13
1 / 0 / 3
8,813
678
5,817
8,936
3,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
5
6
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
1
0
0
W
Izanami
1
0
3
2.5
W
Cthulhu
Jexterbro
Cthulhu
3
0
0
3
L
0
2
0
0
W
Chang'e
Tinspeed95
Chang'e
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,372
Damage
20,553
27,740
Taken
25,907
20,470
Mitigated
12,676
4,678
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,154
827
0
905
12,327
11,402
0
4,784
7,496
0
17,265
L
5,630
121
233
1,891
7,137
4,387
0
2,985
4,152
0
39,378
W
Izanami
8,577
6,508
0
1,147
8,000
2,990
1,424
2,544
5,456
0
42,675
W
Cthulhu
Jexterbro
Cthulhu
6,159
247
255
500
8,971
6,603
168
3,826
5,145
18,373
636
L
7,588
266
0
1,649
8,276
4,681
0
3,412
4,845
40,449
0
W
Chang'e
Tinspeed95
Chang'e
5,817
76
2,165
5,137
8,936
3,083
0
1,331
7,605
26,661
911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,461
Gold Earned
26,888
153
Minions Killed
142
0
Camps Cleared
0
694,589
Distance Traveled
641,824
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,831
602
30
2
0
223,942
0
L
Loki
8,474
652
50
4
0
259,930
0
W
Izanami
9,197
707
82
6
0
205,581
0
W
Cthulhu
8,878
683
22
2
0
223,329
0
L
Anubis
8,156
627
73
6
0
210,717
4
W
Chang'e
8,813
678
38
3
0
212,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role