Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Mad Muck
Fenrir
Level 170
God Stats
3W - 0L
1,500 SR
Queue Stats
163W - 171L
1,493 Elo+
Party 3
Nut
Nut
TestosterOwned
Nut
Level 158
God Stats
2W - 5L
1,240 SR
Queue Stats
13W - 25L
1,445 Elo+
Party 3
Gilgamesh
Gilgamesh
Yokai13
Gilgamesh
Level 136
God Stats
11W - 9L
1,532 SR
Queue Stats
220W - 220L
1,458 Elo+
Solo
Team Averages
Level 150
1,455 SR
1,479 Elo+

VS

Team Averages
Level 127
1,590 SR
1,487 Elo+
Da Ji
Da Ji
Cherudon
Da Ji
Level 147
God Stats
2W - 3L
1,561 SR
Queue Stats
85W - 71L
1,473 Elo+
Solo
Vulcan
Vulcan
MARIOTHEALIEN69
Vulcan
Level 143
God Stats
7W - 4L
1,760 SR
Queue Stats
100W - 92L
1,480 Elo+
Party 2
Mulan
Mulan
YSL TANK8520
Mulan
Level 89
God Stats
10W - 13L
1,449 SR
Queue Stats
86W - 69L
1,493 Elo+
Party 2
Skadi
Skadi
hostledragon
Skadi
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
230W - 216L
1,509 Elo+
Party 1
Hades
Hades
ycantikillu
Hades
Level 129
God Stats
10W - 5L
1,681 SR
Queue Stats
327W - 339L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 2 / 3
8,392
646
8,774
7,105
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
 
Artio
11
1 / 6 / 1
6,709
516
2,635
13,332
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Mad Muck
Fenrir
13
5 / 4 / 1
7,899
608
7,065
12,282
5,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 3 / 1
6,992
538
3,225
7,553
2,707
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Yokai13
Gilgamesh
14
3 / 0 / 3
8,510
655
3,580
7,344
6,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cherudon
Da Ji
13
7 / 3 / 3
7,784
599
10,451
11,234
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 0
5,481
422
1,217
4,668
1,536
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

2
0 / 2 / 0
4,279
329
826
3,034
1,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 2 / 4
7,826
602
8,791
10,077
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 2 / 8
7,184
553
4,110
10,774
8,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
15
15
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
3
1.25
W
Artio
 
Artio
1
6
1
0.25
L
Da Ji
Cherudon
Da Ji
7
3
3
2.83
L
0
1
0
0
W
Fenrir
Mad Muck
Fenrir
5
4
1
1.38
W
0
3
1
0.17
L
0
2
0
0
W
Gilgamesh
Yokai13
Gilgamesh
3
0
3
4.5
L
7
2
4
4.5
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,279
Damage
25,395
47,616
Taken
39,787
27,924
Mitigated
18,548
10,322
Healing
10,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,774
2,074
0
1,330
7,105
2,541
1,605
1,062
6,043
65,811
2,798
W
Artio
 
Artio
2,635
627
120
2,115
13,332
9,996
0
2,026
11,306
25,249
0
L
Da Ji
Cherudon
Da Ji
10,451
2,431
0
3,452
11,234
4,125
0
3,905
6,951
0
50,064
L
1,217
899
0
1,375
4,668
1,536
0
1,793
2,591
36,722
0
W
Fenrir
Mad Muck
Fenrir
7,065
2,368
0
1,928
12,282
5,936
0
1,477
10,805
0
46,968
W
3,225
2,338
0
2,970
7,553
2,707
0
831
6,722
0
63,043
L
826
374
0
0
3,034
1,222
0
744
2,045
0
4,714
W
Gilgamesh
Yokai13
Gilgamesh
3,580
1,322
0
1,859
7,344
6,744
154
700
6,644
0
53,354
L
8,791
4,037
0
1,835
10,077
3,274
803
2,355
7,520
0
49,976
L
4,110
898
235
3,759
10,774
8,391
0
1,592
8,946
28,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,502
Gold Earned
32,554
412
Minions Killed
263
0
Camps Cleared
0
1,255,688
Distance Traveled
912,533
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,392
646
120
9
0
234,619
0
W
Artio
6,709
516
25
2
0
253,548
0
L
Da Ji
7,784
599
83
6
0
265,118
0
L
Vulcan
5,481
422
59
5
0
160,101
0
W
Fenrir
7,899
608
64
5
0
276,734
0
W
Nut
6,992
538
106
8
0
226,679
0
L
Mulan
4,279
329
9
1
0
31,127
0
W
Gilgamesh
8,510
655
97
7
0
264,108
2
L
Skadi
7,826
602
77
6
0
233,574
0
L
Hades
7,184
553
35
3
0
222,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role