Player Matchup

Cerberus
Cerberus
KiiNG_DTG
Cerberus
Level 118
God Stats
4W - 2L
1,970 SR
Queue Stats
54W - 50L
1,546 Elo+
Party 1
Nut
Nut
MostHxtedKvng
Nut
Level 58
God Stats
1W - 1L
1,761 SR
Queue Stats
35W - 46L
1,450 Elo+
Party 1
Tyr
Tyr
RealNino_Brown
Tyr
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,532 Elo+
Party 1
Mercury
Mercury
Ricksta_11
Mercury
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,503 Elo+
Party 1
Eset
Eset
Sgt_Bigbird_
Eset
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,558 Elo+
Party 1
Team Averages
Level 117
1,646 SR
1,518 Elo+

VS

Team Averages
Level 139
1,530 SR
1,428 Elo+
Eset
Eset
JaxedoxELIT3x
Eset
Level 159
God Stats
4W - 2L
1,493 SR
Queue Stats
402W - 410L
1,540 Elo+
Solo
Neith
Neith
LesurgicDream
Neith
Level 134
God Stats
6W - 5L
1,296 SR
Queue Stats
188W - 206L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
PcAlt
Zhong Kui
Level 128
God Stats
5W - 2L
1,861 SR
Queue Stats
111W - 106L
1,430 Elo+
Solo
Bacchus
Bacchus
VentoNegro
Bacchus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 52L
1,427 Elo+
Solo
Ganesha
Ganesha
ZoroLuan
Ganesha
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KiiNG_DTG
Cerberus
13
1 / 5 / 6
7,118
712
8,928
15,293
19,581
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 6 / 4
8,219
822
7,856
10,292
4,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 6 / 4
6,754
675
4,865
15,784
13,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Ricksta_11
Mercury
13
0 / 6 / 6
6,711
671
2,503
10,041
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 6 / 5
8,137
814
8,608
10,203
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 14
8,707
871
7,992
8,438
3,626
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
6 / 1 / 18
9,259
926
11,591
9,613
4,052
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
PcAlt
Zhong Kui
15
11 / 4 / 11
9,924
992
14,393
10,756
8,080
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
VentoNegro
Bacchus
16
7 / 2 / 18
9,738
974
11,150
8,399
10,629
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
ZoroLuan
Ganesha
15
0 / 4 / 24
8,601
860
10,521
9,998
8,526
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
114
13
Kills
29
29
Deaths
14
25
Assists
85
Player
Kills
Deaths
Assists
KDA
W
5
3
14
4
L
Cerberus
KiiNG_DTG
Cerberus
1
5
6
0.8
W
6
1
18
15
L
5
6
4
1.17
W
Zhong Kui
PcAlt
Zhong Kui
11
4
11
4.13
L
1
6
4
0.5
L
Mercury
Ricksta_11
Mercury
0
6
6
0.5
L
6
6
5
1.42
W
Bacchus
VentoNegro
Bacchus
7
2
18
8
W
Ganesha
ZoroLuan
Ganesha
0
4
24
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,760
Damage
55,647
61,613
Taken
47,204
45,810
Mitigated
34,913
9,257
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,992
647
1,262
2,045
8,438
3,626
886
3,780
4,658
18,413
0
L
Cerberus
KiiNG_DTG
Cerberus
8,928
76
719
3,601
15,293
19,581
0
9,644
5,649
12,735
1,699
W
11,591
2,275
439
4,557
9,613
4,052
1,226
3,111
6,502
0
22,401
L
7,856
4,700
0
468
10,292
4,304
255
7,632
2,660
0
13,431
W
Zhong Kui
PcAlt
Zhong Kui
14,393
1,971
270
1,679
10,756
8,080
487
3,465
7,291
17,157
2,010
L
4,865
552
158
1,052
15,784
13,508
187
9,866
5,918
0
10,650
L
Mercury
Ricksta_11
Mercury
2,503
899
1,554
305
10,041
4,235
194
8,040
2,001
0
7,078
L
8,608
1,055
654
746
10,203
4,182
58
7,311
2,892
17,334
0
W
Bacchus
VentoNegro
Bacchus
11,150
273
2,070
1,802
8,399
10,629
315
2,728
5,671
16,477
0
W
Ganesha
ZoroLuan
Ganesha
10,521
503
384
660
9,998
8,526
691
3,585
6,413
19,961
1,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,939
Gold Earned
46,229
80
Minions Killed
101
0
Camps Cleared
0
805,779
Distance Traveled
909,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,707
871
21
2
0
171,437
0
L
Cerberus
7,118
712
25
3
0
169,328
0
W
Neith
9,259
926
39
4
0
210,018
0
L
Nut
8,219
822
10
1
0
135,402
0
W
Zhong Kui
9,924
992
17
2
0
155,768
0
L
Tyr
6,754
675
11
1
0
182,464
0
L
Mercury
6,711
671
14
1
0
173,258
0
L
Eset
8,137
814
20
2
0
145,327
0
W
Bacchus
9,738
974
22
2
0
199,597
0
W
Ganesha
8,601
860
2
0
0
173,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role