Player Matchup

Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
ChiguaChigua
Janus
Silver I
Level 142
God Stats
15W - 24L
1,373 SR
Queue Stats
139W - 140L
1,598 MMR
Solo
Odin
Odin
Gold III
Lamar3600
Odin
Gold III
Level 174
God Stats
24W - 25L
1,505 SR
Queue Stats
322W - 311L
1,546 MMR
Solo
Ix Chel
Ix Chel
Gold V
Zendavastus
Ix Chel
Gold V
Level 122
God Stats
0W - 1L
1,715 SR
Queue Stats
59W - 61L
1,536 MMR
Solo
Ullr
Ullr
Gold III
zMalachi
Ullr
Gold III
Level 223
God Stats
3W - 5L
1,709 SR
Queue Stats
367W - 362L
1,511 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,560 SR
1,538 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,637 SR
1,550 MMR
Thoth
Thoth
Silver II
 
Thoth
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
AQUIEXANDAO
Ah Muzen Cab
Gold IV
Level 124
God Stats
5W - 5L
1,827 SR
Queue Stats
79W - 75L
1,626 MMR
Party 1
Bakasura
Bakasura
Gold II
Chapita2809
Bakasura
Gold II
Level 125
God Stats
5W - 2L
1,855 SR
Queue Stats
153W - 154L
1,532 MMR
Solo
Jormungandr
Jormungandr
Silver I
rajkenway
Jormungandr
Silver I
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
8
2 / 3 / 1
5,052
505
3,870
7,156
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 1
5,203
520
3,500
5,692
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
11
2 / 2 / 0
5,832
583
2,793
8,182
5,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Zendavastus
Ix Chel
8
0 / 0 / 0
4,692
469
2,843
3,972
1,592
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ullr
11
1 / 0 / 0
5,419
542
3,020
4,281
1,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
VamanaAthenaHachimanMaman Brigitte

VS

Bans
ThanatosAo KuangMercuryThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 2 / 4
5,631
563
3,939
4,910
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
8
0 / 0 / 3
5,187
519
1,424
5,847
3,934
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
AQUIEXANDAO
Ah Muzen Cab
11
0 / 1 / 0
5,579
558
2,387
5,064
2,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
Chapita2809
Bakasura
11
5 / 1 / 0
5,870
587
3,668
9,413
4,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
rajkenway
Jormungandr
13
1 / 1 / 1
7,036
704
6,594
9,816
6,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
5
Kills
7
7
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
3
1
0.83
W
Thoth
 
Thoth
1
2
4
1.5
W
Ymir
 
Ymir
0
0
3
1.5
W
Ah Muzen Cab
AQUIEXANDAO
Ah Muzen Cab
0
1
0
0
W
Bakasura
Chapita2809
Bakasura
5
1
0
5
L
0
2
1
0.25
L
Odin
2
2
0
1
L
Ix Chel
Zendavastus
Ix Chel
0
0
0
0
W
Jormungandr
rajkenway
Jormungandr
1
1
1
1.5
L
Ullr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,026
Damage
18,012
29,283
Taken
35,050
12,425
Mitigated
17,621
10,075
Healing
8,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,870
996
0
2,487
7,156
2,069
0
1,230
5,646
0
21,681
W
Thoth
 
Thoth
3,939
186
0
360
4,910
1,430
0
1,383
3,386
44,009
676
W
Ymir
 
Ymir
1,424
320
0
2,437
5,847
3,934
0
1,749
3,986
8,634
0
W
Ah Muzen Cab
AQUIEXANDAO
Ah Muzen Cab
2,387
516
0
1,040
5,064
2,082
0
319
4,745
0
52,878
W
Bakasura
Chapita2809
Bakasura
3,668
2,585
0
2,295
9,413
4,088
0
1,350
7,825
0
31,083
L
3,500
263
0
1,088
5,692
1,966
0
3,523
1,934
39,731
0
L
Odin
2,793
388
0
2,795
8,182
5,003
0
5,307
2,539
0
32,716
L
Ix Chel
Zendavastus
Ix Chel
2,843
471
784
1,883
3,972
1,592
0
1,394
2,578
20,865
0
W
Jormungandr
rajkenway
Jormungandr
6,594
2,391
0
2,615
9,816
6,087
0
1,051
8,765
55,981
4,229
L
Ullr
3,020
1,199
0
1,038
4,281
1,795
0
68
4,213
0
46,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,198
Gold Earned
29,303
293
Minions Killed
345
0
Camps Cleared
0
957,430
Distance Traveled
1,052,612
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,052
505
33
3
0
189,418
0
W
Thoth
5,631
563
73
7
0
204,969
0
W
Ymir
5,187
519
8
1
0
206,676
4
W
Ah Muzen Cab
5,579
558
91
9
0
186,628
0
W
Bakasura
5,870
587
68
7
0
253,453
0
L
Janus
5,203
520
78
8
0
227,336
1
L
Odin
5,832
583
62
6
0
180,086
0
L
Ix Chel
4,692
469
36
4
0
191,858
0
W
Jormungandr
7,036
704
105
11
0
200,886
2
L
Ullr
5,419
542
84
8
0
168,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role