Player Matchup

Anubis
Anubis
 
Anubis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
AzDead_Golden
Maui
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 12L
1,313 Elo+
Party 4
Bakasura
Bakasura
Evilinn
Bakasura
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,412 Elo+
Solo
Medusa
Medusa
Firewolf59132
Medusa
Level 96
God Stats
6W - 2L
1,675 SR
Queue Stats
34W - 26L
1,323 Elo+
Party 4
Surtr
Surtr
GERbberentz
Surtr
Level 63
God Stats
3W - 2L
1,821 SR
Queue Stats
186W - 188L
1,427 Elo+
Party 1
Team Averages
Level 88
1,599 SR
1,395 Elo+

VS

Team Averages
Level 89
1,429 SR
1,384 Elo+
Athena
Athena
BigBudBratello
Athena
Level 137
God Stats
4W - 5L
1,727 SR
Queue Stats
110W - 98L
1,519 Elo+
Party 2
Ao Kuang
Ao Kuang
D3VIL6
Ao Kuang
Level 20
God Stats
8W - 13L
1,270 SR
Queue Stats
13W - 25L
1,287 Elo+
Party 3
Sol
Sol
HEDSON_122
Sol
Level 118
God Stats
22W - 24L
1,399 SR
Queue Stats
80W - 72L
1,464 Elo+
Party 2
Artemis
Artemis
Pezh7man
Artemis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,287 Elo+
Party 3
Osiris
Osiris
ttv_tox1c992
Osiris
Level 127
God Stats
0W - 2L
1,249 SR
Queue Stats
35W - 43L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 0 / 3
6,395
640
3,567
3,168
1,548
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 0 / 3
5,681
568
1,374
4,757
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Evilinn
Bakasura
10
4 / 2 / 2
5,723
572
4,354
7,710
3,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
5 / 0 / 0
6,154
615
6,329
3,535
1,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 2 / 1
6,113
611
7,308
7,650
3,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,250
525
2,299
6,821
5,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
D3VIL6
Ao Kuang
8
1 / 4 / 3
5,171
517
1,586
6,776
2,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 0
5,771
577
2,324
7,214
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
Pezh7man
Artemis
8
0 / 4 / 0
4,599
460
2,736
6,068
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
10
2 / 4 / 1
5,729
573
4,617
9,891
5,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
14
Kills
4
4
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
3
3.5
W
0
0
3
1.5
L
0
1
1
0.5
L
Ao Kuang
D3VIL6
Ao Kuang
1
4
3
0.63
W
Bakasura
Evilinn
Bakasura
4
2
2
2.5
W
5
0
0
5
W
3
2
1
1.75
L
1
1
0
1
L
Artemis
Pezh7man
Artemis
0
4
0
0
L
Osiris
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,932
Damage
13,562
26,820
Taken
36,770
12,507
Mitigated
16,766
8,559
Healing
11,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,567
134
0
2,495
3,168
1,548
0
1,513
1,655
49,946
1,854
W
1,374
223
74
1,313
4,757
2,662
0
477
4,280
18,240
0
L
2,299
598
0
1,653
6,821
5,071
0
1,188
5,480
17,565
0
L
Ao Kuang
D3VIL6
Ao Kuang
1,586
736
0
1,583
6,776
2,167
0
913
5,355
14,989
8,591
W
Bakasura
Evilinn
Bakasura
4,354
2,982
0
1,558
7,710
3,542
0
2,599
5,111
0
32,771
W
6,329
2,190
0
450
3,535
1,316
0
840
2,695
0
46,868
W
7,308
2,715
0
2,669
7,650
3,439
0
616
7,034
1,110
39,170
L
2,324
1,230
0
4,353
7,214
1,985
0
2,059
4,969
43,371
3,481
L
Artemis
Pezh7man
Artemis
2,736
924
0
935
6,068
2,115
0
765
5,303
0
24,159
L
Osiris
4,617
1,773
0
2,557
9,891
5,428
0
468
9,423
0
38,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,066
Gold Earned
26,520
311
Minions Killed
280
0
Camps Cleared
0
991,950
Distance Traveled
972,997
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,395
640
87
9
0
185,031
4
W
Maui
5,681
568
29
3
0
203,881
0
L
Athena
5,250
525
21
2
0
220,793
2
L
Ao Kuang
5,171
517
58
6
0
218,044
0
W
Bakasura
5,723
572
65
7
0
235,441
0
W
Medusa
6,154
615
78
8
0
194,661
3
W
Surtr
6,113
611
52
5
0
172,936
0
L
Sol
5,771
577
98
10
0
193,490
2
L
Artemis
4,599
460
41
4
0
169,249
0
L
Osiris
5,729
573
62
6
0
171,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role