Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Khlzzy
Jing Wei
Level 102
God Stats
1W - 2L
1,502 SR
Queue Stats
22W - 27L
1,420 Elo+
Party 1
Amaterasu
Amaterasu
Kxeja
Amaterasu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 49L
1,539 Elo+
Party 1
Ra
Ra
Rage Amun Ra
Ra
Level 129
God Stats
15W - 8L
1,571 SR
Queue Stats
18W - 17L
1,597 Elo+
Party 1
Atlas
Atlas
Wtue
Atlas
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 161L
1,525 Elo+
Party 1
Team Averages
Level 121
1,515 SR
1,516 Elo+

VS

Team Averages
Level 131
1,596 SR
1,507 Elo+
Jormungandr
Jormungandr
Alexonism
Jormungandr
Level 160
God Stats
131W - 126L
1,593 SR
Queue Stats
668W - 612L
1,516 Elo+
Solo
Nut
Nut
B0MB3R89
Nut
Level 156
God Stats
19W - 13L
1,553 SR
Queue Stats
148W - 135L
1,497 Elo+
Solo
Fenrir
Fenrir
Brntnf
Fenrir
Level 125
God Stats
8W - 3L
1,840 SR
Queue Stats
227W - 220L
1,549 Elo+
Solo
Thoth
Thoth
FBG B Dawg
Thoth
Level 146
God Stats
1W - 6L
1,295 SR
Queue Stats
177W - 158L
1,494 Elo+
Solo
Ao Kuang
Ao Kuang
Spoiled_Biscuit
Ao Kuang
Level 68
God Stats
4W - 5L
1,701 SR
Queue Stats
106W - 92L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 2 / 2
5,940
594
4,097
9,761
4,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Khlzzy
Jing Wei
10
2 / 2 / 0
5,564
556
2,203
5,505
1,742
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Amaterasu
Kxeja
Amaterasu
9
1 / 3 / 0
5,526
553
3,662
12,691
6,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
1 / 3 / 0
5,122
512
3,239
7,597
2,517
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Atlas
Wtue
Atlas
9
0 / 3 / 3
5,177
518
3,315
10,144
5,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alexonism
Jormungandr
10
2 / 0 / 6
6,126
613
6,819
7,334
4,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 2 / 3
6,348
635
1,454
5,757
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Brntnf
Fenrir
12
7 / 0 / 1
6,529
653
6,514
7,273
3,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
10
1 / 2 / 1
5,909
591
3,581
4,058
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
11
3 / 2 / 3
6,611
661
8,419
10,768
6,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
13
13
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
2
1.5
W
Jormungandr
Alexonism
Jormungandr
2
0
6
5
W
0
2
3
0.75
W
Fenrir
Brntnf
Fenrir
7
0
1
7.5
W
Thoth
1
2
1
0.75
L
Jing Wei
Khlzzy
Jing Wei
2
2
0
1
L
Amaterasu
Kxeja
Amaterasu
1
3
0
0.33
L
1
3
0
0.33
W
Ao Kuang
3
2
3
2.25
L
Atlas
Wtue
Atlas
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,516
Damage
26,787
45,698
Taken
35,190
21,295
Mitigated
18,069
12,751
Healing
10,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,097
609
0
2,083
9,761
4,637
0
1,253
8,508
0
53,101
W
Jormungandr
Alexonism
Jormungandr
6,819
3,058
0
2,405
7,334
4,409
332
1,245
6,089
36,678
2,354
W
1,454
736
0
2,016
5,757
2,268
446
513
5,244
0
46,005
W
Fenrir
Brntnf
Fenrir
6,514
1,318
0
729
7,273
3,239
0
1,976
5,228
0
34,840
W
Thoth
3,581
122
0
375
4,058
1,321
0
1,867
2,138
36,911
2,385
L
Jing Wei
Khlzzy
Jing Wei
2,203
1,733
0
1,593
5,505
1,742
0
1,335
4,170
0
35,806
L
Amaterasu
Kxeja
Amaterasu
3,662
1,925
0
3,777
12,691
6,843
0
8,829
3,862
0
35,491
L
3,239
0
144
2,610
7,597
2,517
0
2,561
5,036
32,749
0
W
Ao Kuang
8,419
2,629
0
4,533
10,768
6,832
0
794
9,974
41,746
2,102
L
Atlas
Wtue
Atlas
3,315
1,745
0
2,544
10,144
5,556
0
4,136
6,008
18,083
720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,329
Gold Earned
31,523
300
Minions Killed
328
0
Camps Cleared
0
1,063,714
Distance Traveled
1,021,524
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,940
594
91
9
0
245,896
0
W
Jormungandr
6,126
613
47
5
0
211,754
0
W
Nut
6,348
635
91
9
0
177,863
2
W
Fenrir
6,529
653
51
5
0
237,538
0
W
Thoth
5,909
591
63
6
0
200,654
1
L
Jing Wei
5,564
556
72
7
0
202,945
0
L
Amaterasu
5,526
553
59
6
0
202,382
0
L
Ra
5,122
512
58
6
0
204,516
8
W
Ao Kuang
6,611
661
76
8
0
193,715
2
L
Atlas
5,177
518
20
2
0
207,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role