Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Krokology
Chernobog
Level 89
God Stats
4W - 11L
1,519 SR
Queue Stats
239W - 325L
1,387 Elo+
Party 1
Osiris
Osiris
McViolence
Osiris
Level 68
God Stats
10W - 5L
1,931 SR
Queue Stats
110W - 173L
1,258 Elo+
Party 1
Zhong Kui
Zhong Kui
Tha Tarp Man
Zhong Kui
Level 87
God Stats
8W - 19L
1,177 SR
Queue Stats
118W - 189L
1,360 Elo+
Party 1
Pele
Pele
YlGalgatronI
Pele
Level 19
God Stats
1W - 3L
1,319 SR
Queue Stats
3W - 10L
1,462 Elo+
Party 1
Team Averages
Level 70
1,489 SR
1,393 Elo+

VS

Team Averages
Level 115
1,508 SR
1,499 Elo+
Awilix
Awilix
 
Awilix
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
danielkyj
Chiron
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,505 Elo+
Party 3
Izanami
Izanami
iTz x Varis x
Izanami
Level 109
God Stats
3W - 3L
1,541 SR
Queue Stats
94W - 95L
1,495 Elo+
Party 2
Discordia
Discordia
isamartm130
Discordia
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 0 / 2
6,484
499
2,963
8,192
8,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
Krokology
Chernobog
15
7 / 0 / 2
8,934
687
7,667
6,931
2,816
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
McViolence
Osiris
14
4 / 0 / 2
8,534
656
6,931
8,544
6,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Tha Tarp Man
Zhong Kui
12
2 / 0 / 3
7,341
565
4,769
6,806
4,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 3 / 2
5,979
460
3,054
10,731
4,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
3 / 6 / 0
5,800
446
6,805
12,790
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charon
 
Charon
3
0 / 0 / 0
4,545
350
793
1,369
716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
danielkyj
Chiron
11
0 / 3 / 0
6,392
492
4,750
9,142
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Izanami
11
0 / 5 / 0
6,136
472
2,611
10,093
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
isamartm130
Discordia
11
0 / 2 / 1
5,880
452
4,195
5,710
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
16
Kills
3
3
Deaths
16
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
2
3
L
Awilix
 
Awilix
3
6
0
0.5
L
Charon
 
Charon
0
0
0
0
W
Chernobog
Krokology
Chernobog
7
0
2
8
W
Osiris
McViolence
Osiris
4
0
2
5
W
Zhong Kui
Tha Tarp Man
Zhong Kui
2
0
3
3.5
W
1
3
2
0.67
L
Chiron
danielkyj
Chiron
0
3
0
0
L
Izanami
0
5
0
0
L
Discordia
isamartm130
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,384
Damage
19,154
41,204
Taken
39,104
26,271
Mitigated
15,161
15,469
Healing
7,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,963
626
0
3,105
8,192
8,260
0
962
7,230
13,599
0
L
Awilix
 
Awilix
6,805
2,209
0
2,873
12,790
5,016
0
3,238
9,465
0
38,501
L
Charon
 
Charon
793
130
0
224
1,369
716
0
28
1,341
5,493
0
W
Chernobog
Krokology
Chernobog
7,667
4,510
0
3,762
6,931
2,816
1,524
477
6,454
0
81,543
W
Osiris
McViolence
Osiris
6,931
2,063
0
2,222
8,544
6,104
23
410
8,134
0
56,165
W
Zhong Kui
Tha Tarp Man
Zhong Kui
4,769
582
0
4,354
6,806
4,997
878
2,427
4,379
44,379
3,650
W
3,054
963
0
2,026
10,731
4,094
0
712
10,019
0
37,693
L
Chiron
danielkyj
Chiron
4,750
1,011
181
2,025
9,142
3,652
0
745
8,397
0
57,607
L
Izanami
2,611
2,015
0
1,355
10,093
3,702
0
883
8,718
0
42,146
L
Discordia
isamartm130
Discordia
4,195
164
0
500
5,710
2,075
0
2,817
2,842
41,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,272
Gold Earned
28,753
371
Minions Killed
292
0
Camps Cleared
0
1,301,881
Distance Traveled
1,009,123
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,484
499
15
1
0
273,340
0
L
Awilix
5,800
446
56
4
0
261,254
0
L
Charon
4,545
350
6
0
0
72,109
0
W
Chernobog
8,934
687
139
11
0
274,992
2
W
Osiris
8,534
656
94
7
0
244,845
1
W
Zhong Kui
7,341
565
68
5
0
237,400
0
W
Pele
5,979
460
55
4
0
271,304
0
L
Chiron
6,392
492
91
7
0
230,306
2
L
Izanami
6,136
472
76
6
0
192,734
0
L
Discordia
5,880
452
63
5
0
252,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role