Player Matchup

Arachne
Arachne
AlessSer
Arachne
Level 245
God Stats
2W - 3L
1,613 SR
Queue Stats
34W - 43L
1,567 Elo+
Solo
Surtr
Surtr
BadBacon Bits
Surtr
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 74L
1,466 Elo+
Solo
Janus
Janus
DuckyPrincess
Janus
Level 62
God Stats
53W - 76L
1,384 SR
Queue Stats
558W - 560L
1,475 Elo+
Solo
Nut
Nut
GetDownCrazy21
Nut
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Cerberus
Cerberus
Vardopolis
Cerberus
Level 105
God Stats
21W - 21L
1,628 SR
Queue Stats
199W - 204L
1,586 Elo+
Solo
Team Averages
Level 117
1,525 SR
1,519 Elo+

VS

Team Averages
Level 81
1,575 SR
1,526 Elo+
Poseidon
Poseidon
Aztecnokhal
Poseidon
Level 62
God Stats
60W - 45L
1,688 SR
Queue Stats
375W - 349L
1,567 Elo+
Solo
Vulcan
Vulcan
Ebahnn
Vulcan
Level 84
God Stats
92W - 98L
1,583 SR
Queue Stats
220W - 242L
1,527 Elo+
Party 1
Neith
Neith
JLOCS014
Neith
Level 109
God Stats
44W - 40L
1,496 SR
Queue Stats
398W - 414L
1,456 Elo+
Solo
Ra
Ra
Kuzenblow
Ra
Level 62
God Stats
14W - 21L
1,526 SR
Queue Stats
245W - 245L
1,537 Elo+
Solo
Kukulkan
Kukulkan
rencemdn
Kukulkan
Level 89
God Stats
87W - 75L
1,584 SR
Queue Stats
187W - 189L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlessSer
Arachne
12
4 / 4 / 1
8,087
1,155
4,639
10,117
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 5
7,474
1,068
3,877
8,143
7,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 0 / 3
7,586
1,084
6,655
2,439
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 2
6,664
952
929
3,408
1,353
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cerberus
Vardopolis
Cerberus
13
2 / 0 / 3
8,272
1,182
4,219
8,598
10,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

313

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Aztecnokhal
Poseidon
13
2 / 1 / 5
7,688
1,098
6,557
3,350
1,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vulcan
Ebahnn
Vulcan
13
1 / 2 / 4
7,199
1,028
6,901
4,787
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
JLOCS014
Neith
13
2 / 1 / 5
7,849
1,121
5,994
5,481
1,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 1 / 5
7,412
1,059
3,967
2,430
917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
rencemdn
Kukulkan
13
1 / 2 / 6
7,786
1,112
5,607
5,237
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
7
Kills
7
7
Deaths
7
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
AlessSer
Arachne
4
4
1
1.13
W
Poseidon
Aztecnokhal
Poseidon
2
1
5
4.5
L
1
2
5
1.75
L
0
0
3
1.5
W
Vulcan
Ebahnn
Vulcan
1
2
4
1.5
L
0
1
2
1
W
Neith
JLOCS014
Neith
2
1
5
4.5
W
1
1
5
3.5
L
Cerberus
Vardopolis
Cerberus
2
0
3
3.5
W
Kukulkan
rencemdn
Kukulkan
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,319
Damage
29,026
32,705
Taken
21,285
25,216
Mitigated
7,471
4,723
Healing
1,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AlessSer
Arachne
4,639
2,416
0
2,009
10,117
5,420
0
7,374
2,743
0
11,112
W
Poseidon
Aztecnokhal
Poseidon
6,557
1,148
0
0
3,350
1,029
0
1,680
1,464
12,616
0
L
3,877
157
0
1,018
8,143
7,216
0
6,040
2,103
134
12,028
L
6,655
57
0
158
2,439
895
0
1,412
981
35,113
318
W
Vulcan
Ebahnn
Vulcan
6,901
3,532
0
0
4,787
1,679
0
2,714
1,925
15,315
0
L
929
151
0
176
3,408
1,353
0
2,663
745
0
10,597
W
Neith
JLOCS014
Neith
5,994
1,256
0
832
5,481
1,885
0
2,682
2,649
0
18,781
W
3,967
229
625
77
2,430
917
0
764
1,586
13,152
0
L
Cerberus
Vardopolis
Cerberus
4,219
0
0
1,362
8,598
10,332
0
5,434
3,101
11,169
157
W
Kukulkan
rencemdn
Kukulkan
5,607
36
0
0
5,237
1,961
0
2,240
2,903
27,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,083
Gold Earned
37,934
149
Minions Killed
167
6
Camps Cleared
6
667,990
Distance Traveled
708,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,087
1,155
11
2
3
140,228
0
W
Poseidon
7,688
1,098
17
2
1
140,736
0
L
Surtr
7,474
1,068
23
3
2
149,892
0
L
Janus
7,586
1,084
67
10
1
156,177
0
W
Vulcan
7,199
1,028
21
3
1
151,374
0
L
Nut
6,664
952
29
4
0
73,929
0
W
Neith
7,849
1,121
42
6
3
131,990
0
W
Ra
7,412
1,059
14
2
0
145,706
0
L
Cerberus
8,272
1,182
19
3
0
147,764
0
W
Kukulkan
7,786
1,112
73
10
1
139,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role