Player Matchup

Merlin
Merlin
 
Merlin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Mr ANDERSON1121
Jormungandr
Level 131
God Stats
6W - 10L
1,288 SR
Queue Stats
329W - 350L
1,478 Elo+
Solo
Loki
Loki
Reanimateed
Loki
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 20L
1,294 Elo+
Solo
Susano
Susano
TheGoldenBadger0
Susano
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 44L
1,364 Elo+
Solo
Medusa
Medusa
floater9976
Medusa
Level 161
God Stats
42W - 43L
1,540 SR
Queue Stats
1,381W - 1,548L
1,484 Elo+
Solo
Team Averages
Level 115
1,466 SR
1,424 Elo+

VS

Team Averages
Level 72
1,502 SR
1,565 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Alan-Lee-Ma
Rama
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,711 Elo+
Party 1
Merlin
Merlin
Mac41Champ
Merlin
Level 71
God Stats
7W - 10L
1,311 SR
Queue Stats
16W - 20L
1,295 Elo+
Solo
King Arthur
King Arthur
TheSockThief21
King Arthur
Level 96
God Stats
4W - 0L
1,500 SR
Queue Stats
17W - 8L
1,605 Elo+
Solo
Cthulhu
Cthulhu
ajwooly
Cthulhu
Level 35
God Stats
2W - 0L
1,698 SR
Queue Stats
4W - 2L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 2 / 3
7,377
1,230
7,695
6,390
2,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
Mr ANDERSON1121
Jormungandr
10
0 / 0 / 0
4,554
759
0
0
0
12
3 / 1 / 1
7,474
1,246
6,350
6,228
2,399
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 1
6,832
1,139
3,894
9,672
4,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
12
1 / 0 / 1
7,168
1,195
7,309
11,498
4,964
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

316

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
1 / 1 / 2
7,008
1,168
6,427
4,264
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 2 / 7
7,051
1,175
3,680
6,625
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Mac41Champ
Merlin
12
0 / 1 / 4
7,035
1,173
5,295
2,780
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

King Arthur
TheSockThief21
King Arthur
12
4 / 0 / 3
7,917
1,320
8,168
8,652
7,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
ajwooly
Cthulhu
12
2 / 1 / 6
7,713
1,286
6,359
5,896
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
8
8
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
3
1.25
W
Yu Huang
 
Yu Huang
1
1
2
2
W
1
2
7
2.25
W
Merlin
Mac41Champ
Merlin
0
1
4
2
L
Jormungandr
Mr ANDERSON1121
Jormungandr
0
0
0
0
L
3
1
1
3.5
L
0
5
1
0.1
W
King Arthur
TheSockThief21
King Arthur
4
0
3
5.5
W
Cthulhu
ajwooly
Cthulhu
2
1
6
5
L
Medusa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,248
Damage
29,929
33,788
Taken
28,217
14,273
Mitigated
19,607
665
Healing
2,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,695
0
0
375
6,390
2,538
0
3,607
2,608
26,881
0
W
Yu Huang
 
Yu Huang
6,427
669
0
0
4,264
1,884
0
624
3,640
16,670
0
W
3,680
3,277
0
381
6,625
2,816
0
2,394
4,231
0
10,073
W
Merlin
Mac41Champ
Merlin
5,295
316
0
0
2,780
1,236
0
747
2,033
24,154
0
L
Jormungandr
Mr ANDERSON1121
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
6,350
753
0
40
6,228
2,399
0
1,863
4,193
0
10,415
L
3,894
509
0
0
9,672
4,372
0
4,933
4,660
0
11,273
W
King Arthur
TheSockThief21
King Arthur
8,168
1,460
0
888
8,652
7,748
0
1,523
7,129
0
18,290
W
Cthulhu
ajwooly
Cthulhu
6,359
75
639
645
5,896
5,923
0
2,407
3,489
12,002
1,835
L
Medusa
7,309
2,915
0
250
11,498
4,964
0
6,752
4,523
0
23,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,405
Gold Earned
36,724
115
Minions Killed
130
4
Camps Cleared
7
511,749
Distance Traveled
649,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,377
1,230
46
8
0
121,292
0
W
Yu Huang
7,008
1,168
26
4
1
130,603
0
W
Rama
7,051
1,175
15
3
1
110,951
0
W
Merlin
7,035
1,173
46
8
1
126,692
0
L
Jormungandr
4,554
759
0
0
0
0
0
L
Loki
7,474
1,246
9
2
0
124,546
0
L
Susano
6,832
1,139
19
3
2
128,762
0
W
King Arthur
7,917
1,320
24
4
1
152,886
0
W
Cthulhu
7,713
1,286
19
3
3
128,412
0
L
Medusa
7,168
1,195
41
7
2
137,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role