Player Matchup

Ymir
Ymir
RAJAH_SARVI
Ymir
Level 11
God Stats
1W - 6L
1,207 SR
Queue Stats
19W - 63L
1,202 Elo+
Party 1
Neith
Neith
R_SAGI
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 39L
1,202 Elo+
Party 1
Kukulkan
Kukulkan
VaAmU_27-13
Kukulkan
Level 6
God Stats
11W - 33L
1,191 SR
Queue Stats
19W - 61L
1,173 Elo+
Party 1
Arachne
Arachne
fxture_trunks
Arachne
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 77L
1,097 Elo+
Party 1
Vamana
Vamana
prinz_vegeta18
Vamana
Level 8
God Stats
8W - 33L
1,188 SR
Queue Stats
13W - 48L
1,363 Elo+
Party 1
Team Averages
Level 18
1,317 SR
1,207 Elo+

VS

Team Averages
Level 115
1,470 SR
1,519 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Hass_997
Charon
Level 158
God Stats
16W - 12L
1,680 SR
Queue Stats
689W - 685L
1,545 Elo+
Solo
Da Ji
Da Ji
Jandroïd
Da Ji
Level 88
God Stats
3W - 1L
1,428 SR
Queue Stats
30W - 13L
1,476 Elo+
Party 2
Sobek
Sobek
Zilfucius
Sobek
Level 65
God Stats
1W - 2L
1,243 SR
Queue Stats
6W - 6L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,230
415
459
11,922
7,007
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
R_SAGI
Neith
10
1 / 5 / 0
5,749
383
4,267
8,543
2,945
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
VaAmU_27-13
Kukulkan
10
0 / 4 / 1
5,742
383
2,413
9,024
3,492
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
9
0 / 4 / 1
5,504
367
4,949
13,806
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 4 / 0
5,529
369
1,090
11,110
5,777
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
0 / 0 / 3
11,617
774
4,271
7,587
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Rama
 
Rama
13
5 / 0 / 7
8,449
563
11,893
6,329
2,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
Hass_997
Charon
13
1 / 0 / 7
8,198
547
8,500
7,344
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Da Ji
Jandroïd
Da Ji
14
12 / 2 / 2
8,903
594
8,770
13,116
5,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Zilfucius
Sobek
12
2 / 0 / 9
7,821
521
4,109
10,385
9,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
1
Kills
20
20
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
3
1.5
W
Rama
 
Rama
5
0
7
8.5
W
Charon
Hass_997
Charon
1
0
7
4.5
W
Da Ji
Jandroïd
Da Ji
12
2
2
6.5
L
0
3
1
0.17
L
Neith
R_SAGI
Neith
1
5
0
0.2
L
Kukulkan
VaAmU_27-13
Kukulkan
0
4
1
0.13
W
Sobek
Zilfucius
Sobek
2
0
9
6.5
L
Arachne
0
4
1
0.13
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,178
Damage
37,543
54,405
Taken
44,761
24,122
Mitigated
25,508
6,518
Healing
15,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,271
260
0
3,414
7,587
3,731
361
253
7,334
135,097
0
W
Rama
 
Rama
11,893
9,983
0
2,524
6,329
2,372
2,469
230
6,099
0
53,865
W
Charon
Hass_997
Charon
8,500
1,462
0
2,743
7,344
3,697
1,143
1,843
5,501
53,375
1,094
W
Da Ji
Jandroïd
Da Ji
8,770
2,995
0
1,617
13,116
5,711
0
0
13,116
0
58,897
L
459
120
552
1,041
11,922
7,007
0
1,852
10,070
29,741
0
L
Neith
R_SAGI
Neith
4,267
1,592
0
507
8,543
2,945
0
1,675
6,868
0
17,385
L
Kukulkan
VaAmU_27-13
Kukulkan
2,413
322
0
603
9,024
3,492
0
5,827
3,197
37,035
0
W
Sobek
Zilfucius
Sobek
4,109
541
68
4,889
10,385
9,997
90
546
9,839
25,038
0
L
Arachne
4,949
3,889
0
3,772
13,806
4,901
0
4,248
9,558
0
25,488
L
1,090
464
0
43
11,110
5,777
0
3,253
7,857
0
23,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,754
Gold Earned
44,988
193
Minions Killed
532
0
Camps Cleared
0
1,310,624
Distance Traveled
1,462,191
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,617
774
263
18
0
333,427
4
W
Rama
8,449
563
78
5
0
258,929
0
W
Charon
8,198
547
82
5
0
246,713
0
W
Da Ji
8,903
594
84
6
0
336,372
0
L
Ymir
6,230
415
46
3
0
252,149
2
L
Neith
5,749
383
24
2
0
210,688
0
L
Kukulkan
5,742
383
53
4
0
274,432
2
W
Sobek
7,821
521
25
2
0
286,750
0
L
Arachne
5,504
367
36
2
0
318,999
1
L
Vamana
5,529
369
34
2
0
254,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role