Player Matchup

Baron Samedi
Baron Samedi
Rage_Lord_Lucci
Baron Samedi
Level 157
God Stats
3W - 3L
1,282 SR
Queue Stats
191W - 194L
1,425 Elo+
Party 1
Susano
Susano
THRASHING_TURTLE
Susano
Level 113
God Stats
0W - 2L
1,253 SR
Queue Stats
147W - 153L
1,437 Elo+
Party 1
Surtr
Surtr
Wrathofblood-
Surtr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,419 Elo+
Party 1
Team Averages
Level 111
1,345 SR
1,427 Elo+

VS

Team Averages
Level 114
1,412 SR
1,409 Elo+
Xbalanque
Xbalanque
ARUKASAGAMY
Xbalanque
Level 170
God Stats
1W - 5L
1,041 SR
Queue Stats
200W - 228L
1,406 Elo+
Solo
Kukulkan
Kukulkan
SuperWinner2886
Kukulkan
Level 50
God Stats
12W - 8L
1,695 SR
Queue Stats
107W - 104L
1,339 Elo+
Solo
Bacchus
Bacchus
Wolf xJPx
Bacchus
Level 122
God Stats
16W - 17L
1,500 SR
Queue Stats
118W - 103L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Rage_Lord_Lucci
Baron Samedi
16
3 / 3 / 7
10,690
713
13,308
11,838
6,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 9 / 5
9,559
637
9,028
18,784
9,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 10 / 3
11,437
762
15,239
20,839
10,789
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ARUKASAGAMY
Xbalanque
17
8 / 4 / 7
12,179
812
10,590
16,540
7,844
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
17
8 / 6 / 8
12,322
821
12,354
13,518
6,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
Wolf xJPx
Bacchus
18
6 / 0 / 14
12,253
817
15,649
16,128
27,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
10
Kills
22
22
Deaths
10
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
ARUKASAGAMY
Xbalanque
8
4
7
2.88
L
Baron Samedi
Rage_Lord_Lucci
Baron Samedi
3
3
7
2.17
W
Kukulkan
8
6
8
2
L
1
9
5
0.39
W
Bacchus
Wolf xJPx
Bacchus
6
0
14
13
L
6
10
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,575
Damage
38,593
51,461
Taken
46,186
27,103
Mitigated
41,225
8,232
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
ARUKASAGAMY
Xbalanque
10,590
6,594
0
3,261
16,540
7,844
2,324
3,304
13,222
0
60,602
L
Baron Samedi
Rage_Lord_Lucci
Baron Samedi
13,308
899
1,222
4,166
11,838
6,749
0
6,904
4,501
35,971
0
W
Kukulkan
12,354
2,615
0
3,207
13,518
6,369
634
5,524
7,987
42,381
429
L
9,028
1,255
0
902
18,784
9,565
0
7,960
10,304
0
40,807
W
Bacchus
Wolf xJPx
Bacchus
15,649
1,674
253
6,703
16,128
27,012
111
4,700
11,428
33,757
6,884
L
15,239
9,188
0
1,942
20,839
10,789
0
8,962
11,417
230
30,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,686
Gold Earned
36,754
139
Minions Killed
206
0
Camps Cleared
0
689,809
Distance Traveled
731,580
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,179
812
79
5
0
223,133
0
L
Baron Samedi
10,690
713
49
3
0
238,464
1
W
Kukulkan
12,322
821
84
6
0
216,492
0
L
Susano
9,559
637
51
3
0
230,847
3
W
Bacchus
12,253
817
43
3
0
291,955
0
L
Surtr
11,437
762
39
3
0
220,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role