Player Matchup

Horus
Horus
Platinum IV
GreenBAAM
Horus
Platinum IV
Level 172
God Stats
16W - 17L
1,499 SR
Queue Stats
220W - 198L
1,570 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
Klaudupaa
Baba Yaga
Gold III
Level 159
God Stats
15W - 15L
1,686 SR
Queue Stats
74W - 74L
1,576 MMR
Solo
Charybdis
Charybdis
Bronze III
Priod90
Charybdis
Bronze III
Level 71
God Stats
0W - 1L
1,392 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Nemesis
Nemesis
Platinum III
Wïsdome
Nemesis
Platinum III
Level 212
God Stats
1W - 3L
1,500 SR
Queue Stats
172W - 168L
1,583 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Y4akuzy
Kuzenbo
Gold II
Level 88
God Stats
24W - 24L
1,569 SR
Queue Stats
278W - 289L
1,611 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,529 SR
1,588 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,514 SR
1,576 MMR
Charon
Charon
Gold III
 
Charon
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
LandLayer
Morgan Le Fay
Gold II
Level 156
God Stats
12W - 10L
1,533 SR
Queue Stats
63W - 58L
1,612 MMR
Solo
Anhur
Anhur
Silver I
OmNomCookiez
Anhur
Silver I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 79L
1,596 MMR
Solo
Geb
Geb
Gold III
SanttyOrtega
Geb
Gold III
Level 121
God Stats
5W - 5L
1,612 SR
Queue Stats
47W - 46L
1,598 MMR
Solo
Thanatos
Thanatos
Gold I
Skarmore
Thanatos
Gold I
Level 158
God Stats
6W - 10L
1,423 SR
Queue Stats
105W - 101L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GreenBAAM
Horus
12
1 / 3 / 0
8,114
427
8,826
19,187
18,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
Klaudupaa
Baba Yaga
15
0 / 4 / 0
8,363
440
5,463
10,953
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Priod90
Charybdis
12
0 / 6 / 0
7,616
401
5,430
14,289
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Wïsdome
Nemesis
18
2 / 2 / 0
9,125
480
9,390
16,230
8,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kuzenbo
Y4akuzy
Kuzenbo
15
0 / 3 / 2
8,887
468
10,494
19,729
20,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
Ix ChelBake KujiraAo KuangMartichoras

VS

Bans
VamanaThothHachimanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
16
0 / 2 / 6
10,199
537
13,353
16,438
10,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
LandLayer
Morgan Le Fay
18
5 / 0 / 4
10,687
562
12,880
11,399
5,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 0 / 2
11,512
606
12,497
12,798
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 1 / 10
9,973
525
9,963
16,999
17,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Skarmore
Thanatos
17
7 / 0 / 5
10,703
563
9,152
13,139
6,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
3
Kills
18
18
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
2
6
1.5
L
Horus
GreenBAAM
Horus
1
3
0
0.33
L
Baba Yaga
Klaudupaa
Baba Yaga
0
4
0
0
W
Morgan Le Fay
LandLayer
Morgan Le Fay
5
0
4
7
W
4
0
2
5
L
Charybdis
Priod90
Charybdis
0
6
0
0
W
2
1
10
7
W
Thanatos
Skarmore
Thanatos
7
0
5
9.5
L
Nemesis
Wïsdome
Nemesis
2
2
0
1
L
Kuzenbo
Y4akuzy
Kuzenbo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,603
Damage
57,845
80,388
Taken
70,773
57,772
Mitigated
45,600
22,311
Healing
35,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
13,353
1,252
0
3,714
16,438
10,731
759
7,534
8,200
66,262
4,801
L
Horus
GreenBAAM
Horus
8,826
3,749
2,207
6,574
19,187
18,025
0
8,974
10,093
0
26,927
L
Baba Yaga
Klaudupaa
Baba Yaga
5,463
82
0
1,710
10,953
5,863
0
6,485
4,349
76,747
1,967
W
Morgan Le Fay
LandLayer
Morgan Le Fay
12,880
1,871
0
3,060
11,399
5,445
376
3,529
7,800
99,597
0
W
12,497
5,846
0
5,938
12,798
5,708
3,437
303
12,487
0
116,787
L
Charybdis
Priod90
Charybdis
5,430
3,149
0
3,020
14,289
4,073
0
3,775
10,382
0
48,219
W
9,963
678
0
5,085
16,999
17,529
70
2,349
14,562
33,484
1,415
W
Thanatos
Skarmore
Thanatos
9,152
2,226
0
17,476
13,139
6,187
1,293
1,498
11,609
0
74,121
L
Nemesis
Wïsdome
Nemesis
9,390
4,806
0
3,566
16,230
8,998
0
3,950
12,176
0
115,972
L
Kuzenbo
Y4akuzy
Kuzenbo
10,494
3,074
0
5,234
19,729
20,813
24
10,746
7,851
56,501
2,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,105
Gold Earned
53,074
526
Minions Killed
587
0
Camps Cleared
0
1,853,648
Distance Traveled
1,921,976
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,199
537
120
6
0
334,135
1
L
Horus
8,114
427
22
1
0
383,509
2
L
Baba Yaga
8,363
440
123
6
0
371,701
6
W
Morgan Le Fay
10,687
562
153
8
0
397,864
2
W
Anhur
11,512
606
173
9
0
345,583
2
L
Charybdis
7,616
401
103
5
0
321,529
2
W
Geb
9,973
525
24
1
0
403,289
5
W
Thanatos
10,703
563
117
6
0
441,105
6
L
Nemesis
9,125
480
169
9
0
439,224
1
L
Kuzenbo
8,887
468
109
6
0
337,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role