Player Matchup

Bellona
Bellona
Gold III
HighAndBored
Bellona
Gold III
Level 178
God Stats
2W - 4L
1,293 SR
Queue Stats
97W - 101L
1,656 MMR
Party 2
Hachiman
Hachiman
Bronze III
Loektjeeee
Hachiman
Bronze III
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,600 MMR
Party 1
Athena
Athena
Silver I
Ninootjeeee
Athena
Silver I
Level 143
God Stats
2W - 1L
1,285 SR
Queue Stats
15W - 9L
1,592 MMR
Party 1
Janus
Janus
Gold II
PowerDeluxe
Janus
Gold II
Level 63
God Stats
6W - 7L
1,370 SR
Queue Stats
132W - 134L
1,477 MMR
Party 2
Ao Kuang
Ao Kuang
Gold I
τεο58
Ao Kuang
Gold I
Level 141
God Stats
8W - 7L
1,617 SR
Queue Stats
284W - 279L
1,573 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,413 SR
1,580 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,587 SR
1,545 MMR
Heimdallr
Heimdallr
Silver I
 
Heimdallr
Silver I
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold III
Mate221
Ares
Gold III
Level 136
God Stats
1W - 1L
1,765 SR
Queue Stats
35W - 40L
1,580 MMR
Solo
Kukulkan
Kukulkan
Gold III
RatholeScraddy
Kukulkan
Gold III
Level 78
God Stats
12W - 10L
1,543 SR
Queue Stats
327W - 349L
1,564 MMR
Solo
Vamana
Vamana
Gold II
diazenriquez
Vamana
Gold II
Level 107
God Stats
9W - 6L
1,627 SR
Queue Stats
79W - 73L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HighAndBored
Bellona
11
2 / 0 / 0
6,443
644
5,184
8,980
6,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Loektjeeee
Hachiman
11
0 / 1 / 2
5,667
567
4,080
4,940
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
10
1 / 0 / 7
6,102
610
3,265
5,435
4,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 5
6,424
642
5,030
3,550
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
τεο58
Ao Kuang
12
8 / 1 / 2
6,466
647
7,681
9,758
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
ThorAchillesThanatos

VS

Bans
LokiAwilixSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
2 / 2 / 0
6,127
613
5,246
7,389
2,924
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
 
Fenrir
9
0 / 6 / 0
4,743
474
2,917
10,336
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
Mate221
Ares
8
1 / 4 / 1
5,338
534
4,251
10,750
5,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
10
0 / 1 / 1
5,447
545
1,650
3,537
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vamana
10
0 / 2 / 0
5,565
557
3,931
7,721
6,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
3
3
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
2
0
1
L
Fenrir
 
Fenrir
0
6
0
0
W
Bellona
HighAndBored
Bellona
2
0
0
2
W
Hachiman
Loektjeeee
Hachiman
0
1
2
1
L
Ares
Mate221
Ares
1
4
1
0.38
W
Athena
1
0
7
4.5
W
3
1
5
5.5
L
Kukulkan
0
1
1
0.5
L
Vamana
0
2
0
0
W
Ao Kuang
τεο58
Ao Kuang
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,240
Damage
17,995
32,663
Taken
39,733
16,841
Mitigated
20,318
13,786
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,246
2,664
0
2,256
7,389
2,924
0
2,984
4,405
0
37,338
L
Fenrir
 
Fenrir
2,917
681
0
2,519
10,336
3,906
0
5,114
5,036
0
29,551
W
Bellona
HighAndBored
Bellona
5,184
2,167
0
4,258
8,980
6,086
0
328
8,112
0
51,587
W
Hachiman
Loektjeeee
Hachiman
4,080
2,495
0
1,531
4,940
1,608
0
1,160
3,780
0
44,717
L
Ares
Mate221
Ares
4,251
821
0
1,154
10,750
5,862
0
4,678
6,006
10,125
0
W
Athena
3,265
1,277
0
1,511
5,435
4,103
0
1,434
4,001
18,395
789
W
5,030
92
0
619
3,550
1,347
0
1,402
2,148
47,000
1,588
L
Kukulkan
1,650
43
0
1,351
3,537
1,350
0
2,151
1,276
35,196
0
L
Vamana
3,931
1,423
0
1,606
7,721
6,276
0
182
7,539
0
44,724
W
Ao Kuang
τεο58
Ao Kuang
7,681
1,924
0
5,867
9,758
3,697
0
1,577
8,181
44,567
1,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,102
Gold Earned
27,220
377
Minions Killed
267
0
Camps Cleared
0
1,078,713
Distance Traveled
972,379
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,127
613
57
6
0
192,655
2
L
Fenrir
4,743
474
53
5
0
189,234
0
W
Bellona
6,443
644
97
10
0
221,684
0
W
Hachiman
5,667
567
94
9
0
189,786
0
L
Ares
5,338
534
12
1
0
215,144
2
W
Athena
6,102
610
16
2
0
220,608
0
W
Janus
6,424
642
93
9
0
220,252
1
L
Kukulkan
5,447
545
71
7
0
179,091
0
L
Vamana
5,565
557
74
7
0
196,255
2
W
Ao Kuang
6,466
647
77
8
0
226,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role