Player Matchup

Bacchus
Bacchus
Entraillord
Bacchus
Level 85
God Stats
7W - 3L
1,723 SR
Queue Stats
34W - 34L
1,520 Elo+
Party 1
Bastet
Bastet
JesterStrangeFox
Bastet
Level 100
God Stats
4W - 10L
1,328 SR
Queue Stats
117W - 110L
1,655 Elo+
Solo
Mulan
Mulan
PrestigiousPira
Mulan
Level 105
God Stats
31W - 26L
1,199 SR
Queue Stats
494W - 452L
1,530 Elo+
Solo
Ishtar
Ishtar
ZxSpawnDevilxZ
Ishtar
Level 127
God Stats
5W - 1L
1,218 SR
Queue Stats
295W - 273L
1,429 Elo+
Solo
Ix Chel
Ix Chel
seraphim_sword
Ix Chel
Level 150
God Stats
2W - 1L
1,500 SR
Queue Stats
191W - 184L
1,502 Elo+
Party 1
Team Averages
Level 113
1,394 SR
1,527 Elo+

VS

Team Averages
Level 64
1,621 SR
1,487 Elo+
Vamana
Vamana
Gmartinez210
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 105L
1,523 Elo+
Party 2
Ix Chel
Ix Chel
Waffle_Duck750
Ix Chel
Level 101
God Stats
8W - 14L
1,375 SR
Queue Stats
33W - 32L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
immortal-sand304
Gilgamesh
Level 77
God Stats
3W - 1L
1,807 SR
Queue Stats
125W - 115L
1,437 Elo+
Party 2
Danzaburou
Danzaburou
sayjinmusic1
Danzaburou
Level 18
God Stats
1W - 3L
1,739 SR
Queue Stats
5W - 10L
1,446 Elo+
Party 2
Arachne
Arachne
token_navy666
Arachne
Level 109
God Stats
22W - 15L
1,683 SR
Queue Stats
43W - 45L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Entraillord
Bacchus
9
2 / 0 / 4
6,194
563
5,159
10,133
9,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 2
6,340
576
2,076
9,544
4,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
2 / 0 / 1
7,493
681
8,187
9,965
5,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
3 / 1 / 3
6,067
552
6,236
8,132
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 0 / 0
6,938
631
4,181
5,396
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 3 / 0
5,505
500
5,072
11,027
9,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 0
5,467
497
4,009
7,570
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
8
0 / 2 / 1
4,784
435
5,863
10,816
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
sayjinmusic1
Danzaburou
8
1 / 3 / 0
5,300
482
5,874
6,426
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
10
0 / 2 / 0
5,247
477
2,166
7,666
3,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
1
1
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Entraillord
Bacchus
2
0
4
4
L
Vamana
0
3
0
0
W
3
0
2
4
W
2
0
1
2.5
L
0
1
0
0
W
3
1
3
4.5
L
Gilgamesh
0
2
1
0.25
L
Danzaburou
sayjinmusic1
Danzaburou
1
3
0
0.33
W
1
0
0
1
L
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,839
Damage
22,984
43,170
Taken
43,505
24,007
Mitigated
23,400
15,189
Healing
9,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Entraillord
Bacchus
5,159
1,093
430
4,083
10,133
9,386
154
0
9,811
14,765
0
L
Vamana
5,072
2,543
0
2,436
11,027
9,425
0
148
10,879
0
39,183
W
2,076
508
0
2,219
9,544
4,280
0
165
9,334
0
47,364
W
8,187
2,138
0
2,847
9,965
5,282
780
0
9,466
206
63,402
L
4,009
673
150
2,420
7,570
2,823
0
3,577
3,993
42,033
0
W
6,236
3,644
0
2,988
8,132
2,960
749
0
7,866
0
40,240
L
Gilgamesh
5,863
1,543
180
1,954
10,816
5,482
114
2,447
8,369
0
21,307
L
Danzaburou
sayjinmusic1
Danzaburou
5,874
2,363
0
1,142
6,426
2,440
305
1,972
4,454
0
30,815
W
4,181
559
270
2,352
5,396
2,099
0
3,844
1,552
50,212
1,328
L
Arachne
2,166
1,623
181
1,000
7,666
3,230
0
1,339
6,327
0
38,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,032
Gold Earned
26,303
377
Minions Killed
293
0
Camps Cleared
0
1,084,193
Distance Traveled
1,038,533
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,194
563
12
1
0
241,363
0
L
Vamana
5,505
500
65
6
0
202,374
0
W
Bastet
6,340
576
69
6
0
242,425
0
W
Mulan
7,493
681
113
10
0
204,604
1
L
Ix Chel
5,467
497
87
8
0
189,284
0
W
Ishtar
6,067
552
70
6
0
189,231
1
L
Gilgamesh
4,784
435
27
2
0
225,041
1
L
Danzaburou
5,300
482
46
4
0
183,707
0
W
Ix Chel
6,938
631
113
10
0
206,570
1
L
Arachne
5,247
477
68
6
0
238,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role