Player Matchup

Bacchus
Bacchus
Platinum II
Dusky4
Bacchus
Platinum II
Level 120
God Stats
5W - 1L
1,551 SR
Queue Stats
49W - 28L
2,257 MMR
Party 2
Rama
Rama
Gold I
LordJrip
Rama
Gold I
Level 129
God Stats
8W - 3L
1,586 SR
Queue Stats
38W - 40L
1,528 MMR
Party 2
Arachne
Arachne
Platinum II
WesleyMes
Arachne
Platinum II
Level 46
God Stats
4W - 0L
1,996 SR
Queue Stats
19W - 3L
2,257 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 98
1,711 SR
2,014 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,584 SR
1,920 MMR
Geb
Geb
Platinum I
KeyHD
Geb
Platinum I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
2,031 MMR
Party 1
Osiris
Osiris
Platinum I
Nickaveli
Osiris
Platinum I
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 40L
2,020 MMR
Party 1
Kukulkan
Kukulkan
Gold I
TheSteelFang
Kukulkan
Gold I
Level 124
God Stats
0W - 1L
1,751 SR
Queue Stats
32W - 28L
1,709 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dusky4
Bacchus
13
5 / 2 / 9
8,950
814
7,531
10,307
11,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
14
4 / 0 / 10
9,023
820
6,170
8,739
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
WesleyMes
Arachne
12
6 / 2 / 7
8,986
817
12,464
13,258
7,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ne ZhaBake KujiraKuzenboAchillesThoth

VS

Bans
JormungandrAnhurAgniHou YiBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
KeyHD
Geb
11
0 / 4 / 2
6,693
608
7,700
11,459
9,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
Nickaveli
Osiris
12
2 / 5 / 2
7,686
699
10,318
11,651
14,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
TheSteelFang
Kukulkan
12
2 / 6 / 1
7,744
704
6,301
8,407
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
15
Kills
4
4
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dusky4
Bacchus
5
2
9
4.75
L
Geb
KeyHD
Geb
0
4
2
0.25
W
Rama
4
0
10
9
L
Osiris
Nickaveli
Osiris
2
5
2
0.6
L
Kukulkan
TheSteelFang
Kukulkan
2
6
1
0.42
W
Arachne
WesleyMes
Arachne
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,165
Damage
24,319
32,304
Taken
31,517
22,187
Mitigated
27,924
10,337
Healing
3,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dusky4
Bacchus
7,531
649
0
2,954
10,307
11,061
228
2,849
6,850
17,712
32
L
Geb
KeyHD
Geb
7,700
635
0
1,892
11,459
9,214
0
2,933
7,930
17,428
1,519
W
Rama
6,170
4,622
0
3,020
8,739
3,792
1,981
4,142
4,096
0
39,676
L
Osiris
Nickaveli
Osiris
10,318
3,127
0
917
11,651
14,657
0
1,801
9,221
0
27,480
L
Kukulkan
TheSteelFang
Kukulkan
6,301
808
0
586
8,407
4,053
86
1,976
6,072
35,259
0
W
Arachne
WesleyMes
Arachne
12,464
10,285
0
4,363
13,258
7,334
588
5,532
6,885
0
26,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,959
Gold Earned
22,123
95
Minions Killed
141
0
Camps Cleared
0
623,372
Distance Traveled
564,115
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,950
814
23
2
0
198,795
0
L
Geb
6,693
608
18
2
0
197,331
2
W
Rama
9,023
820
61
6
0
202,089
2
L
Osiris
7,686
699
34
3
0
193,059
0
L
Kukulkan
7,744
704
89
8
0
173,725
0
W
Arachne
8,986
817
11
1
0
222,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role