Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Aquiles1998
Achilles
Level 148
God Stats
7W - 4L
1,547 SR
Queue Stats
158W - 81L
1,579 Elo+
Party 2
Izanami
Izanami
XxLumaFluozxX
Izanami
Level 106
God Stats
17W - 11L
1,579 SR
Queue Stats
90W - 88L
1,536 Elo+
Solo
Team Averages
Level 131
1,542 SR
1,538 Elo+

VS

Team Averages
Level 102
1,570 SR
1,565 Elo+
Tyr
Tyr
Rogeroto
Tyr
Level 103
God Stats
21W - 18L
1,668 SR
Queue Stats
476W - 369L
1,633 Elo+
Party 1
Discordia
Discordia
SilennceX
Discordia
Level 66
God Stats
1W - 2L
1,505 SR
Queue Stats
542W - 431L
1,632 Elo+
Party 1
Cthulhu
Cthulhu
TommyLeeJoint
Cthulhu
Level 136
God Stats
2W - 1L
1,537 SR
Queue Stats
12W - 17L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 3 / 4
9,016
751
7,349
9,045
5,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Aquiles1998
Achilles
14
1 / 3 / 5
8,366
697
10,194
15,957
15,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
14
4 / 3 / 3
9,382
782
8,405
10,685
4,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 2
9,354
780
11,768
13,240
14,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Discordia
SilennceX
Discordia
13
1 / 2 / 8
8,274
690
9,735
6,709
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
12
1 / 3 / 7
7,853
654
5,024
12,043
10,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
7
Kills
9
9
Deaths
7
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
3
4
1.33
W
Achilles
Aquiles1998
Achilles
1
3
5
1.17
L
7
2
2
4
L
Discordia
SilennceX
Discordia
1
2
8
2.5
L
Cthulhu
1
3
7
1.5
W
Izanami
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,948
Damage
26,527
35,687
Taken
31,992
26,237
Mitigated
27,609
6,798
Healing
3,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,349
996
0
1,198
9,045
5,431
35
3,503
5,406
0
26,735
W
Achilles
Aquiles1998
Achilles
10,194
1,600
0
1,872
15,957
15,922
0
5,156
10,635
0
21,492
L
11,768
1,361
0
1,289
13,240
14,666
0
15
12,321
0
29,559
L
Discordia
SilennceX
Discordia
9,735
410
0
315
6,709
2,488
0
0
6,260
31,527
997
L
Cthulhu
5,024
254
330
1,114
12,043
10,455
0
8
11,272
16,416
242
W
Izanami
8,405
5,820
0
3,728
10,685
4,884
1,303
4,983
5,579
0
48,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,764
Gold Earned
25,481
155
Minions Killed
120
0
Camps Cleared
0
677,101
Distance Traveled
686,656
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,016
751
31
3
0
232,787
0
W
Achilles
8,366
697
29
2
0
248,127
0
L
Tyr
9,354
780
27
2
0
236,935
0
L
Discordia
8,274
690
69
6
0
245,558
0
L
Cthulhu
7,853
654
24
2
0
204,163
5
W
Izanami
9,382
782
95
8
0
196,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role