Player Matchup

Sobek
Sobek
MrFrostbyte
Sobek
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 52L
1,512 Elo+
Solo
Chang'e
Chang'e
OG-Grav
Chang'e
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 103L
1,475 Elo+
Party 2
Anhur
Anhur
OnyxRaitoningu05
Anhur
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 55L
1,438 Elo+
Solo
Chaac
Chaac
Spankalicious17
Chaac
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 179L
1,396 Elo+
Solo
Ah Puch
Ah Puch
illustratum
Ah Puch
Level 157
God Stats
2W - 0L
1,715 SR
Queue Stats
75W - 95L
1,472 Elo+
Party 2
Team Averages
Level 118
1,543 SR
1,459 Elo+

VS

Team Averages
Level 93
1,424 SR
1,446 Elo+
Guan Yu
Guan Yu
CleanJoey596470
Guan Yu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,454 Elo+
Party 1
Ravana
Ravana
Dr Doom5894
Ravana
Level 81
God Stats
1W - 3L
1,121 SR
Queue Stats
40W - 41L
1,387 Elo+
Solo
Bastet
Bastet
ICY MELT
Bastet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,457 Elo+
Party 1
Arachne
Arachne
SillyLilSausage
Arachne
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 113L
1,444 Elo+
Party 1
Zhong Kui
Zhong Kui
crazychicken1227
Zhong Kui
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 315L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 7
7,346
816
3,001
9,141
7,555
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
OG-Grav
Chang'e
13
1 / 0 / 7
7,418
824
3,450
3,782
1,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 2 / 7
8,042
894
6,569
5,598
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
2 / 4 / 10
8,040
893
5,054
9,887
9,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
illustratum
Ah Puch
15
4 / 1 / 7
8,379
931
8,337
5,529
2,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,172
241
0
0
0
Ravana
10
0 / 3 / 3
5,639
627
4,010
6,197
6,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
ICY MELT
Bastet
14
0 / 1 / 5
6,296
700
5,509
4,645
2,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 4 / 1
6,723
747
5,089
9,627
10,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Zhong Kui
13
1 / 4 / 4
6,428
714
7,560
8,454
9,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
12
Kills
6
8
Deaths
12
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Ravana
0
3
3
0.5
L
Bastet
ICY MELT
Bastet
0
1
5
2.5
W
1
1
7
4.5
W
Chang'e
OG-Grav
Chang'e
1
0
7
4.5
W
4
2
7
3.75
L
5
4
1
1.38
W
2
4
10
1.75
L
Zhong Kui
1
4
4
0.75
W
Ah Puch
illustratum
Ah Puch
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,411
Damage
22,168
33,937
Taken
28,923
23,594
Mitigated
28,746
14,994
Healing
5,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Ravana
4,010
710
1,507
1,407
6,197
6,391
0
3,265
2,932
0
8,496
L
Bastet
ICY MELT
Bastet
5,509
1,379
16
417
4,645
2,366
0
2,236
2,409
0
10,432
W
3,001
386
488
675
9,141
7,555
357
1,401
7,692
5,948
154
W
Chang'e
OG-Grav
Chang'e
3,450
1,186
7,035
2,397
3,782
1,877
986
921
2,811
10,240
1,120
W
6,569
3,866
0
204
5,598
2,048
1,246
1,027
4,437
0
15,785
L
5,089
2,752
9
1,343
9,627
10,890
0
4,593
5,034
0
5,857
W
5,054
748
381
1,455
9,887
9,795
0
3,349
6,279
0
13,602
L
Zhong Kui
7,560
2,149
342
856
8,454
9,099
0
4,289
4,165
17,481
1,290
W
Ah Puch
illustratum
Ah Puch
8,337
319
931
1,428
5,529
2,319
539
755
4,774
18,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,225
Gold Earned
27,258
126
Minions Killed
55
0
Camps Cleared
0
854,165
Distance Traveled
582,037
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
2,172
241
0
0
0
0
0
L
Ravana
5,639
627
7
1
0
133,648
0
L
Bastet
6,296
700
15
2
0
150,655
0
W
Sobek
7,346
816
11
1
0
170,546
0
W
Chang'e
7,418
824
26
3
0
168,198
0
W
Anhur
8,042
894
35
4
0
166,051
0
L
Arachne
6,723
747
1
0
0
143,277
0
W
Chaac
8,040
893
20
2
0
165,482
0
L
Zhong Kui
6,428
714
32
4
0
154,457
0
W
Ah Puch
8,379
931
34
4
0
183,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role