Player Matchup

Hades
Hades
HotPockets69
Hades
Level 140
God Stats
3W - 2L
1,715 SR
Queue Stats
148W - 123L
1,642 Elo+
Party 1
Ix Chel
Ix Chel
Tenure
Ix Chel
Level 145
God Stats
11W - 7L
1,589 SR
Queue Stats
32W - 16L
1,628 Elo+
Party 1
Hercules
Hercules
TenureJr
Hercules
Level 144
God Stats
1W - 5L
1,500 SR
Queue Stats
100W - 77L
1,687 Elo+
Party 1
Thor
Thor
TenureSr
Thor
Level 105
God Stats
4W - 0L
1,304 SR
Queue Stats
17W - 7L
1,692 Elo+
Party 1
Apollo
Apollo
Tylurs
Apollo
Level 159
God Stats
9W - 4L
1,727 SR
Queue Stats
151W - 105L
1,644 Elo+
Solo
Team Averages
Level 139
1,567 SR
1,658 Elo+

VS

Team Averages
Level 164
1,588 SR
1,533 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
ColostomyBag
He Bo
Level 158
God Stats
2W - 4L
1,362 SR
Queue Stats
243W - 210L
1,610 Elo+
Solo
King Arthur
King Arthur
Koken8a
King Arthur
Level 171
God Stats
9W - 4L
1,500 SR
Queue Stats
195W - 168L
1,579 Elo+
Party 2
Arachne
Arachne
efure
Arachne
Level 182
God Stats
6W - 2L
1,898 SR
Queue Stats
214W - 196L
1,581 Elo+
Party 2
Ishtar
Ishtar
solomybowlyo
Ishtar
Level 158
God Stats
1W - 2L
1,680 SR
Queue Stats
50W - 44L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
5,108
1,022
1,909
3,321
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ix Chel
Tenure
Ix Chel
10
1 / 0 / 4
4,856
971
2,579
1,616
525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
TenureJr
Hercules
10
2 / 0 / 5
5,057
1,011
2,488
2,977
2,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
10
3 / 1 / 3
4,939
988
3,596
4,684
1,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Tylurs
Apollo
11
0 / 0 / 3
4,916
983
2,142
2,321
935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 1
4,699
940
3,448
2,113
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 1 / 0
4,494
899
1,202
1,196
305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Koken8a
King Arthur
9
0 / 3 / 0
4,239
848
1,392
6,424
4,960
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
efure
Arachne
9
0 / 3 / 0
4,218
844
3,421
5,790
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ishtar
7
0 / 0 / 0
3,924
785
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
8
Kills
1
1
Deaths
8
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
L
1
1
0
1
W
2
0
3
3.5
L
King Arthur
Koken8a
King Arthur
0
3
0
0
W
Ix Chel
Tenure
Ix Chel
1
0
4
3
W
Hercules
TenureJr
Hercules
2
0
5
4.5
W
Thor
3
1
3
4.5
W
Apollo
Tylurs
Apollo
0
0
3
1.5
L
Arachne
efure
Arachne
0
3
0
0
L
Ishtar
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,714
Damage
9,463
14,919
Taken
15,523
7,012
Mitigated
8,914
5,228
Healing
2,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,448
75
0
452
2,113
779
0
431
1,641
13,447
419
L
1,202
74
0
40
1,196
305
0
95
1,066
6,179
172
W
1,909
232
125
2,131
3,321
1,602
286
655
2,575
12,519
0
L
King Arthur
Koken8a
King Arthur
1,392
257
0
140
6,424
4,960
0
2,059
4,215
0
7,566
W
Ix Chel
Tenure
Ix Chel
2,579
344
617
786
1,616
525
603
0
1,616
18,438
0
W
Hercules
TenureJr
Hercules
2,488
683
0
483
2,977
2,132
350
973
1,922
0
4,065
W
Thor
3,596
363
0
350
4,684
1,818
58
1,864
2,622
0
7,659
W
Apollo
Tylurs
Apollo
2,142
1,098
0
736
2,321
935
15
466
1,707
0
16,943
L
Arachne
efure
Arachne
3,421
1,824
0
1,391
5,790
2,870
0
1,903
3,766
0
6,434
L
Ishtar
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,876
Gold Earned
21,574
144
Minions Killed
69
0
Camps Cleared
0
551,021
Distance Traveled
392,599
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,699
940
33
7
0
94,667
0
L
He Bo
4,494
899
15
3
0
90,144
2
W
Hades
5,108
1,022
40
8
0
102,917
0
L
King Arthur
4,239
848
11
2
0
106,242
0
W
Ix Chel
4,856
971
40
8
0
104,866
0
W
Hercules
5,057
1,011
8
2
0
104,697
0
W
Thor
4,939
988
9
2
0
123,308
0
W
Apollo
4,916
983
47
9
0
115,233
0
L
Arachne
4,218
844
10
2
0
99,877
0
L
Ishtar
3,924
785
0
0
0
1,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role