Player Matchup

Ix Chel
Ix Chel
CuzTheyHungry
Ix Chel
Level 117
God Stats
39W - 43L
1,590 SR
Queue Stats
94W - 88L
1,531 Elo+
Solo
Vamana
Vamana
Operator2bravo
Vamana
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,482 Elo+
Party 2
Jormungandr
Jormungandr
Psych0ticJ0ker
Jormungandr
Level 68
God Stats
1W - 1L
1,726 SR
Queue Stats
6W - 13L
1,396 Elo+
Party 2
Arachne
Arachne
SpawnedPlague
Arachne
Level 99
God Stats
0W - 2L
1,282 SR
Queue Stats
12W - 20L
1,354 Elo+
Party 2
Anhur
Anhur
UnclesGoo
Anhur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,396 Elo+
Party 2
Team Averages
Level 103
1,520 SR
1,432 Elo+

VS

Team Averages
Level 106
1,451 SR
1,466 Elo+
Sol
Sol
AStrayFish
Sol
Level 90
God Stats
6W - 1L
1,337 SR
Queue Stats
44W - 44L
1,482 Elo+
Party 1
Kuzenbo
Kuzenbo
MagicJad
Kuzenbo
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 18L
1,437 Elo+
Party 1
Loki
Loki
Maundu4962
Loki
Level 102
God Stats
5W - 7L
1,413 SR
Queue Stats
14W - 18L
1,437 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SensyB
Morgan Le Fay
Level 137
God Stats
1W - 2L
1,306 SR
Queue Stats
22W - 25L
1,466 Elo+
Solo
Amaterasu
Amaterasu
crickety
Amaterasu
Level 138
God Stats
9W - 3L
1,697 SR
Queue Stats
64W - 48L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
13
2 / 10 / 1
7,618
476
6,866
14,407
5,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 0
7,480
468
10,438
16,256
16,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Psych0ticJ0ker
Jormungandr
11
0 / 4 / 1
6,782
424
2,698
14,138
11,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
12
0 / 3 / 2
6,630
414
3,813
19,236
8,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
UnclesGoo
Anhur
12
1 / 4 / 2
6,642
415
7,877
15,670
6,011
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
8,440
528
12,761
7,691
3,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
MagicJad
Kuzenbo
13
1 / 0 / 10
8,807
550
6,856
11,933
13,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 1 / 5
10,294
643
10,584
15,877
7,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morgan Le Fay
SensyB
Morgan Le Fay
17
9 / 0 / 2
11,513
720
13,722
7,384
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
crickety
Amaterasu
17
5 / 1 / 2
10,738
671
11,292
17,470
14,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
25
25
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Ix Chel
2
10
1
0.25
W
Kuzenbo
MagicJad
Kuzenbo
1
0
10
6
W
7
1
5
9.5
L
1
4
0
0.25
L
Jormungandr
Psych0ticJ0ker
Jormungandr
0
4
1
0.13
W
Morgan Le Fay
SensyB
Morgan Le Fay
9
0
2
10
L
Arachne
0
3
2
0.33
L
Anhur
UnclesGoo
Anhur
1
4
2
0.5
W
Amaterasu
crickety
Amaterasu
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,692
Damage
55,215
79,707
Taken
60,355
47,802
Mitigated
42,131
13,015
Healing
18,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,761
5,999
0
1,272
7,691
3,026
3,367
1,323
6,368
63,219
0
L
Ix Chel
6,866
1,038
307
1,241
14,407
5,704
0
9,904
4,503
50,627
0
W
Kuzenbo
MagicJad
Kuzenbo
6,856
2,610
0
3,446
11,933
13,794
497
3,556
8,377
26,623
4,135
W
10,584
3,777
0
1,863
15,877
7,916
116
1,075
14,802
0
106,157
L
10,438
6,730
0
3,755
16,256
16,223
0
1,418
14,838
0
52,770
L
Jormungandr
Psych0ticJ0ker
Jormungandr
2,698
1,141
0
1,260
14,138
11,668
1
8,801
5,337
37,014
0
W
Morgan Le Fay
SensyB
Morgan Le Fay
13,722
1,601
0
2,926
7,384
3,225
840
3,610
3,774
91,037
3,560
L
Arachne
3,813
2,731
0
1,856
19,236
8,196
0
4,392
14,844
0
54,261
L
Anhur
UnclesGoo
Anhur
7,877
3,880
0
4,596
15,670
6,011
0
7,835
7,835
0
46,484
W
Amaterasu
crickety
Amaterasu
11,292
7,392
0
9,137
17,470
14,170
0
476
16,994
0
89,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,152
Gold Earned
49,792
376
Minions Killed
578
0
Camps Cleared
0
1,546,911
Distance Traveled
1,625,032
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,440
528
87
5
0
268,875
0
L
Ix Chel
7,618
476
90
6
0
289,882
0
W
Kuzenbo
8,807
550
40
3
0
353,541
0
W
Loki
10,294
643
140
9
0
372,422
4
L
Vamana
7,480
468
87
5
0
299,585
0
L
Jormungandr
6,782
424
47
3
0
298,878
0
W
Morgan Le Fay
11,513
720
165
10
0
312,602
0
L
Arachne
6,630
414
86
5
0
362,839
0
L
Anhur
6,642
415
66
4
0
295,727
0
W
Amaterasu
10,738
671
146
9
0
317,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role