Player Matchup

Janus
Janus
SadAndSweaty
Janus
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
295W - 260L
1,513 Elo+
Solo
Achilles
Achilles
Thompsin
Achilles
Level 87
God Stats
2W - 3L
1,626 SR
Queue Stats
133W - 123L
1,332 Elo+
Party 1
Awilix
Awilix
Tyingdubleedge
Awilix
Level 42
God Stats
0W - 1L
1,700 SR
Queue Stats
12W - 24L
1,300 Elo+
Party 1
Cthulhu
Cthulhu
XDeadlyxOmenX
Cthulhu
Level 25
God Stats
2W - 2L
1,763 SR
Queue Stats
100W - 94L
1,351 Elo+
Party 1
Anhur
Anhur
XwXhEaRtLeSsXwX
Anhur
Level 68
God Stats
12W - 13L
1,497 SR
Queue Stats
123W - 116L
1,332 Elo+
Party 1
Team Averages
Level 54
1,617 SR
1,365 Elo+

VS

Team Averages
Level 65
1,592 SR
1,516 Elo+
Nu Wa
Nu Wa
Gregorio1313
Nu Wa
Level 105
God Stats
242W - 237L
1,541 SR
Queue Stats
242W - 237L
1,475 Elo+
Solo
Scylla
Scylla
Mgcombo22
Scylla
Level 39
God Stats
3W - 5L
1,500 SR
Queue Stats
50W - 87L
1,440 Elo+
Party 2
Kuzenbo
Kuzenbo
Popcorn236
Kuzenbo
Level 92
God Stats
41W - 32L
1,587 SR
Queue Stats
366W - 348L
1,520 Elo+
Solo
Hachiman
Hachiman
SoNtHeLuIs
Hachiman
Level 66
God Stats
11W - 13L
1,727 SR
Queue Stats
179W - 154L
1,593 Elo+
Solo
Arachne
Arachne
xXxDontBlinkxXx
Arachne
Level 25
God Stats
30W - 30L
1,606 SR
Queue Stats
74W - 78L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
8,776
488
9,624
12,031
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Thompsin
Achilles
16
3 / 2 / 0
9,890
549
8,616
18,369
18,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 2 / 1
8,274
460
4,915
13,950
5,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
12
2 / 6 / 3
7,686
427
9,460
15,296
11,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 7 / 1
8,239
458
6,630
13,093
4,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
9,793
544
14,729
7,700
2,500
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
Mgcombo22
Scylla
13
0 / 4 / 7
7,769
432
4,007
10,017
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Popcorn236
Kuzenbo
14
4 / 1 / 13
9,750
542
8,745
14,822
17,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
SoNtHeLuIs
Hachiman
17
6 / 3 / 7
10,300
572
9,308
14,684
5,852
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
13 / 3 / 2
11,368
632
13,060
18,994
8,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
11
Kills
25
25
Deaths
13
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Scylla
Mgcombo22
Scylla
0
4
7
0.88
W
Kuzenbo
Popcorn236
Kuzenbo
4
1
13
10.5
L
2
8
2
0.38
W
Hachiman
SoNtHeLuIs
Hachiman
6
3
7
3.17
L
Achilles
Thompsin
Achilles
3
2
0
1.5
L
3
2
1
1.75
L
Cthulhu
2
6
3
0.58
L
1
7
1
0.21
W
13
3
2
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,245
Damage
49,849
72,739
Taken
66,217
45,986
Mitigated
38,889
9,215
Healing
20,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,729
3,128
0
2,250
7,700
2,500
627
1,177
5,915
78,739
1,546
W
Scylla
Mgcombo22
Scylla
4,007
660
0
2,070
10,017
3,777
0
5,596
3,707
33,317
0
W
Kuzenbo
Popcorn236
Kuzenbo
8,745
2,881
0
3,351
14,822
17,768
4
3,945
9,948
25,393
3,760
L
9,624
839
0
16
12,031
5,044
292
5,247
6,784
64,212
0
W
Hachiman
SoNtHeLuIs
Hachiman
9,308
5,142
0
7,140
14,684
5,852
758
2,902
11,305
0
83,611
L
Achilles
Thompsin
Achilles
8,616
1,574
0
6,079
18,369
18,583
0
8,027
10,342
0
65,818
L
4,915
1,355
0
2,290
13,950
5,585
0
3,417
10,533
0
53,980
L
Cthulhu
9,460
702
0
580
15,296
11,858
0
5,432
9,864
37,261
963
L
6,630
3,974
0
250
13,093
4,916
113
4,704
8,389
0
56,845
W
13,060
8,180
0
6,132
18,994
8,992
942
2,976
15,436
0
91,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,865
Gold Earned
48,980
446
Minions Killed
461
0
Camps Cleared
0
1,671,185
Distance Traveled
1,699,878
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,793
544
130
7
0
298,819
0
W
Scylla
7,769
432
66
4
0
353,691
0
W
Kuzenbo
9,750
542
31
2
0
350,501
0
L
Janus
8,776
488
105
6
0
293,244
0
W
Hachiman
10,300
572
116
6
0
327,849
4
L
Achilles
9,890
549
111
6
0
321,709
0
L
Awilix
8,274
460
72
4
0
421,931
1
L
Cthulhu
7,686
427
55
3
0
334,891
4
L
Anhur
8,239
458
103
6
0
299,410
0
W
Arachne
11,368
632
118
7
0
369,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role