Player Matchup

Ao Kuang
Ao Kuang
AlejandroDaGreat
Ao Kuang
Level 68
God Stats
20W - 8L
1,740 SR
Queue Stats
229W - 233L
1,419 Elo+
Party 1
Fafnir
Fafnir
DALARKS
Fafnir
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
485W - 469L
1,431 Elo+
Party 1
Kukulkan
Kukulkan
MHT Yugi SZ
Kukulkan
Level 109
God Stats
2W - 6L
1,262 SR
Queue Stats
37W - 48L
1,392 Elo+
Party 3
Surtr
Surtr
MHTMEGKNIGHT
Surtr
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 48L
1,392 Elo+
Party 3
Anhur
Anhur
St Rita Kid25
Anhur
Level 87
God Stats
7W - 9L
1,567 SR
Queue Stats
116W - 112L
1,462 Elo+
Party 1
Team Averages
Level 105
1,514 SR
1,419 Elo+

VS

Team Averages
Level 68
1,634 SR
1,378 Elo+
Arachne
Arachne
BOOMMACLAUDE
Arachne
Level 129
God Stats
3W - 0L
1,785 SR
Queue Stats
38W - 36L
1,481 Elo+
Party 2
Tiamat
Tiamat
CuboidGosling30
Tiamat
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,223 Elo+
Solo
Ganesha
Ganesha
FeralTheWolf
Ganesha
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,305 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JPTHAABEAST
Ah Muzen Cab
Level 24
God Stats
13W - 9L
1,549 SR
Queue Stats
24W - 31L
1,408 Elo+
Party 2
Anubis
Anubis
KATGATF
Anubis
Level 106
God Stats
3W - 1L
1,837 SR
Queue Stats
37W - 36L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 1
6,845
570
4,800
12,560
5,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
DALARKS
Fafnir
8
0 / 5 / 3
5,566
464
3,037
14,140
11,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
MHT Yugi SZ
Kukulkan
11
0 / 4 / 2
6,437
536
2,593
5,867
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
6 / 0 / 0
7,937
661
7,014
5,888
3,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 3 / 3
6,150
513
6,683
9,938
3,117
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BOOMMACLAUDE
Arachne
11
9 / 3 / 2
7,204
600
9,056
9,418
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 2
5,006
417
3,362
6,605
2,486
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
FeralTheWolf
Ganesha
9
0 / 1 / 5
6,274
523
3,792
9,149
6,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ah Muzen Cab
JPTHAABEAST
Ah Muzen Cab
10
4 / 2 / 2
6,311
526
9,300
8,310
2,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
KATGATF
Anubis
11
2 / 3 / 3
6,588
549
5,604
8,606
4,078
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
13
Kills
15
16
Deaths
13
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
Arachne
BOOMMACLAUDE
Arachne
9
3
2
3.33
W
0
4
2
0.25
L
Fafnir
DALARKS
Fafnir
0
5
3
0.3
W
Ganesha
FeralTheWolf
Ganesha
0
1
5
2.5
W
Ah Muzen Cab
JPTHAABEAST
Ah Muzen Cab
4
2
2
2.5
W
Anubis
KATGATF
Anubis
2
3
3
1.17
L
Kukulkan
MHT Yugi SZ
Kukulkan
0
4
2
0.25
L
6
0
0
6
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,127
Damage
31,114
48,393
Taken
42,088
26,184
Mitigated
20,141
8,419
Healing
7,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,800
1,262
0
1,565
12,560
5,636
0
772
11,788
56,478
0
W
Arachne
BOOMMACLAUDE
Arachne
9,056
7,626
0
1,044
9,418
3,707
343
3,915
5,423
0
37,116
W
3,362
896
0
554
6,605
2,486
212
904
5,522
22,052
232
L
Fafnir
DALARKS
Fafnir
3,037
1,066
0
2,202
14,140
11,680
0
3,305
10,835
10,640
0
W
Ganesha
FeralTheWolf
Ganesha
3,792
854
0
1,319
9,149
6,984
138
1,881
7,168
17,989
1,101
W
Ah Muzen Cab
JPTHAABEAST
Ah Muzen Cab
9,300
3,739
0
648
8,310
2,886
1,246
1,480
6,830
0
41,706
W
Anubis
KATGATF
Anubis
5,604
488
0
3,875
8,606
4,078
677
2,740
5,682
50,738
0
L
Kukulkan
MHT Yugi SZ
Kukulkan
2,593
273
0
67
5,867
1,948
228
1,409
4,458
43,760
0
L
7,014
2,441
0
1,662
5,888
3,803
122
2,956
2,932
1,469
43,491
L
6,683
3,615
0
2,923
9,938
3,117
0
3,750
6,188
0
38,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,935
Gold Earned
31,383
316
Minions Killed
244
0
Camps Cleared
0
1,203,651
Distance Traveled
1,165,525
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,845
570
87
7
0
275,169
0
W
Arachne
7,204
600
42
4
0
259,123
0
W
Tiamat
5,006
417
37
3
0
222,581
0
L
Fafnir
5,566
464
19
2
0
235,189
2
W
Ganesha
6,274
523
15
1
0
225,761
1
W
Ah Muzen Cab
6,311
526
76
6
0
237,682
0
W
Anubis
6,588
549
74
6
0
220,378
0
L
Kukulkan
6,437
536
77
6
0
218,274
0
L
Surtr
7,937
661
72
6
0
250,535
0
L
Anhur
6,150
513
61
5
0
224,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role