Player Matchup

Horus
Horus
Bahumut
Horus
Level 112
God Stats
5W - 1L
1,833 SR
Queue Stats
195W - 73L
1,787 Elo+
Party 2
Camazotz
Camazotz
Duckers
Camazotz
Level 89
God Stats
3W - 1L
1,625 SR
Queue Stats
32W - 12L
1,771 Elo+
Party 2
Charybdis
Charybdis
Noobru
Charybdis
Level 157
God Stats
4W - 0L
1,978 SR
Queue Stats
171W - 60L
1,780 Elo+
Party 2
Khepri
Khepri
Patchreark
Khepri
Level 129
God Stats
9W - 2L
1,481 SR
Queue Stats
200W - 62L
1,757 Elo+
Party 2
Baba Yaga
Baba Yaga
StoopKid101
Baba Yaga
Level 84
God Stats
5W - 6L
1,345 SR
Queue Stats
173W - 97L
1,705 Elo+
Party 2
Team Averages
Level 114
1,652 SR
1,760 Elo+

VS

Team Averages
Level 105
1,543 SR
1,540 Elo+
Amaterasu
Amaterasu
ClayNation150
Amaterasu
Level 114
God Stats
1W - 1L
1,715 SR
Queue Stats
12W - 9L
1,559 Elo+
Party 1
Horus
Horus
DJ Catnip
Horus
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
202W - 201L
1,597 Elo+
Party 1
Rama
Rama
DaBeanieBaby
Rama
Level 112
God Stats
2W - 4L
1,500 SR
Queue Stats
74W - 74L
1,524 Elo+
Solo
Nox
Nox
HotSingleFemale
Nox
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,532 Elo+
Solo
Odin
Odin
TheLastofThem
Odin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 128L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bahumut
Horus
16
2 / 1 / 13
8,730
794
4,517
12,081
15,164
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
Duckers
Camazotz
15
3 / 1 / 9
8,551
777
9,689
7,634
7,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
Noobru
Charybdis
17
8 / 1 / 9
9,791
890
21,960
11,909
7,524
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Patchreark
Khepri
16
1 / 1 / 16
8,657
787
9,416
14,952
18,261
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
StoopKid101
Baba Yaga
15
4 / 2 / 12
8,989
817
14,094
7,201
4,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ClayNation150
Amaterasu
14
1 / 3 / 2
7,743
704
8,345
14,427
15,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
DJ Catnip
Horus
13
0 / 3 / 2
8,070
734
3,153
17,000
15,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

15
2 / 3 / 1
8,164
742
13,322
10,674
5,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 5 / 1
7,758
705
7,931
9,319
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 3
7,225
657
7,332
12,755
16,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
12
18
Kills
3
6
Deaths
18
59
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
Bahumut
Horus
2
1
13
8.5
L
Amaterasu
ClayNation150
Amaterasu
1
3
2
0.67
L
Horus
DJ Catnip
Horus
0
3
2
0.33
L
2
3
1
0.83
W
Camazotz
Duckers
Camazotz
3
1
9
7.5
L
0
5
1
0.1
W
Charybdis
Noobru
Charybdis
8
1
9
12.5
W
Khepri
Patchreark
Khepri
1
1
16
9
W
Baba Yaga
StoopKid101
Baba Yaga
4
2
12
5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,676
Damage
40,083
53,777
Taken
64,175
52,890
Mitigated
58,033
22,409
Healing
23,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bahumut
Horus
4,517
1,790
5,868
4,548
12,081
15,164
424
2,503
9,288
0
6,907
L
Amaterasu
ClayNation150
Amaterasu
8,345
1,676
615
3,000
14,427
15,388
0
6,359
7,776
258
15,872
L
Horus
DJ Catnip
Horus
3,153
1,240
5,313
8,415
17,000
15,927
56
4,036
12,697
710
6,785
L
13,322
6,083
424
2,928
10,674
5,373
0
4,132
6,365
0
33,166
W
Camazotz
Duckers
Camazotz
9,689
1,744
2,096
2,316
7,634
7,807
0
2,593
4,969
0
15,844
L
7,931
940
389
562
9,319
5,240
46
4,223
4,957
15,619
144
W
Charybdis
Noobru
Charybdis
21,960
13,289
1,060
4,414
11,909
7,524
1,137
1,570
10,114
0
40,414
W
Khepri
Patchreark
Khepri
9,416
305
0
0
14,952
18,261
328
1,861
12,901
18,390
2,286
W
Baba Yaga
StoopKid101
Baba Yaga
14,094
460
562
1,545
7,201
4,134
575
808
6,393
24,813
297
L
7,332
968
586
1,653
12,755
16,105
0
3,575
8,935
800
11,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,718
Gold Earned
38,960
123
Minions Killed
106
0
Camps Cleared
0
1,111,957
Distance Traveled
1,043,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,730
794
6
1
0
228,449
0
L
Amaterasu
7,743
704
17
2
0
235,425
0
L
Horus
8,070
734
13
1
0
224,782
0
L
Rama
8,164
742
41
4
0
170,129
0
W
Camazotz
8,551
777
15
1
0
230,943
0
L
Nox
7,758
705
26
2
0
213,283
0
W
Charybdis
9,791
890
60
5
0
192,416
0
W
Khepri
8,657
787
24
2
0
231,048
0
W
Baba Yaga
8,989
817
18
2
0
229,101
0
L
Odin
7,225
657
9
1
0
199,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role