Player Matchup

Lancelot
Lancelot
Bronze I
GavinJ1008
Lancelot
Bronze I
Level 87
God Stats
2W - 1L
1,497 SR
Queue Stats
69W - 96L
831 MMR
Solo
Tyr
Tyr
Silver V
KnE10o7o20
Tyr
Silver V
Level 86
God Stats
6W - 4L
1,525 SR
Queue Stats
194W - 232L
779 MMR
Solo
Scylla
Scylla
Silver IV
RellSmoothz
Scylla
Silver IV
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 130L
751 MMR
Solo
Izanami
Izanami
Silver V
Time4Twice
Izanami
Silver V
Level 84
God Stats
6W - 4L
1,544 SR
Queue Stats
86W - 107L
745 MMR
Party 1
Bacchus
Bacchus
Silver V
restlyss
Bacchus
Silver V
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 112L
789 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,513 SR
779 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,558 SR
1,054 MMR
Hachiman
Hachiman
Silver IV
 
Hachiman
Silver IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver IV
 
Jormungandr
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Bronze V
Clevertag0
Ravana
Bronze V
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 39L
733 MMR
Solo
Mulan
Mulan
Silver IV
HJVS_ViequesPR77
Mulan
Silver IV
Level 137
God Stats
14W - 21L
1,789 SR
Queue Stats
279W - 299L
680 MMR
Solo
Olorun
Olorun
Silver III
SNACKSTOOBIG
Olorun
Silver III
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 31L
856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GavinJ1008
Lancelot
15
5 / 1 / 3
9,174
573
4,886
9,194
5,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
5 / 0 / 0
10,162
635
11,921
13,665
7,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
15
3 / 1 / 4
9,280
580
11,114
7,572
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Time4Twice
Izanami
13
0 / 1 / 3
7,893
493
2,400
5,455
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
restlyss
Bacchus
13
2 / 2 / 4
8,859
554
3,550
13,595
14,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
CharonAwilixCu ChulainnAnhur

VS

Bans
BastetKukulkanAchillesThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 1 / 1
7,472
467
3,923
7,888
2,798
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
 
Jormungandr
10
0 / 3 / 2
6,112
382
3,218
8,239
6,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
Clevertag0
Ravana
10
1 / 2 / 1
6,335
396
3,088
6,217
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 4 / 0
7,634
477
5,746
13,614
9,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
13
2 / 5 / 2
7,597
475
5,468
15,280
5,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
5
5
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
1
1.5
L
Jormungandr
 
Jormungandr
0
3
2
0.33
L
Ravana
Clevertag0
Ravana
1
2
1
0.75
W
Lancelot
GavinJ1008
Lancelot
5
1
3
6.5
L
1
4
0
0.25
W
5
0
0
5
W
Scylla
3
1
4
5
L
Olorun
2
5
2
0.6
W
Izanami
Time4Twice
Izanami
0
1
3
1.5
W
Bacchus
restlyss
Bacchus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,871
Damage
21,443
49,481
Taken
51,238
33,244
Mitigated
26,068
14,601
Healing
14,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,923
1,856
0
3,170
7,888
2,798
0
3,073
4,815
0
57,000
L
Jormungandr
 
Jormungandr
3,218
844
0
1,050
8,239
6,325
0
2,162
6,077
29,671
0
L
Ravana
Clevertag0
Ravana
3,088
1,145
0
2,778
6,217
2,549
0
404
5,813
0
34,037
W
Lancelot
GavinJ1008
Lancelot
4,886
1,047
0
2,098
9,194
5,058
140
989
8,205
0
73,455
L
5,746
981
0
4,156
13,614
9,137
0
236
13,378
938
42,361
W
11,921
2,127
0
5,116
13,665
7,861
375
212
13,453
0
70,604
W
Scylla
11,114
1,365
0
1,662
7,572
3,213
599
4,763
2,809
75,749
620
L
Olorun
5,468
2,937
10
3,471
15,280
5,259
0
8,692
6,588
46,133
5,397
W
Izanami
Time4Twice
Izanami
2,400
1,586
0
1,432
5,455
2,306
2,444
864
4,591
0
59,779
W
Bacchus
restlyss
Bacchus
3,550
651
0
4,293
13,595
14,806
32
2,490
11,105
33,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,368
Gold Earned
35,150
470
Minions Killed
373
0
Camps Cleared
0
1,558,998
Distance Traveled
1,351,807
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,472
467
109
7
0
310,823
3
L
Jormungandr
6,112
382
43
3
0
276,710
2
L
Ravana
6,335
396
62
4
0
241,676
0
W
Lancelot
9,174
573
102
6
0
390,592
2
L
Mulan
7,634
477
86
5
0
271,633
5
W
Tyr
10,162
635
101
6
0
312,771
8
W
Scylla
9,280
580
129
8
0
282,556
0
L
Olorun
7,597
475
73
5
0
250,965
0
W
Izanami
7,893
493
104
7
0
259,773
3
W
Bacchus
8,859
554
34
2
0
313,306
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role