Player Matchup

Thanatos
Thanatos
Clementine638
Thanatos
Level 38
God Stats
94W - 86L
1,481 SR
Queue Stats
422W - 369L
1,601 Elo+
Party 2
Cerberus
Cerberus
RenzitoTuTerror
Cerberus
Level 234
God Stats
5W - 8L
1,339 SR
Queue Stats
587W - 551L
1,579 Elo+
Solo
Ymir
Ymir
TheSweetTea
Ymir
Level 129
God Stats
0W - 3L
1,197 SR
Queue Stats
198W - 159L
1,608 Elo+
Party 2
Scylla
Scylla
alR1ght_L1ght
Scylla
Level 139
God Stats
1W - 1L
1,725 SR
Queue Stats
121W - 115L
1,563 Elo+
Solo
Neith
Neith
nemqion
Neith
Level 39
God Stats
40W - 39L
1,586 SR
Queue Stats
216W - 197L
1,587 Elo+
Party 2
Team Averages
Level 116
1,466 SR
1,588 Elo+

VS

Team Averages
Level 117
1,601 SR
1,484 Elo+
Surtr
Surtr
ClarenceClaymore
Surtr
Level 40
God Stats
42W - 43L
1,556 SR
Queue Stats
258W - 283L
1,401 Elo+
Party 1
Ishtar
Ishtar
TehBiggestRed
Ishtar
Level 168
God Stats
3W - 3L
1,745 SR
Queue Stats
139W - 134L
1,643 Elo+
Solo
Sobek
Sobek
TsukiBlyat
Sobek
Level 58
God Stats
59W - 56L
1,636 SR
Queue Stats
110W - 122L
1,389 Elo+
Party 1
Janus
Janus
WaifuPillowUwU
Janus
Level 165
God Stats
23W - 26L
1,567 SR
Queue Stats
54W - 63L
1,456 Elo+
Party 1
Thanatos
Thanatos
dominantruss
Thanatos
Level 152
God Stats
2W - 5L
1,500 SR
Queue Stats
17W - 27L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Clementine638
Thanatos
9
3 / 4 / 1
5,766
524
3,023
9,489
3,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
10
1 / 4 / 0
6,149
559
5,514
11,711
9,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 4 / 0
5,035
458
3,766
12,796
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 4 / 0
5,219
474
2,716
7,475
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
nemqion
Neith
10
0 / 4 / 0
5,376
489
3,013
6,772
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,496
591
8,563
9,431
4,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 5
7,235
658
5,870
7,704
3,079
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
9
0 / 1 / 10
5,955
541
2,872
9,684
6,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 1 / 4
7,167
652
7,973
4,423
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
dominantruss
Thanatos
12
10 / 1 / 4
7,333
667
8,259
7,615
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
4
Kills
20
20
Deaths
4
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Thanatos
Clementine638
Thanatos
3
4
1
0.88
L
Cerberus
1
4
0
0.25
W
2
0
5
4.5
L
0
4
0
0
W
Sobek
0
1
10
5
W
7
1
4
9
L
0
4
0
0
W
Thanatos
dominantruss
Thanatos
10
1
4
12
L
Neith
nemqion
Neith
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,032
Damage
33,537
48,243
Taken
38,857
27,247
Mitigated
19,440
11,762
Healing
17,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,563
3,694
0
2,028
9,431
4,912
21
3,807
5,058
1,364
43,892
L
Thanatos
Clementine638
Thanatos
3,023
735
0
3,697
9,489
3,895
0
612
8,877
0
27,502
L
Cerberus
5,514
506
0
4,038
11,711
9,352
0
691
10,364
41,237
0
W
5,870
3,567
0
3,406
7,704
3,079
642
1,650
6,000
0
64,862
L
3,766
842
0
2,419
12,796
9,545
0
5,039
7,299
14,989
0
W
Sobek
2,872
68
1,228
2,821
9,684
6,903
0
2,552
7,118
12,505
0
W
7,973
657
0
582
4,423
1,592
238
2,269
2,114
48,033
783
L
2,716
281
0
414
7,475
2,386
0
3,478
3,682
33,705
203
W
Thanatos
dominantruss
Thanatos
8,259
1,981
0
7,365
7,615
2,954
0
885
6,718
0
44,224
L
Neith
nemqion
Neith
3,013
770
0
1,194
6,772
2,069
0
760
6,012
0
37,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,545
Gold Earned
34,186
312
Minions Killed
357
0
Camps Cleared
0
1,101,943
Distance Traveled
1,124,299
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,496
591
78
7
0
226,596
2
L
Thanatos
5,766
524
42
4
0
243,561
0
L
Cerberus
6,149
559
112
10
0
209,164
0
W
Ishtar
7,235
658
109
10
0
184,954
0
L
Ymir
5,035
458
10
1
0
228,874
0
W
Sobek
5,955
541
21
2
0
220,899
0
W
Janus
7,167
652
84
8
0
222,250
2
L
Scylla
5,219
474
70
6
0
209,389
2
W
Thanatos
7,333
667
65
6
0
269,600
2
L
Neith
5,376
489
78
7
0
210,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role