Player Matchup

Bakasura
Bakasura
BrotherPrego
Bakasura
Level 56
God Stats
0W - 1L
1,242 SR
Queue Stats
13W - 8L
1,567 Elo+
Party 1
Osiris
Osiris
EzraNormal
Osiris
Level 47
God Stats
3W - 2L
1,969 SR
Queue Stats
38W - 25L
1,530 Elo+
Solo
Izanami
Izanami
G0st god
Izanami
Level 23
God Stats
0W - 2L
1,421 SR
Queue Stats
0W - 3L
1,191 Elo+
Party 1
Ymir
Ymir
Unban Trash
Ymir
Level 27
God Stats
0W - 2L
1,646 SR
Queue Stats
1W - 4L
1,284 Elo+
Party 1
Ah Puch
Ah Puch
Visuals6
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,682 Elo+
Party 1
Team Averages
Level 36
1,556 SR
1,451 Elo+

VS

Team Averages
Level 67
1,578 SR
1,515 Elo+
Tiamat
Tiamat
AaronSpeck
Tiamat
Level 67
God Stats
23W - 14L
1,606 SR
Queue Stats
83W - 65L
1,587 Elo+
Party 2
Ne Zha
Ne Zha
Nachofai
Ne Zha
Level 35
God Stats
4W - 4L
1,500 SR
Queue Stats
58W - 66L
1,433 Elo+
Solo
Hou Yi
Hou Yi
RagingTravisty
Hou Yi
Level 46
God Stats
11W - 4L
1,633 SR
Queue Stats
60W - 63L
1,481 Elo+
Party 2
Ares
Ares
Really-Squishy
Ares
Level 148
God Stats
13W - 8L
1,575 SR
Queue Stats
83W - 81L
1,524 Elo+
Party 2
Anubis
Anubis
aldomedroa29
Anubis
Level 40
God Stats
41W - 33L
1,574 SR
Queue Stats
41W - 34L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BrotherPrego
Bakasura
15
3 / 3 / 1
9,025
475
6,957
16,437
7,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Osiris
EzraNormal
Osiris
16
4 / 4 / 1
10,122
533
13,096
26,124
19,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
G0st god
Izanami
14
0 / 4 / 0
8,354
440
2,682
11,905
4,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 3 / 4
8,214
432
4,968
20,102
15,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Visuals6
Ah Puch
16
2 / 5 / 2
9,547
502
11,520
16,864
6,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AaronSpeck
Tiamat
18
3 / 1 / 8
10,837
570
17,442
9,797
7,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Nachofai
Ne Zha
16
3 / 2 / 4
9,296
489
6,373
17,211
7,767
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 1 / 6
10,688
563
9,694
9,660
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 8
9,930
523
10,996
14,246
16,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Anubis
17
7 / 3 / 3
10,932
575
14,732
13,118
7,422
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
9
Kills
19
19
Deaths
9
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AaronSpeck
Tiamat
3
1
8
7
L
Bakasura
BrotherPrego
Bakasura
3
3
1
1.17
L
Osiris
EzraNormal
Osiris
4
4
1
1.13
L
Izanami
G0st god
Izanami
0
4
0
0
W
Ne Zha
Nachofai
Ne Zha
3
2
4
2.5
W
2
1
6
5
W
4
2
8
4
L
0
3
4
0.67
L
Ah Puch
Visuals6
Ah Puch
2
5
2
0.6
W
Anubis
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,223
Damage
59,237
91,432
Taken
64,032
54,329
Mitigated
43,375
25,678
Healing
19,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AaronSpeck
Tiamat
17,442
1,213
0
2,822
9,797
7,583
0
4,551
4,980
92,613
2,712
L
Bakasura
BrotherPrego
Bakasura
6,957
4,429
0
5,676
16,437
7,623
0
6,400
10,037
0
61,683
L
Osiris
EzraNormal
Osiris
13,096
4,563
0
9,212
26,124
19,765
705
13,521
12,603
0
82,321
L
Izanami
G0st god
Izanami
2,682
2,195
0
1,143
11,905
4,503
943
2,629
9,276
0
67,721
W
Ne Zha
Nachofai
Ne Zha
6,373
1,263
0
7,653
17,211
7,767
0
3,813
13,075
0
76,283
W
9,694
3,905
0
3,711
9,660
4,548
390
1,632
7,811
0
84,264
W
10,996
1,196
0
1,547
14,246
16,055
0
3,437
10,448
28,009
5,182
L
4,968
287
0
5,380
20,102
15,972
0
9,256
10,846
14,960
0
L
Ah Puch
Visuals6
Ah Puch
11,520
313
0
4,267
16,864
6,466
0
10,430
6,434
71,935
0
W
Anubis
14,732
505
0
3,447
13,118
7,422
146
2,505
10,431
77,032
616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,262
Gold Earned
51,683
490
Minions Killed
544
0
Camps Cleared
0
1,823,670
Distance Traveled
1,852,653
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,837
570
173
9
0
367,969
3
L
Bakasura
9,025
475
111
6
0
436,894
3
L
Osiris
10,122
533
99
5
0
346,758
6
L
Izanami
8,354
440
122
6
0
322,273
0
W
Ne Zha
9,296
489
94
5
0
409,333
6
W
Hou Yi
10,688
563
146
8
0
363,821
0
W
Ares
9,930
523
33
2
0
375,684
2
L
Ymir
8,214
432
12
1
0
366,222
0
L
Ah Puch
9,547
502
146
8
0
351,523
1
W
Anubis
10,932
575
98
5
0
335,846
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role