Player Matchup

Vulcan
Vulcan
A useless NPC
Vulcan
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 49L
1,459 Elo+
Party 1
Merlin
Merlin
BEARSLAYER68
Merlin
Level 126
God Stats
3W - 2L
1,496 SR
Queue Stats
51W - 48L
1,535 Elo+
Party 1
Sobek
Sobek
CzarGarrett
Sobek
Level 123
God Stats
0W - 2L
1,719 SR
Queue Stats
90W - 94L
1,307 Elo+
Solo
Jing Wei
Jing Wei
Tha Boul Stick
Jing Wei
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 68L
1,528 Elo+
Party 1
Bellona
Bellona
sometimerz
Bellona
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,440 Elo+
Party 1
Team Averages
Level 126
1,543 SR
1,454 Elo+

VS

Team Averages
Level 105
1,480 SR
1,489 Elo+
Vulcan
Vulcan
 
Vulcan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
RubberSkunk
Martichoras
Level 177
God Stats
7W - 11L
1,430 SR
Queue Stats
463W - 502L
1,437 Elo+
Solo
Odin
Odin
SardonOpt
Odin
Level 61
God Stats
2W - 3L
1,495 SR
Queue Stats
167W - 143L
1,482 Elo+
Solo
Geb
Geb
ShadyFoxx83
Geb
Level 98
God Stats
5W - 4L
1,519 SR
Queue Stats
320W - 295L
1,484 Elo+
Solo
Cthulhu
Cthulhu
xESOSxHades
Cthulhu
Level 66
God Stats
5W - 0L
1,456 SR
Queue Stats
173W - 173L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 10
7,583
758
11,388
7,375
3,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
13
1 / 5 / 6
7,099
710
7,377
8,763
4,048
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 7
7,501
750
4,508
14,640
16,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
14
4 / 3 / 3
7,793
779
6,998
6,171
2,651
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
sometimerz
Bellona
13
4 / 4 / 5
7,842
784
8,295
10,781
10,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
8 / 1 / 9
9,932
993
16,945
7,755
4,234
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
RubberSkunk
Martichoras
15
2 / 1 / 14
8,908
891
7,311
7,589
3,738
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
13
3 / 3 / 12
8,109
811
5,147
10,219
11,546
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 4 / 12
9,090
909
8,677
22,721
16,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
xESOSxHades
Cthulhu
15
5 / 2 / 10
9,423
942
6,743
12,906
12,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
80
11
Kills
23
23
Deaths
11
31
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
8
1
9
12.5
L
1
5
10
1.2
L
Merlin
1
5
6
0.8
L
1
6
7
0.75
W
Martichoras
RubberSkunk
Martichoras
2
1
14
9
W
Odin
3
3
12
3
W
5
4
12
2.75
L
Jing Wei
4
3
3
1.83
L
Bellona
sometimerz
Bellona
4
4
5
1.63
W
Cthulhu
xESOSxHades
Cthulhu
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,566
Damage
44,823
47,730
Taken
61,190
37,581
Mitigated
49,296
6,252
Healing
25,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
16,945
11,984
471
680
7,755
4,234
350
2,403
5,077
32,871
580
L
11,388
6,435
0
375
7,375
3,158
0
4,787
2,588
25,440
54
L
Merlin
7,377
223
393
829
8,763
4,048
0
7,572
1,191
16,927
689
L
4,508
584
0
1,405
14,640
16,948
0
8,677
5,963
9,960
0
W
Martichoras
RubberSkunk
Martichoras
7,311
2,247
374
2,736
7,589
3,738
573
4,710
2,791
0
25,868
W
Odin
5,147
1,197
1,548
1,831
10,219
11,546
0
4,090
6,002
2,101
6,406
W
8,677
730
2,156
9,073
22,721
16,976
257
8,136
14,362
14,183
0
L
Jing Wei
6,998
3,489
868
462
6,171
2,651
0
4,417
1,754
0
20,618
L
Bellona
sometimerz
Bellona
8,295
1,106
670
1,250
10,781
10,776
0
7,728
3,053
0
11,876
W
Cthulhu
xESOSxHades
Cthulhu
6,743
225
2,656
4,040
12,906
12,802
97
3,535
9,095
15,990
294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,818
Gold Earned
45,462
95
Minions Killed
128
0
Camps Cleared
0
945,694
Distance Traveled
1,130,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,932
993
46
5
0
251,420
0
L
Vulcan
7,583
758
29
3
0
205,449
0
L
Merlin
7,099
710
20
2
0
176,734
0
L
Sobek
7,501
750
5
1
0
188,378
0
W
Martichoras
8,908
891
42
4
0
233,135
0
W
Odin
8,109
811
7
1
0
210,133
0
W
Geb
9,090
909
6
1
0
211,789
0
L
Jing Wei
7,793
779
34
3
0
158,328
0
L
Bellona
7,842
784
7
1
0
216,805
0
W
Cthulhu
9,423
942
27
3
0
223,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role