Player Matchup

Chaac
Chaac
Renanwkn
Chaac
Level 122
God Stats
135W - 201L
1,413 SR
Queue Stats
191W - 281L
1,351 Elo+
Party 1
Neith
Neith
cleiton15reis
Neith
Level 108
God Stats
19W - 19L
1,950 SR
Queue Stats
71W - 155L
1,407 Elo+
Party 1
Baron Samedi
Baron Samedi
henriqueRKO
Baron Samedi
Level 67
God Stats
12W - 9L
1,872 SR
Queue Stats
171W - 221L
1,420 Elo+
Party 1
Team Averages
Level 99
1,745 SR
1,393 Elo+

VS

Team Averages
Level 100
1,432 SR
1,367 Elo+
Janus
Janus
IShyvx
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,424 Elo+
Party 2
Achilles
Achilles
NeoLeyend12
Achilles
Level 86
God Stats
9W - 11L
1,492 SR
Queue Stats
41W - 46L
1,443 Elo+
Party 2
Artemis
Artemis
OrcRJoTa
Artemis
Level 105
God Stats
0W - 1L
1,304 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Renanwkn
Chaac
15
4 / 0 / 9
10,551
754
7,857
10,085
11,485
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 0 / 5
11,268
805
11,248
9,241
4,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
henriqueRKO
Baron Samedi
16
2 / 3 / 10
10,351
739
15,326
11,204
6,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IShyvx
Janus
13
0 / 3 / 3
8,128
581
4,764
12,909
5,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
NeoLeyend12
Achilles
13
3 / 4 / 0
8,441
603
6,419
13,833
16,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
OrcRJoTa
Artemis
13
0 / 8 / 3
8,372
598
10,077
12,615
5,613
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
3
3
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
IShyvx
Janus
0
3
3
0.5
L
Achilles
NeoLeyend12
Achilles
3
4
0
0.75
L
Artemis
OrcRJoTa
Artemis
0
8
3
0.19
W
Chaac
Renanwkn
Chaac
4
0
9
8.5
W
9
0
5
11.5
W
Baron Samedi
henriqueRKO
Baron Samedi
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,431
Damage
21,260
30,530
Taken
39,357
21,689
Mitigated
27,138
10,869
Healing
2,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
IShyvx
Janus
4,764
289
0
814
12,909
5,229
0
6,324
6,577
31,449
908
L
Achilles
NeoLeyend12
Achilles
6,419
1,258
0
142
13,833
16,296
0
4,313
9,504
406
11,109
L
Artemis
OrcRJoTa
Artemis
10,077
3,358
0
1,599
12,615
5,613
0
4,132
8,475
0
29,791
W
Chaac
Renanwkn
Chaac
7,857
1,039
0
2,085
10,085
11,485
276
2,325
7,738
581
30,491
W
11,248
4,843
0
4,733
9,241
4,154
1,267
1,653
7,588
0
42,204
W
Baron Samedi
henriqueRKO
Baron Samedi
15,326
390
1,042
3,009
11,204
6,050
249
1,111
10,093
45,312
1,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,170
Gold Earned
24,941
171
Minions Killed
99
0
Camps Cleared
0
754,029
Distance Traveled
688,416
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,128
581
35
3
0
252,905
1
L
Achilles
8,441
603
10
1
0
252,581
0
L
Artemis
8,372
598
54
4
0
182,930
0
W
Chaac
10,551
754
37
3
0
272,372
0
W
Neith
11,268
805
67
5
0
229,543
0
W
Baron Samedi
10,351
739
67
5
0
252,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role