Player Matchup

Cupid
Cupid
Jiggelz
Cupid
Level 169
God Stats
2W - 0L
1,684 SR
Queue Stats
9W - 6L
1,469 Elo+
Party 2
Da Ji
Da Ji
MonsterxBomber
Da Ji
Level 204
God Stats
1W - 0L
1,323 SR
Queue Stats
32W - 17L
1,679 Elo+
Party 2
Terra
Terra
Noxternal
Terra
Level 181
God Stats
2W - 0L
1,338 SR
Queue Stats
25W - 21L
1,615 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Olhea
Ah Muzen Cab
Level 184
God Stats
1W - 0L
1,489 SR
Queue Stats
14W - 3L
1,828 Elo+
Party 2
Ymir
Ymir
Xurilium
Ymir
Level 190
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 78L
1,637 Elo+
Party 2
Team Averages
Level 186
1,467 SR
1,646 Elo+

VS

Team Averages
Level 141
1,604 SR
1,569 Elo+
Thanatos
Thanatos
 
Thanatos
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
MasterFideo
Ne Zha
Level 159
God Stats
24W - 18L
1,657 SR
Queue Stats
292W - 267L
1,651 Elo+
Solo
Cerberus
Cerberus
UrCookieTaken
Cerberus
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
228W - 209L
1,488 Elo+
Solo
Medusa
Medusa
serinosman
Medusa
Level 144
God Stats
9W - 7L
1,862 SR
Queue Stats
26W - 17L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Jiggelz
Cupid
12
1 / 1 / 3
5,869
534
2,435
5,873
1,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 0 / 3
6,779
616
6,708
9,899
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Terra
Noxternal
Terra
11
1 / 1 / 5
6,076
552
4,596
9,171
6,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Olhea
Ah Muzen Cab
13
3 / 1 / 3
7,176
652
8,871
6,755
2,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
13
1 / 0 / 3
7,030
639
5,804
8,651
5,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 4 / 1
5,864
533
6,142
11,440
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
 
Ra
11
0 / 2 / 2
5,702
518
1,648
5,180
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
10
0 / 2 / 3
5,779
525
5,054
9,267
4,378
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cerberus
UrCookieTaken
Cerberus
9
0 / 3 / 0
5,468
497
4,615
9,886
6,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
serinosman
Medusa
11
1 / 1 / 1
5,934
539
6,970
6,812
2,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
12
Kills
3
3
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
1
0.63
L
Ra
 
Ra
0
2
2
0.5
W
Cupid
Jiggelz
Cupid
1
1
3
2.5
L
Ne Zha
0
2
3
0.75
W
6
0
3
7.5
W
Terra
Noxternal
Terra
1
1
5
3.5
W
Ah Muzen Cab
Olhea
Ah Muzen Cab
3
1
3
4.5
L
Cerberus
UrCookieTaken
Cerberus
0
3
0
0
W
Ymir
1
0
3
2.5
L
Medusa
serinosman
Medusa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,414
Damage
24,429
40,349
Taken
42,585
20,445
Mitigated
19,406
16,221
Healing
15,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,142
1,454
0
5,601
11,440
4,769
0
952
10,448
0
39,822
L
Ra
 
Ra
1,648
187
170
1,389
5,180
1,586
0
147
5,033
39,798
0
W
Cupid
Jiggelz
Cupid
2,435
1,184
222
2,077
5,873
1,939
0
0
5,873
0
43,761
L
Ne Zha
5,054
1,582
0
2,931
9,267
4,378
0
2,079
7,131
155
27,211
W
6,708
2,036
0
5,119
9,899
3,986
0
216
9,683
0
48,410
W
Terra
Noxternal
Terra
4,596
752
1,784
3,014
9,171
6,191
0
470
8,611
15,960
2,304
W
Ah Muzen Cab
Olhea
Ah Muzen Cab
8,871
1,427
0
775
6,755
2,886
0
1,033
5,645
0
71,962
L
Cerberus
UrCookieTaken
Cerberus
4,615
126
0
3,992
9,886
6,276
0
4,950
4,367
27,328
92
W
Ymir
5,804
1,743
0
3,230
8,651
5,443
0
3,854
4,153
46,935
1,506
L
Medusa
serinosman
Medusa
6,970
2,750
0
1,672
6,812
2,397
0
1,458
5,354
0
50,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,930
Gold Earned
28,747
406
Minions Killed
383
0
Camps Cleared
0
1,120,926
Distance Traveled
1,174,113
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,864
533
71
6
0
267,190
1
L
Ra
5,702
518
91
8
0
238,372
2
W
Cupid
5,869
534
83
8
0
231,175
4
L
Ne Zha
5,779
525
54
5
0
247,367
0
W
Da Ji
6,779
616
76
7
0
257,067
3
W
Terra
6,076
552
21
2
0
235,226
2
W
Ah Muzen Cab
7,176
652
122
11
0
219,172
1
L
Cerberus
5,468
497
86
8
0
190,962
6
W
Ymir
7,030
639
104
9
0
178,286
4
L
Medusa
5,934
539
81
7
0
230,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role