Player Matchup

Hachiman
Hachiman
ArabianMiIkman
Hachiman
Level 123
God Stats
2W - 2L
1,717 SR
Queue Stats
26W - 19L
1,563 Elo+
Party 3
Charon
Charon
Ezyj
Charon
Level 105
God Stats
4W - 8L
1,504 SR
Queue Stats
149W - 118L
1,632 Elo+
Solo
Gilgamesh
Gilgamesh
Josniff
Gilgamesh
Level 145
God Stats
25W - 21L
1,648 SR
Queue Stats
92W - 98L
1,475 Elo+
Solo
Janus
Janus
ViolentObserver1
Janus
Level 95
God Stats
0W - 2L
1,731 SR
Queue Stats
4W - 14L
1,500 Elo+
Solo
Scylla
Scylla
johnathansmit10
Scylla
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 64L
1,519 Elo+
Party 3
Team Averages
Level 118
1,620 SR
1,538 Elo+

VS

Team Averages
Level 108
1,435 SR
1,535 Elo+
Ne Zha
Ne Zha
Avocet
Ne Zha
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
201W - 169L
1,531 Elo+
Solo
Nut
Nut
WannaknowY
Nut
Level 128
God Stats
2W - 3L
1,328 SR
Queue Stats
11W - 11L
1,500 Elo+
Party 2
He Bo
He Bo
iTz iEpsiLon
He Bo
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 88L
1,558 Elo+
Party 1
Bacchus
Bacchus
kjhutch15
Bacchus
Level 87
God Stats
7W - 7L
1,328 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Thor
Thor
lilUziSmurf3661
Thor
Level 25
God Stats
8W - 5L
1,518 SR
Queue Stats
40W - 24L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
8
0 / 2 / 1
4,626
514
5,015
7,227
2,291
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
Ezyj
Charon
10
1 / 2 / 2
5,745
638
4,429
10,632
8,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Josniff
Gilgamesh
8
1 / 3 / 0
4,918
546
4,174
10,507
6,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 0 / 0
5,061
562
1,582
2,717
649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 0
4,834
537
1,782
4,618
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Avocet
Ne Zha
10
1 / 2 / 1
5,683
631
5,321
8,365
4,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 0 / 4
5,421
602
8,170
5,538
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 3
5,847
650
3,327
4,406
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
kjhutch15
Bacchus
8
0 / 1 / 4
4,868
541
2,513
6,685
5,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
8 / 0 / 1
6,397
711
4,659
6,797
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
11
11
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
2
1
0.25
W
Ne Zha
Avocet
Ne Zha
1
2
1
0.75
L
Charon
Ezyj
Charon
1
2
2
1
L
Gilgamesh
Josniff
Gilgamesh
1
3
0
0.33
L
2
0
0
2
W
0
0
4
2
W
2
1
3
3.5
L
0
4
0
0
W
Bacchus
kjhutch15
Bacchus
0
1
4
2
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,982
Damage
23,990
35,701
Taken
31,791
19,118
Mitigated
16,362
9,810
Healing
13,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
5,015
3,702
0
2,581
7,227
2,291
0
738
6,489
0
34,607
W
Ne Zha
Avocet
Ne Zha
5,321
2,011
0
3,800
8,365
4,543
0
3,917
4,448
0
41,533
L
Charon
Ezyj
Charon
4,429
1,633
0
3,062
10,632
8,227
0
0
9,966
30,937
8,460
L
Gilgamesh
Josniff
Gilgamesh
4,174
1,556
0
2,221
10,507
6,542
0
2,250
8,133
0
17,919
L
1,582
0
0
1,654
2,717
649
0
0
2,717
20,255
0
W
8,170
6,354
0
2,536
5,538
2,046
0
0
5,538
0
43,177
W
3,327
138
0
1,026
4,406
1,535
0
1,687
2,719
31,851
3,290
L
1,782
289
0
292
4,618
1,409
0
2,358
1,896
30,968
767
W
Bacchus
kjhutch15
Bacchus
2,513
282
0
2,523
6,685
5,784
0
1,038
5,647
12,004
0
W
4,659
878
0
3,911
6,797
2,454
0
606
6,191
0
40,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,184
Gold Earned
28,216
232
Minions Killed
292
0
Camps Cleared
0
847,025
Distance Traveled
961,277
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,626
514
57
6
0
191,167
1
W
Ne Zha
5,683
631
60
7
0
190,554
2
L
Charon
5,745
638
58
6
0
149,728
0
L
Gilgamesh
4,918
546
22
2
0
192,048
2
L
Janus
5,061
562
42
5
0
146,740
0
W
Nut
5,421
602
66
7
0
169,588
0
W
He Bo
5,847
650
70
8
0
181,866
0
L
Scylla
4,834
537
53
6
0
167,342
0
W
Bacchus
4,868
541
22
2
0
198,706
0
W
Thor
6,397
711
74
8
0
220,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role