Player Matchup

Artio
Artio
 
Artio
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Khormezranth
Jing Wei
Level 81
God Stats
3W - 5L
1,500 SR
Queue Stats
393W - 408L
1,435 Elo+
Solo
Zeus
Zeus
P3dr1n_hms
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,253 Elo+
Party 1
Fenrir
Fenrir
brpurojp
Fenrir
Level 69
God Stats
0W - 1L
1,353 SR
Queue Stats
3W - 9L
1,435 Elo+
Party 1
Jormungandr
Jormungandr
carlosmoises294
Jormungandr
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 9L
1,253 Elo+
Party 1
Team Averages
Level 52
1,471 SR
1,375 Elo+

VS

Team Averages
Level 86
1,500 SR
1,454 Elo+
Thanatos
Thanatos
 
Thanatos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
NSGBuckshot
Thoth
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 81L
1,523 Elo+
Party 2
Arachne
Arachne
TRiP DWILLY
Arachne
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Janus
Janus
WeedjaBoard
Janus
Level 139
God Stats
2W - 6L
1,500 SR
Queue Stats
395W - 386L
1,459 Elo+
Solo
Olorun
Olorun
marmol_1011
Olorun
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 24L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 3 / 4
8,748
795
1,397
14,026
11,830
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Khormezranth
Jing Wei
16
3 / 3 / 3
8,610
783
6,166
9,573
3,864
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 5
7,308
664
4,287
8,002
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
brpurojp
Fenrir
14
2 / 4 / 4
7,908
719
2,448
9,224
5,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
carlosmoises294
Jormungandr
12
1 / 6 / 5
7,427
675
9,523
12,988
13,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
6 / 1 / 11
8,981
816
11,250
7,532
3,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
6 / 3 / 10
9,024
820
12,558
8,003
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
TRiP DWILLY
Arachne
15
3 / 3 / 7
8,293
754
4,936
7,880
4,151
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 0 / 12
9,993
908
16,088
5,512
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
5
0 / 0 / 0
5,996
545
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
7
Kills
21
21
Deaths
7
21
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
3
4
1
W
Thanatos
 
Thanatos
6
1
11
11.5
L
Jing Wei
Khormezranth
Jing Wei
3
3
3
1.5
W
6
3
10
3.67
L
0
5
5
0.5
W
Arachne
TRiP DWILLY
Arachne
3
3
7
2.17
W
6
0
12
12
L
Fenrir
brpurojp
Fenrir
2
4
4
1
L
Jormungandr
carlosmoises294
Jormungandr
1
6
5
0.58
W
Olorun
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,821
Damage
44,832
53,813
Taken
28,927
36,867
Mitigated
13,415
11,177
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,397
268
1,425
3,846
14,026
11,830
0
6,351
7,066
8,020
0
W
Thanatos
 
Thanatos
11,250
1,852
587
5,811
7,532
3,495
313
2,879
4,435
0
18,055
L
Jing Wei
Khormezranth
Jing Wei
6,166
4,843
404
2,707
9,573
3,864
0
5,215
4,176
0
28,473
W
12,558
1,661
274
624
8,003
3,163
578
4,575
3,306
19,565
0
L
4,287
85
0
120
8,002
2,472
0
5,181
2,545
13,266
0
W
Arachne
TRiP DWILLY
Arachne
4,936
2,987
268
830
7,880
4,151
74
3,258
4,395
0
8,764
W
16,088
1,148
1,551
2,161
5,512
2,606
369
2,923
2,374
36,947
760
L
Fenrir
brpurojp
Fenrir
2,448
154
326
1,533
9,224
5,180
0
4,796
4,114
0
5,508
L
Jormungandr
carlosmoises294
Jormungandr
9,523
1,700
213
603
12,988
13,521
0
5,039
7,697
15,268
1,608
W
Olorun
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,001
Gold Earned
42,287
127
Minions Killed
105
0
Camps Cleared
0
920,189
Distance Traveled
1,088,428
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,748
795
13
1
0
219,644
0
W
Thanatos
8,981
816
13
1
0
225,477
0
L
Jing Wei
8,610
783
57
5
0
184,748
0
W
Thoth
9,024
820
17
2
0
166,629
0
L
Zeus
7,308
664
31
3
0
188,035
0
W
Arachne
8,293
754
14
1
0
222,905
0
W
Janus
9,993
908
61
6
0
219,513
0
L
Fenrir
7,908
719
11
1
0
170,253
0
L
Jormungandr
7,427
675
15
1
0
157,509
0
W
Olorun
5,996
545
0
0
0
253,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role