Player Matchup

Thor
Thor
King_BluE-Line
Thor
Level 26
God Stats
0W - 4L
1,183 SR
Queue Stats
65W - 102L
1,305 Elo+
Party 1
Scylla
Scylla
chassterfield
Scylla
Level 109
God Stats
1W - 2L
1,494 SR
Queue Stats
272W - 302L
1,454 Elo+
Party 1
Mulan
Mulan
harmineyes
Mulan
Level 46
God Stats
1W - 1L
1,627 SR
Queue Stats
14W - 20L
1,419 Elo+
Solo
Team Averages
Level 60
1,435 SR
1,393 Elo+

VS

Team Averages
Level 54
1,357 SR
1,331 Elo+
Janus
Janus
Juan666elCrack
Janus
Level 89
God Stats
9W - 6L
1,456 SR
Queue Stats
185W - 100L
1,539 Elo+
Solo
Neith
Neith
Tha98Truth
Neith
Level 5
God Stats
2W - 5L
1,116 SR
Queue Stats
5W - 13L
1,092 Elo+
Party 2
Maui
Maui
kingdoc89
Maui
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 99L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,910
628
1,270
12,518
4,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 2 / 1
7,278
662
4,420
7,112
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
10
0 / 1 / 1
6,403
582
2,771
9,245
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
9,697
882
12,506
2,337
777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
12
1 / 1 / 5
7,595
690
6,486
5,894
2,127
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
12
1 / 2 / 6
7,778
707
3,334
7,042
5,223
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
8
8
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
1
5
2
0.4
W
Neith
1
1
5
3.5
L
2
2
1
1.25
L
Mulan
0
1
1
0.5
W
Maui
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,461
Damage
22,326
28,875
Taken
15,273
14,323
Mitigated
8,127
1,389
Healing
1,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,506
303
0
490
2,337
777
254
447
1,890
56,128
324
L
1,270
320
0
370
12,518
4,361
0
7,449
4,900
0
12,252
W
Neith
6,486
2,764
100
906
5,894
2,127
180
2,707
3,073
0
17,975
L
4,420
224
0
590
7,112
2,274
87
4,146
2,892
23,951
0
L
Mulan
2,771
222
0
429
9,245
7,688
0
3,717
5,426
0
12,734
W
Maui
3,334
519
0
0
7,042
5,223
92
1,330
5,461
14,683
271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,591
Gold Earned
25,070
90
Minions Killed
144
0
Camps Cleared
0
535,155
Distance Traveled
559,567
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,697
882
92
8
0
180,992
0
L
Thor
6,910
628
27
2
0
173,313
0
W
Neith
7,595
690
27
2
0
176,998
0
L
Scylla
7,278
662
44
4
0
210,420
0
L
Mulan
6,403
582
19
2
0
151,422
0
W
Maui
7,778
707
25
2
0
201,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role