Player Matchup

Raijin
Raijin
 
Raijin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
MinorsOnly
Atlas
Level 149
God Stats
4W - 1L
1,725 SR
Queue Stats
37W - 25L
1,589 Elo+
Party 1
Surtr
Surtr
MoistRosser
Surtr
Level 105
God Stats
62W - 42L
1,662 SR
Queue Stats
79W - 63L
1,595 Elo+
Party 1
King Arthur
King Arthur
Tufl
King Arthur
Level 146
God Stats
3W - 0L
1,726 SR
Queue Stats
182W - 178L
1,521 Elo+
Solo
Nut
Nut
ZaZabiX
Nut
Level 158
God Stats
14W - 8L
1,727 SR
Queue Stats
83W - 64L
1,611 Elo+
Party 1
Team Averages
Level 136
1,668 SR
1,563 Elo+

VS

Team Averages
Level 164
1,522 SR
1,531 Elo+
Osiris
Osiris
 
Osiris
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Jalenbird
Hera
Level 104
God Stats
2W - 1L
1,442 SR
Queue Stats
58W - 52L
1,500 Elo+
Solo
Terra
Terra
SharperGnome78
Terra
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 42L
1,592 Elo+
Solo
Mercury
Mercury
TheeHamburger
Mercury
Level 300
God Stats
5W - 4L
1,534 SR
Queue Stats
212W - 198L
1,578 Elo+
Party 2
Hachiman
Hachiman
drcptplanet
Hachiman
Level 103
God Stats
13W - 29L
1,634 SR
Queue Stats
43W - 69L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
1 / 3 / 1
5,937
540
3,380
6,381
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Atlas
9
2 / 2 / 2
5,656
514
4,214
9,031
6,283
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
2 / 0 / 2
6,089
554
4,850
8,106
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Tufl
King Arthur
13
2 / 0 / 0
6,942
631
8,703
12,055
10,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nut
11
2 / 0 / 2
6,710
610
8,509
6,150
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 2 / 0
5,657
514
5,881
13,178
14,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hera
10
0 / 3 / 2
5,387
490
3,952
6,514
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
0 / 1 / 4
5,609
510
5,300
11,060
6,236
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
13
4 / 0 / 1
6,364
579
5,149
9,050
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
drcptplanet
Hachiman
9
1 / 4 / 0
5,108
464
4,361
8,319
2,553
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
9
Kills
5
5
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
3
1
0.5
L
Osiris
 
Osiris
0
2
0
0
L
Hera
0
3
2
0.33
W
Atlas
2
2
2
1.5
W
2
0
2
3
L
0
1
4
2
L
Mercury
4
0
1
4.5
W
King Arthur
Tufl
King Arthur
2
0
0
2
W
Nut
2
0
2
3
L
Hachiman
drcptplanet
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,656
Damage
24,643
41,723
Taken
48,121
26,409
Mitigated
29,444
11,999
Healing
15,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,380
519
0
1,255
6,381
2,647
0
1,348
5,033
41,484
0
L
Osiris
 
Osiris
5,881
1,953
0
4,565
13,178
14,499
0
104
13,074
0
43,759
L
Hera
3,952
441
0
1,570
6,514
2,294
486
1,716
4,591
42,673
0
W
Atlas
4,214
1,512
974
1,997
9,031
6,283
0
2,846
6,185
13,842
0
W
4,850
1,697
0
2,642
8,106
4,421
0
3,387
4,719
1,622
43,509
L
5,300
1,219
1,592
2,626
11,060
6,236
0
3,101
7,863
19,806
0
L
Mercury
5,149
3,217
0
2,756
9,050
3,862
0
1,276
7,654
0
57,815
W
King Arthur
Tufl
King Arthur
8,703
1,656
0
2,740
12,055
10,654
0
0
11,226
150
56,483
W
Nut
8,509
6,627
0
2,391
6,150
2,404
0
1,671
4,479
0
54,016
L
Hachiman
drcptplanet
Hachiman
4,361
3,279
0
2,153
8,319
2,553
0
1,252
7,027
0
33,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,334
Gold Earned
28,125
363
Minions Killed
312
0
Camps Cleared
0
1,122,788
Distance Traveled
1,125,918
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,937
540
86
8
0
204,435
1
L
Osiris
5,657
514
64
6
0
194,829
0
L
Hera
5,387
490
74
7
0
204,423
1
W
Atlas
5,656
514
14
1
0
239,030
2
W
Surtr
6,089
554
69
6
0
268,760
0
L
Terra
5,609
510
25
2
0
239,914
0
L
Mercury
6,364
579
96
9
0
292,990
0
W
King Arthur
6,942
631
90
8
0
206,587
1
W
Nut
6,710
610
104
9
0
203,976
1
L
Hachiman
5,108
464
53
5
0
193,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role